Posts Tagged ‘valve software’

Latest Team Fortress 2 Comic Tells Origins Of Sniper

By Graham Smith on October 15th, 2014.

“Hey, remember Team Fortress 2?” I think to myself, sometimes. I played that game every day for months, squeezing rounds into lunch breaks and evenings till eventually I lost interest. “The big updates slowed,” I explain to myself. “The steady stream of community content made each release feel like less of an event, and eventually time moved on and everyone’s focus moved elsewhere, right?” Right.

What definitely didn’t happen is that the game continued to grow in popularity indefinitely. It certainly didn’t become the third most played game on Steam, with tens of thousands playing it at any moment. Absolutely there is not a regular and regularly excellent series of free comics about it, with a fourth part that went online earlier this month. That’d be mad.

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Team Fortress 2′s Workshop Now Accepts Merchandise

By Graham Smith on August 18th, 2014.

Don't worry, it's mostly t-shirts.

Team Fortress 2‘s Steam Workshop is a font of creativity, introducing all manner of new models and maps to the now seven-year-old multiplayer shooter. But what if you’re tired of new guns in-game and instead want more real world materials you can stick to your wall or wrap around your meatform?

Valve are now accepting Steam Workshop submissions for proposed TF2 merchandise. Anyone can submit a design, the community will then upvote/downvote as is their wont, and then Valve will swoop in and select the most popoular few for production and distribution via WeLoveFine. As always, the original creator receives a cut of the profits, and players get new dresses to wear like the one above.

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Filmmakers Sourced: Saxxy Awards 2014 Announced

By Graham Smith on July 29th, 2014.

So saxxy it hurts.

Every year Valve hold the Saxxy Awards to encourage and round-up the very best Source Filmmaker creations, and every year the submissions are almost solely set inside the Team Fortress 2 universe. That’s perhaps because they’re Valve’s most expressive characters and because TF2′s manic world is most easily bent towards drama and comedy, but for the just-announced 4th annual Saxxy Awards, Valve are encouraging submissions from other games. Mainly: Portal 2.

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CS: GO Operation Phoenix Rises With 8 Fan Voted Maps

By Graham Smith on February 21st, 2014.

Whoever paints these CS:GO images is amazing.

I used to review Counter-Strike maps as a teenager, for free, for fun, for fansites. If you’d have told me then that thirteen years later, I’d still be writing about them for fun, but as a career, I’d have said, “Well, obviously.” What else was I ever going to do?

Global Offensive’s new Operation Phoenix pack (or, “Pho3nix”, but I’d rather not) let’s you play eight top-voted community maps through the game’s competitive mode.
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Steaming Pile: Steam Tags Added To Steam Beta

By Graham Smith on February 13th, 2014.

The real problem is that Steam Tag isn't a steam-related pun.

Valve do like their user-generated content. They’ve updated Steam with Steam Reviews, Steam Greenlight and now Steam Tags, which let players label Steam games with keywords. Those tags are then made searchable and used to recommend game-types you might like based on your playing history.

Unfortunately, much like previous additions, it turns out the internet can’t be trusted. The system is already being used to mark games with insults, and even though it’s still in beta, labels are already appearing on game’s store pages.
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Sticker Bomb: CS:GO’s New Update Adds Gun Stickers

By Graham Smith on February 7th, 2014.

Wouldn't this look more fun if there were stickers?

Counter-Strike is a lot like high school. There are a lot of cliques. Fights break out in the hallways. Everybody is concerned with looking cool. And now, with Global Offensive’s latest update, people are able to decorate the covers of their books (guns) with stickers.

Counter-Strike: Global Offensive now has stickers. This is a good thing. This is a very good thing.
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Skins Alive: CS:GO Gets Realistic Weapon Skinning Tool

By Graham Smith on November 7th, 2013.

Let's make an AWP that looks like a willy.

Counter-Strike is one of My Games. One of those games that made me. One of those games that caused me to run up a huge phone bill when 56k modems were a thing. One of those games where I can still close my eyes and get a little jolt from imagining the rattling fire of an unsilenced M4A1.

In the weirdest way considering that it’s the 4th, 6th and 9th most popular games on Steam, it’s only recently begun to feel like one of Valve’s games. They’re now honouring the M4A1 fetishism of the game’s tens of thousands of players by adding player-created Weapon Finishes.
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Appreciate It, Mate: Trailer For Source Filmmaker Short

By Graham Smith on October 18th, 2013.

End of the line, for you!

The trailer for End of the Line, a Source Filmmaker short, was released in August and has 600,000 views on YouTube. Since we’ve never posted about it and around 500,000 of those viewers were me, I’m betting there’s plenty among you who haven’t seen it yet. This is your chance to correct that.
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Heavy’s Lighter Fight: Arena Mode

By Jim Rossignol on August 19th, 2008.


The Heavy update info-flow continues to inundate us, this time with information about Arena Mode. But what’s Arena Mode? “Arena features smaller maps that play out in shorter periods of time. The round ends once one team has no players left in the arena, or when the central capture point has unlocked and been captured. Rounds tend to be very fast and highly competitive, with an emphasis on your team’s class makeup and your plan to counter the opposing team’s class choices. Arena mode is great for smaller matches of three vs. three players, while still comfortably supporting huge knockdown twelve-on-twelve brawls.” There are two new maps for this, and a couple of reworked areas of previous maps. Sounds interesting. But what do you think, opinion-persons?

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