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Chet-Chat On Eurogamer
Written by John Walker on November 21, 2008.

You know what’s quite good? That Left 4 Dead game. I quite like it. Also, you know who’s a nice guy? That Chet Faliszek - you know, the one that isn’t Erik Wolpaw (he loves it when people say that!) off of Old Man Murray. Apparently he had something to do with Left 4 Dead. I imagine he wrote a joke for it or something. There’s probably a joke in it somewhere.
Eurogamer are having a live chitchat with him today at 5pm. You’ll be able to submit questions and everything.
29Left 4 Dead RPS Review Face-Off
Written by Kieron Gillen on November 19, 2008.

You’d have thought with RPS’ extensive Left 4 Dead coverage, we’d have written all pallid, unattractive men could stand to hammer about zombies tearing flesh. And normally you’d be right. But you forgot about the most potent power-up. Money. Lots of Money. And if there’s one thing that RPS is good at, it’s selling our God-given-lack-of talent for a few tiny coins to spend on crisps. Hence Alec and I have bent to the will of our evil corporate paymasters and reviewed it for them. Now, who reviewed it for IGN and who reviewed it for Eurogamer? Guess, before clicking…
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Half-Life Turns Ten Today
Written by Alec Meer on November 19, 2008.

Yep, Valve’s unfortgettable opening salvo officially gets a decade under its belt on this very day. This terrifies me in ways I can’t quite vocalise.
Said terror is not simply because it makes me feel so very aged, but also because it’s been so long and yet still most FPSes seem entirely ignorant of what HL did with setpieces, incidental detail, gaming-specific narrative style, pacing and world-building. The straight line to most of today’s shooters that started with Doom seems to almost bypass Half-Life. Fortunately, there is one huge, positive side-effect which does ensure HL’s legacy is unassailable: modding.
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The Season Of The Witch
Written by John Walker on November 18, 2008.

This is an ode to a strange, huddled creature. A crying, singing, tangle of ragged limbs and ferocious eyes. Terrifyingly deadly, and yet so distressingly vulnerable. Left 4 Dead’s Witch is unparalleled for me amongst all of gaming’s enemies, more frightening and fascinating than any before. She is pure fear.
143Left 4 Dead Is Alive
Written by John Walker on November 18, 2008.

Left 4 Dead has gone live. Anyone who pre-ordered and pre-loaded should find it’s ready to roll. Everyone else should be frantically downloading to catch up.
You can read all our coverage of the game by clicking here, and leap straight to our preview impressions here, here and here.
123Left 4 Dead Gold & Pre-Loadable
Written by John Walker on November 14, 2008.

Left 4 Dead has gone gold. Hurrah! A short story, slightly lengthened by letting you know that those who have pre-ordered the game via Steam will be able to begin pre-loading it now, so it’ll be all but ready to go on the 18th November, from 8.01 am GMT (12.01 am EST).
71The Witching 168 Hours: Left 4 Dead Demo
Written by Kieron Gillen on November 11, 2008.

The Until-launch Demo’s up for non-preorder users, apparently. Re-start Steam to get it if you can’t see it.
And remember: Don’t Startle The Witch.
158RPS Wireless Show Ep6: Erik Wolpaw Speak-O-Chat
Written by John Walker on November 11, 2008.

In a very special sixth edition of the very “special” Rock, Paper, Shotgun Electronic Wireless Show, not only are all four overlords of RPS united, but also joined by a proper important guest. Mr Erik Wolpaw was lovely enough to join us in one of Valve’s echoey metal rooms, so we could discuss co-op gaming memories, Left 4 Dead, and the trick behind decent voice acting. Along with all the usual excellent distractions and nonsense. Details below.
32RPS Exclusive: Left 4 Dead’s Dead Air Campaign
Written by RPS on November 10, 2008.
So far you’ll have seen details of two of Left 4 Dead’s four campaigns, No Mercy and Blood Harvest. Today we have a world exclusive first look at a third campaign, Dead Air. What follows is a detailed photo “essay” (using that term loosely) of our experience in the campaign - reveling and revealing details from its quiet beginnings to its climactic conclusion (i.e. SPOILERZ). It’s a terrifying journey through a town complex to reach the airport and escape the city. It starts in a shattered commercial greenhouse with a plane going overhead. The team decides to set out and try to get picked up by the military craft…
102Left 4 Dead Demo Contains Playable Infected
Written by John Walker on November 7, 2008.

A couple of interesting hacks have appeared for the Left 4 Dead demo. People have found a way to get at the splitscreen mode, intended only for the 360 version, and more interestingly, how to play as the Infected.
It’s important to note that the latter isn’t a way to get Versus mode in the demo - instead it’s a very choppy console-command-led method that sort of lets you at least experience what it’s like to play as the Infected, albeit in a way that is nothing like the game proper.
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Tags: demo, hack, Left-4-Dead, Valve






