Unrest is described as an “unconventional RPG set in ancient India”. The unusual setting isn’t the only aspect of the game that is defying the popular course that has been ploughed by role-players since a dragon first got its dunge on. Unrest is a tale of survival on the streets of a city crushed by poverty, famine and drought. Combat is swift, deadly and always avoidable, and there are “no fail states, just failures”, meaning the narrative adapts to the player characters’ mistakes and mishaps. The big draw, for me, is the chance to experience new stories about characters who would be nameless extras in so many big budget troll-stompers.