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Posts Tagged ‘Unreal’

Yeah, Pretty Epic: Unreal In Flash

By Alec Meer on October 5th, 2011.

Yes, yes, UT3 was boring, BUT IT'S THE ENGINE THAT MATTERS YOU FOOLS

Last night saw just the latest sign that civilisation is on a nosedive to hell, as the entire internet lost its mind over the prospect of seeing pictures of a new telephone. Subsumed by that news was far more interesting news for people who prefer their technology in a hot metal box: Epic have gotten their Unreal Engine 3 running in Flash. In theory, this means running the likes of Unreal Tournament 3 in a browser – as is demonstrated below.

WITCHCRAFT.
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Epic Fail: Bulletstorm Flops (But Unreal Lives)

By Alec Meer on July 25th, 2011.

There, there Big Hair Dude. It's not your fault. Well, maybe it is a bit, for not looking like Generic Soldier Man. That's all people want now.

This kind of thing just scares the hell out of me. While Bulletstorm isn’t exactly the kind of game I’m going to put on a pedestal and hail as the one true future of electronic entertainment, it was a new franchise, a rare shooter that didn’t take itself deathly seriously, a good-looker and a game that at least attempted a few bonus ideas. It did a lot of things right, and it was clearly having a great time in the process. Yet it didn’t turn a profit for devs People Can Fly and Epic.
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Goes To (DX)11: Unreal Engine Tools Video

By Jim Rossignol on April 5th, 2011.

Chin up, eh?
So that next-generation Unreal Engine video was fairly impressive, but getting into the depths of what the tools actually do – and how much of that is actually DX11 stuff – has had to wait until this video over on Kotaku. Real-time beards! That’s the fucking future, right there.

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Oh Yes: That Next-Gen Unreal Footage

By Alec Meer on March 9th, 2011.

I AM MAN I AM PIXEL MAN

Quintin posted about the latest posing from the Unreal engine last week, but lamented the lack of a video with which to demonstrate this new-era graphical clout. Now we can do that. Behold – the worrrrrrrrrrrrrrrrrld of tomorrow!
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Prometheus Unbound Keys: Unreal Time Travelosity

By Kieron Gillen on September 3rd, 2009.

this caused me to have a shout on my twitter earlier. FFS. You're a time-travelling game with a splendid concept, and you release screenshots like this. It's just a total failure of imagination.
Yesterday, in between discussing how much better my Champions build was than his, Rob Hale mentioned the Unreal Mod Prometheus.. He suggested – in the wake of Time Donkey - an RPS theme day of time-travel. What a wonderful thing that would have been. If we could actually have time-travel, I’d have gone back in time to do it. Alas, I can’t. Instead, watch the fine video that follows and consider going to play Prometheus: Neat stuff.
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Unreal Engine 4 to “exclusively target console”

By Alec Meer on March 13th, 2008.

Do. You. See. What. We. Did. There.

It’s been coming for a while, if we’re honest. Epic have recently been taking it in turns to say disparaging things about the state of PC gaming, to the point that CliffyB’s now considered something of a Benedict Arnold figure in some of the more rabid PC camps.

And now they’re burning another bridge, further confirming that PC is no longer their most beloved (edit – for those misinterpreting, Epic are not abandoning the PC, just confirming they’re developing their next-gen engine for consoles first and foremost). It’s hardly a shock, but allow us a teary moment anyway.
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