Posts Tagged ‘Valve’

Steam’s Had A Major Front Page Update

By John Walker on September 23rd, 2014.

Go take a look at your Steam front page. Huuhhhhhhh?! It’s changed! Valve have launched a major update to how Steam will appear to you. No, you. They’ve personalised the front page, in an effort to adapt to the far more rapid flow of new releases.

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Steam’s Adding Eleven More Local Currencies

By John Walker on September 17th, 2014.

Valve now want even more money for Steam! Types of money, I mean. Types. Their online store is planning to add a further eleven currencies, with five already popped in overnight. You can now pay for your Steam games with local currencies from Malaysia, Philippines, Singapore, Indonesia and Thailand. With more to come. Including, rather surprisingly, Canada.

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Dote Night: The Pinging In My Ears

By Philippa Warr on September 3rd, 2014.

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.

A few days ago I was playing Dota as part of a group of four. The fifth slot went to a total stranger. Maybe it’ll be fine, we told ourselves. Maybe it’ll be alright, we thought as he took Pudge mid. Maybe it’ll be – oh God no he’s a ping fan.

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Australian Watchdog Takes Valve To Court Over Refunds

By Ben Barrett on September 2nd, 2014.

The concerned look of a man about to eat a flag.

Ladies and gentlemen, boys and girls, children of all ages, welcome to another legal goings on industry punch up. This time in the red corner, hailing from Seattle and weighing in at approximately several billion pounds, it’s Valve. Meanwhile, in the blue corner, the challenger Australian Competition and Consumer Commission (ACCC) seeks to do battle on the basis of “misleading consumer guarantee representations” under the 2011 Australian Consumer Law. Specifically, they’re challenging Valve’s no-refunds refund policy. Valve’s response, in a short statement to IGN from VP of marketing Doug Lombardi, is that they are “making every effort to cooperate with the Australian officials on this matter.” Read on for the details.

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Team Fortress 2′s Workshop Now Accepts Merchandise

By Graham Smith on August 18th, 2014.

Don't worry, it's mostly t-shirts.

Team Fortress 2‘s Steam Workshop is a font of creativity, introducing all manner of new models and maps to the now seven-year-old multiplayer shooter. But what if you’re tired of new guns in-game and instead want more real world materials you can stick to your wall or wrap around your meatform?

Valve are now accepting Steam Workshop submissions for proposed TF2 merchandise. Anyone can submit a design, the community will then upvote/downvote as is their wont, and then Valve will swoop in and select the most popoular few for production and distribution via WeLoveFine. As always, the original creator receives a cut of the profits, and players get new dresses to wear like the one above.

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Why Did You Give Me This? Steam Can Now Hide Games

By Alice O'Connor on August 15th, 2014.

Not that these are necessarily bad, but I know I won't play them again.

Valve released a new Steam client update yesterday. It doesn’t add anything big or fancy. It probably doesn’t conceal an ARG announcing Half-Life 3. What it does do is fix several small things–small things which have been irritating many for so very long. For starters, that horrible slow embedded web browser has been updated to a newer, faster, and more secure version. Huzzah! And the one Steam feature some people have cried and wept and wailed and cared about more than I will ever understand is here: you can now hide games from your Library list.

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Dote Night: Era And The Case For A Dota Reserve Squad

By Philippa Warr on August 13th, 2014.

OBVS.

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.

Just prior to The International 4 one of the professional teams – Fnatic – was engaged in a frantic back-and-forth with Valve. The discussion (and thus, this week’s column) centred on team substitutions. Specifically whether Fnatic was allowed to compete at TI4 with Steve ‘Excalibur’ Ye taking the place of their invited carry player Adrian ‘Era’ Kryeziu. The swap was being pursued by Fnatic because Era’s recent health concerns, including panic attacks, had put his ability to travel to Seattle and compete in doubt. Valve’s response was unequivocal. Fnatic had to attend with their invited lineup or they couldn’t compete.

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Counter-Strike Nexon: Zombies Shambling F2P To Steam

By Alice O'Connor on August 7th, 2014.

