Posts Tagged ‘Unreal Engine 4’

Dead Crusade Is Medieval Co-op Meets The Black Death

By Nathan Grayson on April 10th, 2014.

Wait! I have suddenly decided I abhor violence and would rather talk this over

Dead Crusade is a game that aims to make two great tastes go great together. I mean, crusades have historically ended well, and who could forget all the wonderful times that were had in spite of the Black Death ravaging the European countryside and taking an estimated 75-200 million people? Now, while Dead Crusade uses that insidious murder plague as a backdrop for co-op first-or-third-person hack ‘n’ slashing, I actually think the Black Death would make for a perfect videogame main character. Finally, a story-justified reason for taking more lives than there are grains of sand in the sky or stars on a beach. Trailer for not that (but still an interesting-ish looking game) below.

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Epic’s Fortnite Goes Free-To-Play, Alpha Sign-Ups Open

By Nathan Grayson on April 9th, 2014.

THIS IS OUTRAGEOUS. THERE IS NOT ENOUGH GRAY IN THIS GAME.

As Epic told me during GDC, sugar-cereal-colored buildy blaster Fortnite isn’t fourscore feet under, as a) that’d be total overkill and b) it’s doing just fine. After a lengthy period of radio silence, the Unreal Engine mega-maven has finally seen fit to re-reveal the game and begin taking sign-ups for an upcoming alpha. The biggest (noticeable) change so far? Fortnite is now officially free-to-play.

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Epic: Fortnite Has ‘Evolved,’ UE4 Inspired By Minecraft

By Nathan Grayson on March 25th, 2014.

Before GDC, Epic’s ubiquitous Unreal Engine was a walled garden. But that all changed when company president Johnny Epic waded into the conference crowd while bellowing, “You get an Unreal Engine and YOU get an Unreal Engine” to everyone in attendance. And then he chainsawed a life-size replica of traditional gaming industry business models in half. Or at least, that’s how I like to imagine it happened. I was asleep while John took the bullet of waking up at Ungodly O’ Clock to attend Epic’s presser. The takeaway, however, was obvious: Epic is trying to make its engine more accessible to everyone - full-time developers, part-time indies, and no-time hobbyists alike. I asked Epic engine GM Ray Davis how the studio plans to achieve that (hint: Minecraft) and also about where Fortnite‘s gone because I pretty much had to.

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Engine Wars! CryEngine Shifting To Cheap Subscription

By Craig Pearson on March 20th, 2014.

Other CryEngine games include Sniper Ghost Warrior 2, Aion: The Tower of Eternity, and WARFACE!

Who’d have thought game engines could be so competitive? We need Jesse ‘The Body’ Ventura commenting on all this news from GDC. Following on from yesterday’s announcement that Epic will be releasing Unreal 4 on subscription for $19 per month plus a 5% share of the gross profits, Crytek has responded by announcing that their CryEngine will also be available on subscription, for the cryminally low price of $9.90 per month and no cuts from the profits. Is this the engine equivalent of Hulking up?

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Epic Announces Dramatic Changes To Unreal Engine 4

By John Walker on March 19th, 2014.

Update: Now with trailer.

Epic has announced today that Unreal Engine 4 is to dramatically change its licensing model. From now on anyone can subscribe to Unreal Engine 4 for $19 a month, and then release those games commercially for a 5% gross revenue share with the developer. This means that indies no longer need to stick with the Unreal Development Kit, but get the entire engine at what appears an affordable price. And on top of that, they’re releasing the source code to Github. All from 9.30 PT today.

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Unreal 4 Video Contains Zero Explosions

By Craig Pearson on August 8th, 2013.

The world's best rendered tricycles.
Our previous look at the Unreal Engine 4 in action was the hyper-dramatic Infiltrator demo. It was sci-fi, it was 50 bajillion shades of grey, it was quite a spectacular piece of machinima that I totally want to play. This time around, there’s almost no action or budget: just a couple of members of the development team talking about the engine’s material layering capabilities. Where before the soundtrack was dramatic and swelling, here it’s a dude saying things like: “I can see that adds a lot of flexibility to the art pipeline.” Games!
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Fortnite: PC ‘First And Foremost,’ Launching As Beta

By Nathan Grayson on September 4th, 2012.

Generally speaking, Epic’s a company that likes to put its best foot forward. When it debuts a new game or engine, everything’s polished to a gloriously gritty sheen – even if a look behind the curtain tells an entirely different tale. So Fortnite‘s PAX presentation was – for many reasons – a strong reminder that the crayola-colored survivor is Different. It began, for instance, with Tanya Jessen, Cliff Bleszinski, and co running us through very early Unreal Engine 3 prototypes of Fortnite’s combat – complete with desolate checker box backgrounds and near-superheroic levels of Aliasing-O-Vision. But that’s the point: Epic considers its construction-centric opus a “living project,” and it wants fans in on the ground floor.

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Cliffy Returns: Fortnite PC-Exclusive, First To Use UE4

By Nathan Grayson on July 12th, 2012.

Well now, this scene doesn't make a lick of sense. I mean, why's he using a fire axe? I don't see any fires.

After a long, harrowing journey in which he was forced to duct tape an assault rifle and chainsaw together to escape the vacuous innards of a consolebox, Cliff “Don’t Call Me CliffyB” Bleszinski (and, I suppose, Epic’s legion of insanely talented guys and gals) is back on PC. So then, what does the formidable devourer of puppies have in store for us this time? Well, in short, Fortnite‘s an Unreal-Engine-4-powered exclusive that, er, sounds a whole lot like Minecraft.

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Behold: An Unreal Engine 4 Demo Reel

By Jim Rossignol on June 8th, 2012.

Rawwwr
You know what to expect, I should imagine: a camera pans across a world of raw graphics. Look, there they are, all over the place. It’s the showcase that Wired got a demo of the other week, with a big old demon being all fiery and stuff. And now you get to see it, too.
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So Many Graphics: Epic Reveals Unreal Engine 4

By Nathan Grayson on May 18th, 2012.

A monstrous fiery hell demon, huh? If only someone would design a game around one of these.
Hey, you there. Yes, you! Do you have eyes? Do you enjoy looking at things? Well then, your precious peepers might’ve crossed paths with Epic’s Unreal Engine – for instance, in every game ever. Eyes, though, are perhaps the most treacherous of all face real estate tenants. They sight a new object of affection, cause your heart to palpitate and your mouth to transform into a sloppy stew of saliva, and then – five minutes later – it’s all old hat. Fortunately, then, there are always new graphics, as Epic explained…

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