Posts Tagged ‘unreal technology’

Master Control Program Is Watching You

By Jim Rossignol on April 3rd, 2009.


The GDC trailer for the latest version of the Unreal Engine isn’t exactly dynamite, but there’s one really interesting feature: the Master Control Program. This sinister-sounding application allows designers to precisely analyse activity within their maps – just as we saw Bungie do in their Halo level design chatter last year. I think it’s an interesting glimpse into where game design tools are heading, and the kind of meta-data that game designers can now rely on when they’re working with tech as sophisticated as this. A similar story of real world environment-use design came up when talking to the BLDGBLOG author recently, but I’ll link to that particular brain-dump when it goes live.
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