Sure, okay!

One mode in the free-to-play Counter-Strike Online 2 sees players turn into a deadly cartoon pig. Another gives terrorists cloaking devices, and of course the game does zombies too. The original CS Online has an event starring giant bug men. In Japanese arcades, Counter-Strike Neo had sexy cyberbabes. The straight-faced man-shooter lives a fabulous double-life thanks to Valve licensing it to Asian developers, who rebuild in weird ways we don’t usually see. But!

Later these year we’ll all get to coo and prod at one of these oddities when Nexon bring Counter-Strike Nexon: Zombies to western players through Steam, free-to-play.

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It’s Valve Time: Source 2 Now Powering Dota 2 Tools

By Adam Smith on August 7th, 2014.

Source 2 is upon us, it seems.

Quite what this means, it’s impossible to say at the moment, although plenty of people are confidently stating exactly what it means. What we do know is that the latest update for Dota 2 appears to be packing a little more than mod tools. Digging into the files like feverish moles, the excitable detectives of the internet have discovered references to Source 2 in file names and routines. Dota 2 appears to have been ported to the new engine, which means the changes in a game that looks and sounds the same as it did yesterday are now today’s big news.

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Mod A Mod: Dota 2 Mod Tools Released

By Alice O'Connor on August 7th, 2014.

GAMES.

Even without official mod tools, Dota 2 players have been making all sorts of Warcraft 3-y custom modes and games for Valve’s game (which is, of course, the sequel to a WC3 mod). Some recreate old classics like Pudge Wars, Enfo’s Survival, or Element Tower Defense, while others are new short weird things. But they’re a pain in the rump to make and to play, unofficial hacky things. Good-o, then, that Valve have now released mod tools.

They tools are very early right now, but the idea is that people will be able to simply download custom modes from the Steam Workshop.

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Stick Or Twist: Pick Winners In CSGO’s Pick’Em Challenge

By Graham Smith on August 5th, 2014.

Better than betting your house.

At the time of writing, there’s eight days, eighteen hours, two minutes and thirty-five seconds until the ESL One Cologne Counter-Strike: Global Offensive tournament kicks off. In the tournament, happening adjacent to this year’s Gamescom, the sixteen best CS:GO teams will fight for a $250,000 prize pot.

As a reader of a PC games website, it’s 50/50 about whether you’re more interested in this or the sticker-betting Pick’Em Challenge Valve just launched for CSGO in support of the event. More details and a wub-heavy trailer below.

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A Team Won Dota 2′s International, Plus Misc. Thoughts

By Alice O'Connor on July 22nd, 2014.

Newbee lift the Aegis, a shield inscribed with the names of winners.

So, The International 2014 is over. Newbee gave fellow Chinese team ViCi Gaming quite the drubbing on Monday to win $5,028,174. Competitive Dota 2 was broadcast on the ESPN cable sports network. Are digital sports now mainstream? Is this It, is this The Moment? No, of course not.

This year’s International has widespread attention because of that honking great prize pool of $10,930,814, the spectacle, and the novelty. Minor details like who won only matter on the day to most. So today, any old Tuesday, why post about it? The International 2014 will still matter in days, weeks, or months because of where loads of that moolah came from: fans. Valve are crowdfunding arena-filling tournaments and gamifying fandom. And somehow making that not awful?

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Editorial: Why Steam Needs To Give New Releases A Chance

By John Walker on July 21st, 2014.

Valve can’t win. And Valve always wins. That’s a fair starting point for any discussion about Steam.

From their vastly dominant position, with a concerning grip over the online PC marketplace, they’re both the bane and the boon of PC developers. If Valve makes a decision, you can guarantee that there will be more voices screaming dissent than those declaring joy (alongside those trying to work out how it’s a covert announcement of Half-Life 3). So you can see why they might start to form a habit of making changes, then stuffing wadding in their own mouths, refusing to talk about it. However, I think it’s time for the company to start taking notice of a mistake I think they’re consistently making with their Store page: hiding new games.

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