Posts Tagged ‘uru’

Total Recall: A Chat With Stephan Martiniere

By Duncan Harris on February 5th, 2014.


This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

With the galaxy’s biggest sci-fi movies using ever more effects houses and artists, it can be hard to pinpoint today’s Ralph McQuarries and Ron Cobbs. They’re out there, though, often known more by work than name. At the top of the pile is Stephan Martiniere, one of those illustrators and art directors whose work is so envied by just about any sci-fi project going that’s he levelled up to ‘Visionary’. Put simply, people want the stuff in his head on their books, in their movies, at their theme parks, and, as luck would have it, in their games.

Examples? In movies, Martiniere’s applied his signature style (eye-popping ‘Golden Age’ snapshots of civilisations in overdrive) to the worlds of I, Robot, Tron: Legacy, Star Wars Episodes II and III, Star Trek, The Fifth Element, the Total Recall remake, 300: Rise Of An Empire, Guardians Of The Galaxy and The Avengers: Age Of Ultron. *and breathe…* Read the rest of this entry »

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Uru Goes Gnuru

By John Walker on December 16th, 2008.

The fans get together for an in-game party. (Only kidding, frightening Uru players!)

Myst-MMO, Uru Live, is to go fully open source. The MMO has had a troubled existence, managing the impressive feat of being axed twice, and yet still existing. Having been published by Ubisoft, then picked up by Gametap, Eurogamer report that the third attempt to revive it, developer Cyan World’s Myst Online Restoration Experiment (MORE), has also gone titsup. Their response is a rather exciting one – they’re turning the game over to the public.

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