The Indie Stone have announced that the first update for Project Zomboid is now available for download. And that’s not all! They’ve also answered some questions regarding Steam availability and the frequency and girth of future updates. If you’ve already pre-purchased the game and have access to the in development version, the update is available now. The free demo, however, will not be updated so if you want to see the changes in action, it’s time to hand over the clams. Fortunately, that just got easier because the game is now available through Desura. Not Steam though. Not yet.
Posts Tagged ‘update’
By Adam Smith on August 31st, 2011.
By John Walker on January 25th, 2011.
You may remember that Alec was very taken with the Artemis Spaceship Bridge Simulator. Designed to recreate the experience of being in charge of a Star Trek-like ship, it’s installed on a group of networked PCs, and you nerd out flying through space as a team. Today they’ve revealed a big update for the project, which includes overhauling all the art, lowering the price, and most importantly, no long requires LAN.
By John Walker on January 14th, 2011.
Minecraft has received its 1.2 beta update. I saw a black sheep! The full list of additions is below, but I’ve spent the evening mining underground caverns and have seen very little. What have you spotted?
By John Walker on November 23rd, 2010.
Coo, at last, the completely excellent Lara Croft & The Guardian Of Light has online co-op. Quite how it didn’t ship with this feature – something pretty essential to its core design – is a mystery. But it’s finally there now, and since you’ll have bought it via Steam it’ll automagically update the next time you load the grey gaming window. This’ll let you play the game with a chum, which I’d rather like to do now please. There’s also a few other tweaks, including graphical and audible improvements, refining of both mouse/keyboard and controller input, and general stability. So good!
By John Walker on August 17th, 2010.
Last night DogFighter fully relaunched itself, with some significant changes. In response to player feedback, the biggest difference is the addition of dedicated servers, along with proper joystick and gamepad support, a long list of bug fixes, and on top of all that, a demo. And to celebrate, the game’s 50% off all this week.
By John Walker on December 11th, 2009.
And now the latest TF2 update has begun. This time it’s Demoman and Soldier, with the usual routine in place – we’ll see three weapons for each of them, new maps, new oddities, achievements, and probably some bloody hats, revealed over the coming week. We’ll be determined to wait a few days and put all the updates in one post, and Valve will do something ludicrous each day that forces us to report it anyway, and we’ll curse them and their cleverness. Their first trick: there’s a secret seventh weapon, and only one of the two classes is going to get it. If more Demomen kill Soldiers over the coming week, then Demoman gets the weapon, and vice versa, monitored via the WAR hub page.
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- taiyangyang : “7... Your article is here, the feeling of a mere individual can gains more.Let these people from every corner of the world, even in the ...” on Interview: Mister Minerva
- stupid_mcgee : “Yes, what does a mafiaso hat have to do with a Russian muscleman? Absolutely nothing. There's nothing about the Heavy's "charge into war and carnage" ...” on Robots Need Hats Too: TF2′s Community Created Update
- rei : “This might help: http://steamcomm~” on The RPS Bargain Bucket: Hit Back
- VelvetFistIronGlove : “Of course I am not suggesting content creators should get paid nothing! That would be much worse. I think they should get paid a fairer ...” on Robots Need Hats Too: TF2′s Community Created Update
- Don Reba : “you and I” on Robots Need Hats Too: TF2′s Community Created Update