Posts Tagged ‘unreal-tournament-3’

Weapon Of Miaows Destruction

By Craig Pearson on November 9th, 2011.

Dexter has been weaponised
To borrow a John-ism: oh my goodness! You’re either about to hate me forever, or laugh and offer to buy me a cupcake. Whatever the hell Nyan cat is, it’s clearly a meme of terrifying scope. The original video’s been viewed 46 million times, and now it’s been snuck into Unreal 3 as a mod for the Redeemer. Just look.
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Epic Fail: Bulletstorm Flops (But Unreal Lives)

By Alec Meer on July 25th, 2011.

There, there Big Hair Dude. It's not your fault. Well, maybe it is a bit, for not looking like Generic Soldier Man. That's all people want now.

This kind of thing just scares the hell out of me. While Bulletstorm isn’t exactly the kind of game I’m going to put on a pedestal and hail as the one true future of electronic entertainment, it was a new franchise, a rare shooter that didn’t take itself deathly seriously, a good-looker and a game that at least attempted a few bonus ideas. It did a lot of things right, and it was clearly having a great time in the process. Yet it didn’t turn a profit for devs People Can Fly and Epic.
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Hazard: The Journey Of Life

By Jim Rossignol on September 25th, 2009.


“Philosophical First Person Single Player Exploration Puzzle Art Game,” apparently. I spotted Hazard: The Journey Of Life over on Indiegames, but I haven’t had time to get it working yet. The video (below) is definitely worth checking out though, as this minimal Unreal Tournament 3 mod has a fascinating minimalistc presentation and promises some strange-looking puzzles. (More fodder for the first-person puzzle camp.) It seems to be a work in progress as the mod only runs at 800×600 and requires some batch-file fiddling to get working, as explained in the readme. (Which also instructs you to read itself…) Anyway, worth taking a look.
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A Link To The Filepath: Airborne

By Alec Meer on September 4th, 2009.

Hippity-hop

I wonder if we’re on the cusp of a golden age for Unreal Tournament 3 mods, after all these years of Half-Life 2′s friendly tyranny. In the last few months we’ve had Prometheus, The Ball (which I’ll also write about later, but I had a headache on the day I downloaded it. No, it’s okay – don’t weep for me) and now there’s Airborn – all doing clever and pretty things with Epic’s solid but strangely unlovely multiplayer shootybangbang game. Is this powerful engine gearing up for its community-led day in the sun? Back to Airborn, anyway. It’s kind of like Zelda, but with less wibbling on about fairies and more airships.
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DM-Cubemap

By Jim Rossignol on August 10th, 2009.


RPS reader Robbie McKnight sent us a link to his new Unreal Tournament 3 map, which can be found here. He’s taken something of an unusual angle on things as UT3 maps go: everything is built in primary colours and pre-school Platonics. I like the sun best of all. Compare and contrast, if you will, with this map. The two ends of the UT3 mapping spectrum, perhaps?

There’s a video of Robbie’s work after the hop.
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Timed Morbidity: The Haunted

By Jim Rossignol on August 6th, 2009.


Having been messing around with UT3 again in the wake of the ongoing Make Something Unreal competition, I’ve picked up a load of levels and mods, some of which I’ll probably post about here in the next few days. The one that I want to get out of the way first is the excellent third-person demon/zombie shooter, The Haunted. (It’s an Unreal Tournament 3 mod, obviously.) Now I’m betting there are few people here who will sign for a moratorium on zombie games in 2010, but until then this is a genuinely excellent piece of work. There’s a single player game, and multiplayer in which “humans” take on demons controlled by other players. The core concept for solo play is “just try and stay alive”. And that really does become tricky as the ammo runs out and the baddies pile in. It’s beautifully conceived and executed, and supernaturally bleak weather rolls in as the game unfolds, making it even more threatening. Get it here, or watch the video below for more flavour.

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Disco Tech: UT3′s Musical Deathmatch?

By Jim Rossignol on May 20th, 2009.


This is splendid, and slightly mysterious. Beneath the click is a kind of promo video for DM-Spectrum, an Unreal Tournament 3 deathmatch level by Matt Bradley. He’s created a kind of disco battlefield, which, according to his Vimeo page, he hasn’t yet distributed. It seems that players have to navigate via the disco light flags to find their enemy, but it’s not obvious how that works. I’ve dropped Mr Bradley a line and will report back with more when I know more, or get hold of the map itself. In the meantime, have a look at the intriguing video below.

