Posts Tagged ‘Unreal’

Open Call: Epic Offering EGX Floor Space To Unreal Devs

By Graham Smith on August 4th, 2014.

At any big gaming conference or expo I’ve been to there’s been a strong dividing line between mainstream and indie. Both are awful labels, but for sake of simplicity: the former fills cavernous halls with booths, music, and major publisher money, while the latter normally finds itself a corner of carefully curated darlings, most featuring sprite graphics and other symbols signalling that the game is made by one person or a small team.

What of single persons or small teams making indie games with the tools of the mainstream? Do developers making oddities within Unreal Engine 4 find they fall between two stalls, and so find no stall at all at gaming conferences? Would they benefit from Epic offering them one of eight spots at this year’s Eurogamer Expo?

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Epic Announces Dramatic Changes To Unreal Engine 4

By John Walker on March 19th, 2014.

Update: Now with trailer.

Epic has announced today that Unreal Engine 4 is to dramatically change its licensing model. From now on anyone can subscribe to Unreal Engine 4 for $19 a month, and then release those games commercially for a 5% gross revenue share with the developer. This means that indies no longer need to stick with the Unreal Development Kit, but get the entire engine at what appears an affordable price. And on top of that, they’re releasing the source code to Github. All from 9.30 PT today.

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Crytek & Epic’s Tastes Of Tomorrow

By Alec Meer on March 26th, 2013.

Is that... Elvis?

Jim, John and Nathan are all out at GDC for RPS right now, but the lack of any news from them so far leads me to presume they are all either dead, kidnapped, hungover, hiding or trapped inside a branch of The Cheesecake Factory. So, while I’ve not been out there to see and thus usefully report on any of the following myself, I can at least once again do what is approximately 19% of my daily job, and resize video embed code to fit on our website.

This time it’s looks at what we can expect from Crytek’s Cryengine 3 and Epic’s Unreal don’t-call-it-4 Engine 4. I think you’ll all agree that Golfzon (above) is what we most want from the game engines of tomorrow. And if you don’t, some of the other stuff in there might well be more to your tastes.
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Patchy Like It’s 1998: Unreal 1 Updated

By Alec Meer on November 12th, 2012.

We don't need no tessellation

D’awww! My cockles are forever warmed by communities keeping olden games alive, and so it is that an email declaring the latest release of a fan-made, Epic-permitted patch of the original Unreal brought about my first smile of this dingy day. OldUnreal’s Patch 227 has been kicking around in various forms since 2008, but yesterday brought the first update to it in over a year.
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Back To Reality: Cliff Bleszinski Leaves Epic

By Nathan Grayson on October 4th, 2012.

I was going to start with “Well, this came out of nowhere,” but given that this year has also seen the doctors depart BioWare and Peter Molyneux pack his bags for the green pastures of indie-dom, it clearly didn’t. Cliff “Biff Cliszenski” Bleszinski has been the face of (and a major portion of the brains behind) Epic, Unreal, Gears of War, and – most famously – Jazz Jackrabbit for 20 years, but now he’s calling it quits. Meanwhile, Epic’s finally making a renewed PC push with Fortnite, so clearly, CLIFFY HAS ABANDONED US. As for what’s next, he’s not quite sure at the moment.

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Upcoming Epic From Epic To Be Epic (And PC-Only)

By Nathan Grayson on April 10th, 2012.


Epic Games may be best known for the awesome Jazz Jackrabbit, but it seems like they’re ready to move on to other things. Other things on the PC, apparently. Epic’s newly teased PC-only project has, in all seriousness, been a long time in coming. ”We might be working on a PC-only title,” Epic president Mike Capps said during a PAX panel (via Joystiq). Bleszinski then drove the point home in his trademark chainsaw-gun-like fashion. “Let me say that again: we are working on a PC game.” Apparently, it’s an unannounced project, so that probably rules out the Minecraft-inspired Fortnite. Epic’s staying tight-lipped beyond that, but for now “existent” is a step in the right direction.

Free-to-play Unreal Tournament? Why, that would just be wild speculation…

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Yeah, Pretty Epic: Unreal In Flash

By Alec Meer on October 5th, 2011.

Yes, yes, UT3 was boring, BUT IT'S THE ENGINE THAT MATTERS YOU FOOLS

Last night saw just the latest sign that civilisation is on a nosedive to hell, as the entire internet lost its mind over the prospect of seeing pictures of a new telephone. Subsumed by that news was far more interesting news for people who prefer their technology in a hot metal box: Epic have gotten their Unreal Engine 3 running in Flash. In theory, this means running the likes of Unreal Tournament 3 in a browser – as is demonstrated below.

WITCHCRAFT.
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Epic Fail: Bulletstorm Flops (But Unreal Lives)

By Alec Meer on July 25th, 2011.

There, there Big Hair Dude. It's not your fault. Well, maybe it is a bit, for not looking like Generic Soldier Man. That's all people want now.

This kind of thing just scares the hell out of me. While Bulletstorm isn’t exactly the kind of game I’m going to put on a pedestal and hail as the one true future of electronic entertainment, it was a new franchise, a rare shooter that didn’t take itself deathly seriously, a good-looker and a game that at least attempted a few bonus ideas. It did a lot of things right, and it was clearly having a great time in the process. Yet it didn’t turn a profit for devs People Can Fly and Epic.
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Goes To (DX)11: Unreal Engine Tools Video

By Jim Rossignol on April 5th, 2011.

Chin up, eh?
So that next-generation Unreal Engine video was fairly impressive, but getting into the depths of what the tools actually do – and how much of that is actually DX11 stuff – has had to wait until this video over on Kotaku. Real-time beards! That’s the fucking future, right there.

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Oh Yes: That Next-Gen Unreal Footage

By Alec Meer on March 9th, 2011.

I AM MAN I AM PIXEL MAN

Quintin posted about the latest posing from the Unreal engine last week, but lamented the lack of a video with which to demonstrate this new-era graphical clout. Now we can do that. Behold – the worrrrrrrrrrrrrrrrrld of tomorrow!
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Prometheus Unbound Keys: Unreal Time Travelosity

By Kieron Gillen on September 3rd, 2009.

this caused me to have a shout on my twitter earlier. FFS. You're a time-travelling game with a splendid concept, and you release screenshots like this. It's just a total failure of imagination.
Yesterday, in between discussing how much better my Champions build was than his, Rob Hale mentioned the Unreal Mod Prometheus.. He suggested – in the wake of Time Donkey - an RPS theme day of time-travel. What a wonderful thing that would have been. If we could actually have time-travel, I’d have gone back in time to do it. Alas, I can’t. Instead, watch the fine video that follows and consider going to play Prometheus: Neat stuff.
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Unreal Engine 4 to “exclusively target console”

By Alec Meer on March 13th, 2008.

Do. You. See. What. We. Did. There.

It’s been coming for a while, if we’re honest. Epic have recently been taking it in turns to say disparaging things about the state of PC gaming, to the point that CliffyB’s now considered something of a Benedict Arnold figure in some of the more rabid PC camps.

And now they’re burning another bridge, further confirming that PC is no longer their most beloved (edit – for those misinterpreting, Epic are not abandoning the PC, just confirming they’re developing their next-gen engine for consoles first and foremost). It’s hardly a shock, but allow us a teary moment anyway.
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