Posts Tagged ‘update’

Safer Than Shotguns: Running With Rifles

By Adam Smith on September 1st, 2011.

An extremist scrape

How many of you are still playing Running With Rifles, the murky yet marvellous top-down tactical shooter Jim introduced you to a while back? Unless the answer is most of you, it’s not enough. Maybe you thought the game wouldn’t receive any significant updates for an age. I’m pleased to announce that you were very wrong indeed. So, stand corrected, chin up, and prepare to go forth and battle once more. This alpha 0.351 update doesn’t add tanks, planes or classes, it’s simply an evolution of the core concept, which is tiny armies of soldiers shooting each other. How do you make that more entertaining?

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Undead To Rights: Project Zomboid Update

By Adam Smith on August 31st, 2011.

Zombies are basically some kind of metaphor, man. But a metaphor that can chew your leg.
The Indie Stone have announced that the first update for Project Zomboid is now available for download. And that’s not all! They’ve also answered some questions regarding Steam availability and the frequency and girth of future updates. If you’ve already pre-purchased the game and have access to the in development version, the update is available now. The free demo, however, will not be updated so if you want to see the changes in action, it’s time to hand over the clams. Fortunately, that just got easier because the game is now available through Desura. Not Steam though. Not yet.

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Fancy A Game Of Bridge? Artemis Updated

By John Walker on January 25th, 2011.

Aw, it looks lonely.

You may remember that Alec was very taken with the Artemis Spaceship Bridge Simulator. Designed to recreate the experience of being in charge of a Star Trek-like ship, it’s installed on a group of networked PCs, and you nerd out flying through space as a team. Today they’ve revealed a big update for the project, which includes overhauling all the art, lowering the price, and most importantly, no long requires LAN.

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Trees, Wool & Sugar: It’s A Minecraft Update

By John Walker on January 14th, 2011.

New trees!

Minecraft has received its 1.2 beta update. I saw a black sheep! The full list of additions is below, but I’ve spent the evening mining underground caverns and have seen very little. What have you spotted?

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Lara Gets Online Co-Op, At Flipping Last

By John Walker on November 23rd, 2010.

Hooray, we can all be friends now!

Coo, at last, the completely excellent Lara Croft & The Guardian Of Light has online co-op. Quite how it didn’t ship with this feature – something pretty essential to its core design – is a mystery. But it’s finally there now, and since you’ll have bought it via Steam it’ll automagically update the next time you load the grey gaming window. This’ll let you play the game with a chum, which I’d rather like to do now please. There’s also a few other tweaks, including graphical and audible improvements, refining of both mouse/keyboard and controller input, and general stability. So good!

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DogFighter Gets Dedicated Servers, Demo

By John Walker on August 17th, 2010.

EEEEEEENNNNEEEEEEEOOOOOOOOOOWWWWWWW

Last night DogFighter fully relaunched itself, with some significant changes. In response to player feedback, the biggest difference is the addition of dedicated servers, along with proper joystick and gamepad support, a long list of bug fixes, and on top of all that, a demo. And to celebrate, the game’s 50% off all this week.

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New TF2 Update: That’s It, It’s WAR!

By John Walker on December 11th, 2009.

It's clearly about kissing.

And now the latest TF2 update has begun. This time it’s Demoman and Soldier, with the usual routine in place – we’ll see three weapons for each of them, new maps, new oddities, achievements, and probably some bloody hats, revealed over the coming week. We’ll be determined to wait a few days and put all the updates in one post, and Valve will do something ludicrous each day that forces us to report it anyway, and we’ll curse them and their cleverness. Their first trick: there’s a secret seventh weapon, and only one of the two classes is going to get it. If more Demomen kill Soldiers over the coming week, then Demoman gets the weapon, and vice versa, monitored via the WAR hub page.

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