This was first on Offworld, which should be the other videogame blog you read.
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Unreal Tournament 3 And The New Lazarus Effect

By Alec Meer on March 16th, 2009.

We probably should have talked more about what’s been going on with Unreal Tournament 3 over the last couple of weeks. Why didn’t we? Because it’s not a game any of us feel particularly strongly about one way or another, and from earlier comments it didn’t look like you lot did either. Having a famous name and being reasonably fun is no longer enough for a technically adept but fundamentally unambitious multiplayer shooter to grab the attention it once would have done.

Last weekend, that changed dramatically. Unreal Tournament is back, baby, back. And no matter how you or we or anyone else might personally feel about UT3, its unexpected resurgence may signal colossal change for PC games.
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Weekend Sale: World of Goo Cheap. UT3 Black Free.

By Kieron Gillen on March 7th, 2009.

If any reader of any website is likely to have World of Goo, you have to suspect RPS readers are. We did the first review! We never shut up about it! However if for some reason you don’t, Steam are selling it for 75% off this weekend. That’s just over four quid. Go get it.

If you’re feeling even four-quid skint, also over at Steam, Unreal Tournament 3 Black is free to play all weekend - plus 40% off the full game (Making it just over eight quid). It includes the Titan Pack, which is a hefty newly released expansion for the full game which includes lots of stuff which I’ll lob beneath the cut. As it really is a load of stuff, including the word “behemoth”….
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PhysX-on-a-GeForce: Next Week

By Alec Meer on August 8th, 2008.

You may remember Kieron doing science a few weeks back about NVIDIA’s CUDA system – clever trickery that allows a GPU to perform processing feats other than pixel-pushing. There’s a lot of real-world algorithm-crunching applications for it, but of most interest to gamers is that it can make your GeForce 8, 9 or 200-series card behave like a PhysX board. NVIDIA bought out PhysX makers Ageia a while back, and we’re soon to see the fruits of such money-labours.

The big question is to what extent simulating cratesplosion will slow down the graphics rendering. We’ll get to find out next week, with the release of the GeForce Experience Pack.
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My Childhood In Gaming Form

By John Walker on February 24th, 2008.

Lordy lawks, this is the best thing my eyes have ever seen:

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Crysis in Crisis, Unreal In Real Trouble

By Alec Meer on December 15th, 2007.

Spare any killing sprees, mate?

Sad tidings for fans of heavily normal-mapped pretend-man-shoots. Seems both Crysis and Unreal Tournament 3 haven’t exactly stormed up the charts, which is a tragic and strange state of affairs for what were seemingly two of the most eagerly-anticipated PC games of the year.
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LOL@PhysX

By Alec Meer on November 24th, 2007.

I’ve got an Ageia PhysX card sat around somewhere, a piece of hardware about which I wasn’t entirely complimentary a while back. I don’t use it because a) there’s yet to be a PhysX-enabled game which I’ve wanted to play for any reasonable length of time and b) it’s one more furiously spinning fan in a PC that I can already hear humming like the wrath of Skynet, even when I’m on the next floor of the house.

But maybe, I thought, Unreal Tournament 3 would be the game to change all that. Eyecandy junkie that I am, I was quite looking forward to testing the explodability of the PhysX-only bonus maps. Tech know-all types Bit-Tech have kind of talked me out of it before I’ve even got a copy of the game, with one page of their typically graphics-centric review of UT3 putting the boot particularly hard into the PhysX stuff. The screenshots sure look good, but it sounds very much as though my feelings about earlier games with PhysX support tending to end up looking like an explosion in a polystyrene factory aren’t going to change any time soon. Worse still, it seems the super-duper maps run at under 10 fps. That’s an ultra-whoops for Ageia, surely. Oh well. I may still be able to summon the energy to remove my PysX card from its dusty anti-static bag once I’ve got hold of UT3, but don’t bank on it.

So, what now for this increasingly beleagured hardware experiment? Can it possibly recover from even its most high-profile implementation turning out to be a little bit tragic? And does anyone else reading this have a PhysX board?

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