Posts Tagged ‘Unreal Engine 4’

Epic Set Infinity Blade Assets Free For Unreal Engine 4

Gosh, this is quite nice. Thousands of assets from Epic and ChAIR’s mobile series Infinity Blade [official site] have hit the Unreal Engine marketplace. That’s roughly $3 million in art and sound design, Epic say, available for free for you to play around with. Isn’t that nice? Imagine what you can do with all that stuff! Think of all the hi-def swords you can add to your Unreal-fueled wang-based platformer.

Here’s what you can tinker with:

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Photorealism Is Crucial To Games

Global illumination.
Volumetric clouds.
Sub-surface scattering.

These are words that make me hot.

But I know this feeling is forbidden. I should care about games, not the empty pursuit of photorealism. But oh my, it’s so exciting, and not empty. In fact, I think that right now photorealism is becoming crucial to games, and that we should celebrate it.

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What Are You Playing This Weekend?

Unity 5 guy with a fine moustache

This weekend, I’ll mostly be playing with myself. No, wait! Sorry, sorry. What I meant was I’ll be experimenting with Unity 5 and Unreal Engine 4. Easy mistake to make.

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Less Unreal: Unreal Engine 4.5 Released

Heh. Organ.

Thank you, Epic. Finally, someone has listened to me. I’ve said for years that games should use automatic C++ hot reload, but everyone’s just copied Gears of War’s reload. Animation retargeting too, very important that for twitch aiming. And streaming video textures mean livestreams should run at 60fps even in 1080p! Unreal Engine 4.5 is the game engine we’ve all been waiting for.

That’s all a load of old tosh, of course, except for the fact that Unreal Engine has now reached version 4.5. It brings a few handy things to speed up development, but you’re probably more interested in prettiness. Don’t worry, it has that too.

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Open Call: Epic Offering EGX Floor Space To Unreal Devs

At any big gaming conference or expo I’ve been to there’s been a strong dividing line between mainstream and indie. Both are awful labels, but for sake of simplicity: the former fills cavernous halls with booths, music, and major publisher money, while the latter normally finds itself a corner of carefully curated darlings, most featuring sprite graphics and other symbols signalling that the game is made by one person or a small team.

What of single persons or small teams making indie games with the tools of the mainstream? Do developers making oddities within Unreal Engine 4 find they fall between two stalls, and so find no stall at all at gaming conferences? Would they benefit from Epic offering them one of eight spots at this year’s Eurogamer Expo?

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Mod Is Real: Unreal Tournament 2014 Announced, Free

Update: It’s Unreal Tournament 2014, an entirely free sequel. Not free-to-play. No microtransactions whatsoever, apparently. Epic will make money by taking cuts from a user-driven mod marketplace. The game is extremely early, and Epic plans to develop it alongside fans.

Original: Epic is about to announce something involving Unreal Tournament. Normally that would mean I’d be typing at you live from some extravagant Epic-rented volcano yacht in the Baltic sea, but not this time. Instead, the mega-developer is broadcasting the announcement to all humans by way of technomagical streaming technology. You can watch below.

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EVE Valkyrie Goes UE4, Picks Up Battlestar’s Starbuck

I’ve played EVE Valkyrie at so many events that, last time I climbed into its virtual cockpit (GDC), I immediately decided I’d try and break it. Mostly, this entailed me standing up and seeing if my “head” would pass right through the cockpit’s glass, and – much to my surprise and elation – it did. Sadly, I did not immediately die of explosive decompression. Oh well. But I guess what I’m saying is, we really haven’t seen much of this game’s, er, game yet. Just the same tiny war, waged eternally, its cadre of wind-up toy soldiers none-the-wiser. There will be more to it, though. That’s why CCP is bringing on Battlestar Galactica‘s Katee Sackhoff – aka, Starbuck – to voice Valkyrie’s lead pilot in missions. And it’ll all happen in Unreal Engine 4, because the gaming industry has forgotten other engines exist.

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Golly Gee: BioShock And Deus Ex Sure Look Nice In UE4

Sometimes you want to charge guns, swords, and words a-blazin into a game world and tame the land until Iron Maiden writes a song about you. Other times, you just want to heft your heavy eyelids, sip a light tea, and gently sail through friendly old places made new again. You’ve got a long day ahead of you, but you don’t have to venture out into the cruel sadlands of life just yet. Remember better days. Here, let me help with videos of the original BioShock and Deus Ex: Human Revolution re-realized in Unreal Engine 4. They’re quite a sight.

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Dead Crusade Is Medieval Co-op Meets The Black Death

Wait! I have suddenly decided I abhor violence and would rather talk this over

Dead Crusade is a game that aims to make two great tastes go great together. I mean, crusades have historically ended well, and who could forget all the wonderful times that were had in spite of the Black Death ravaging the European countryside and taking an estimated 75-200 million people? Now, while Dead Crusade uses that insidious murder plague as a backdrop for co-op first-or-third-person hack ‘n’ slashing, I actually think the Black Death would make for a perfect videogame main character. Finally, a story-justified reason for taking more lives than there are grains of sand in the sky or stars on a beach. Trailer for not that (but still an interesting-ish looking game) below.

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Epic’s Fortnite Goes Free-To-Play, Alpha Sign-Ups Open


As Epic told me during GDC, sugar-cereal-colored buildy blaster Fortnite isn’t fourscore feet under, as a) that’d be total overkill and b) it’s doing just fine. After a lengthy period of radio silence, the Unreal Engine mega-maven has finally seen fit to re-reveal the game and begin taking sign-ups for an upcoming alpha. The biggest (noticeable) change so far? Fortnite is now officially free-to-play.

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