Posts Tagged ‘unreal-tournament-3’

AutomoWeird #1

By Jim Rossignol on November 22nd, 2007.

One of the main reasons I’ve been enjoying Unreal Tournament III (aside from the “oh hey, I don’t have to pick a class” relief) is the Scavenger. The Necris vehicles each have their own gunmetal-tentacle thing going on, but the Scavenger seems to be the epitome of what Epic were reaching for in their rendition of Wacky Races: TechnoGoth Edition. It might just be my favourite vehicle in a game, and it’s probably my all-time favourite form multiplayer transport. The reason for this is that it’s completely demented.

While you really have to see it in motion to get the essence of my excitement, this post would look crap without some images. Here ‘s the beast being awesome:

Okay, I know you can’t really make it out. I can only try to convey its nature in words. They are all I have. Click ahoy.

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M-M-Monster… Architecture?

By Jim Rossignol on November 20th, 2007.

My review of Unreal Tournament III has gone up on Eurogamer. It was a bit of a wake up call for me: a reminder that multiplayer FPS games are the reason I became so obsessed with the PC in the first place. After the super-beautiful but lacklustre demo I was all set to be bored by UT3, but it soon dragged me. I’m going to be posting a few more bits and pieces about the game in the coming week, because it has gloriously deranged ideas.

What’s perhaps most thrilling, however, is the architecture. Epic really have excelled themselves this time around. While there sure is a lot of brown ‘n gloom, there are colossal tendrils squirming off into the clouds, futurist Persian palaces wrapped in waterfalls and nameless technology… that sort of thing. It’s just the kind of place I want to drive a spider into a tank battle. But more on that later.

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“I’m not on a holy war…”

By Jim Rossignol on October 27th, 2007.

“The name’s Malcolm.”

“Reaper.”

Eh?

Anyway, it seems that Unreal Tournament III requires some kind of story mode to explain why you’re locked into a series of battles, and also (according to my sources) why you keep respawning. Here we go:

Eugh, these flu drugs are making me hallucinate.

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UT3 Demo: Hot or Not?

By Alec Meer on October 13th, 2007.

Here’s a few early impressions of the Unreal Tournament 3 demo, plus bonus anecdote from my gaming past. These are rather tainted by hungover subjectivity, so may very well not match your own feelings, but hell, outspoken nonsense is what you visit this site for, right?

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Unreal Tournament 3 Demo

By Jim Rossignol on October 12th, 2007.

The beta demo for Unreal Tournament 3 is out, but we can’t find a server that isn’t maxed out. Try here and here, if you’re patient.

Post any other good download links in the comments, y’all.

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Not Unrealistic

By Alec Meer on October 4th, 2007.

It’s been everywhere already, but may as well mention it here so folk have somewhere else to express their outrage/joy/paranoia/confusion. Yes, Unreal Tournament 3 system specs! Will the beefy quad-core CPU and GeForce 8800 in my PC be worth the investment at last?

Minimum System Requirements
Windows XP SP2 or Windows Vista
2.0+ GHZ Single Core Processor
512 Mbytes of System RAM
NVIDIA 6200+ or ATI Radeon 9600+ Video Card

Recommended System Requirements
2.4+ GHZ Dual Core Processor
1 GBytes of System RAM
NVIDIA 7800GTX+ or ATI x1300+ Video Card

Huh. Guess not. Surprising, really. Clearly Windows 2000 users will explode in fury, but apart from that it’s about the most reasonable rider I’ve seen any big game demand recently. I mean, apparently my mum’s PC can run Unreal Tournament 3, which is a reality I’m not entirely sure I can deal with. I will be amused to see what the game looks like on a Radeon 9600, however. Not much, I would imagine, like this:

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2007: Year Of The Multiplayer Shooter?

By Jim Rossignol on September 21st, 2007.

Earlier in the week I was interviewing Epic’s Cliff Bleszinski about Gears Of War on PC. It was a bit of shame really, because what I wanted to ask him about was Unreal Tournament III. I mean Gears looks fun – and I’ll be talking about that in depth in a forthcoming PC Gamer, paper fans – but the true heavyweight for the PC is going to be Unreal Tournament III. Alongside Enemy Territory and Team Fortress, this game is going to arrive at the traffic lights of gaming like a spacecraft pulling up next to a Jeep and an ice cream van. UT3′s new assault levels promise some outlandish possibilities for co-op gaming (the long-ago PC Gamer LAN’s finest hour was playing UT2004 assault vs high skill-level bots). UT3 will have with airbourne assaults, skyscraper sized vehicles, and unnatural environments aplenty. The maps themselves promise to simply outdo anything we’ve ever seen. I mean go back and look at UT2004 – those maps are astonishing enough. UT3 is a year on from Gears Of War… It’s like we’ll never need another game engine. Just look at it:

It actually looks like that.

Anyway, here’s Epic bossman Mike Capps talking about Unreal Tournament III. The most interesting thing that he mentions is that damage will be increased across all weapons. That’s a fairly big deal, dragging it back to the land of one-rocket kills – arguably a major boon for skilled teamplay. Sorry, I’m being all FPS obsessive again…

Also: does anyone else think Gears Of War should have been a game about battlefield engineering?

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