When indie developer Ryan Creighton (Untold Entertainment) read a review of Bookworm Adventures, he was very excited. A game in which a story was told, with your means of interaction as a grid of tiles, from which words are spelt. He couldn’t wait to play it. And then he realised that wasn’t really what it was.
Bookworm Adventure, as great as it is (and I’ll fight anyone who says otherwise (via spelling)), doesn’t really tell a story. The adventures of a worm called Lex are loosely strung together at best. Creighton realised he wanted to make the game he’d thought it was going to be. And thus Spellirium.