Posts Tagged ‘Valve’

Team Fortress TwoOoOOooOo Halloween Events Return

By Alice O'Connor on October 23rd, 2014.

Things that rocket jump in the night.

I wouldn’t say ‘boo’ to a ghost. That’s rude and, worse, trite — like saying “Aha!” to Steve Coogan. No, if I e.g. met a ghost rattling chains I might ask “What’s shaking?” Top gag. My problem is a short temper with ghosts. The last time jangling disturbed my sleep, I woke the whole block yelling “Hey! That’s enough of your ghost nonsense! Get outta here, you!” I’m not proud, but come on: it’s well out. With Halloween looming and spirits rising, I’d better practice patience if I’m to stay chill.

Helpfully, Valve have resurrected all past TF2 spooky events (this year’s is still to come). A few scraps with the Horseless Headless Horsemann, a little Ghost Fort, and I’ll be cool as a corpse.

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Paranautical Activity Pulled From Steam For Death Threats

By Graham Smith on October 21st, 2014.

An artist's representation of the threat.

Update: Mike Maulbeck has now left Code Avarice, the developer of Paranautical Activity. I’ve updated the story below at the end with his statement.

First-person shooter Paranautical Activity has been pulled from Steam after its creator tweeted a death threat about Valve founder Gabe Newell. Mike Maulbeck’s tweet – since deleted – followed an all-caps rant in response to the game being incorrectly labelled as being in Early Access. Because I guess this is the world we live in now.

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Latest Team Fortress 2 Comic Tells Origins Of Sniper

By Graham Smith on October 15th, 2014.

“Hey, remember Team Fortress 2?” I think to myself, sometimes. I played that game every day for months, squeezing rounds into lunch breaks and evenings till eventually I lost interest. “The big updates slowed,” I explain to myself. “The steady stream of community content made each release feel like less of an event, and eventually time moved on and everyone’s focus moved elsewhere, right?” Right.

What definitely didn’t happen is that the game continued to grow in popularity indefinitely. It certainly didn’t become the third most played game on Steam, with tens of thousands playing it at any moment. Absolutely there is not a regular and regularly excellent series of free comics about it, with a fourth part that went online earlier this month. That’d be mad.

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Machinamazing: Saxxy Awards Winners Declared

By Alice O'Connor on October 3rd, 2014.

Mine.

Whoa. Hey there. Sorry, I’m just coming round following the Saxxy Awards on Wednesday. I don’t even remember Thursday. There I was, seated between Morrissey and Prince, then I have a vague memory of Mozzer whipping out a hip flask that smelt like paint stripper and… nothing. It’s a blank. I don’t even know who won. I awoke in a cemetery this morning.

The Saxxies, of course, are the annual fan-voted awards for short films made in Valve’s Source Filmmaker. They’re short flicks about TF2, Portal 2, and Dota 2, but with the care Valve puts into developing characters and recording odd edge-case lines of dialogue, folks can be jolly creative.

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Think Of All The Things We Learned In Portal 2

By Philippa Warr on October 2nd, 2014.

GRaDUATE

Have you ever idly wondered whether GLaDOS might have been up to more research and testing than the Portal games let on? A study from Florida State University into the effects of playing Portal 2 on a variety of skills won’t do much to ease your fears, then.

According to the study, spending eight hours playing Portal 2 is more effective at improving a range of cognitive skills than a dedicated brain training program called Lumosity.

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Saxxy Awards: Voting Now Open, Productivity Now Over

By Graham Smith on September 26th, 2014.

Each year, the Saxxy Awards rally the Source Filmmaker community together to make funny, dramatic, wonderfully-animated short films. The best time to watch those videos is when the winners have been announced and the list of submissions has been whittled down to the very best. The second best time to watch those videos is right now, when all the submissions are in, viewable, and you can be one of the people to decide which are the very best.

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Steam Music Player Out Of Beta, Valve’s Soundtracks Free

By Graham Smith on September 25th, 2014.

In almost every strategy, management or sim game I play, I will immediately turn off the music which comes with the game in favour of my own. That means that Steam Music Player sounds like a good idea to me even if I long ago abandoned mp3s in favour of streaming. The built-in functionality, which lets you browse your music library and control playback from in-game using the Steam overlay, has just left beta after its initial announcement back in February.

To celebrate, Valve have made the soundtracks for some of their games freely available to those who own the associated games, including Half-Life, Half-Life 2 and its Episodes, Portal, Portal 2, and the Dota 2 documentary Free to Play.

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Steam’s Had A Major Front Page Update

By John Walker on September 23rd, 2014.

Go take a look at your Steam front page. Huuhhhhhhh?! It’s changed! Valve have launched a major update to how Steam will appear to you. No, you. They’ve personalised the front page, in an effort to adapt to the far more rapid flow of new releases.

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Steam’s Adding Eleven More Local Currencies

By John Walker on September 17th, 2014.

Valve now want even more money for Steam! Types of money, I mean. Types. Their online store is planning to add a further eleven currencies, with five already popped in overnight. You can now pay for your Steam games with local currencies from Malaysia, Philippines, Singapore, Indonesia and Thailand. With more to come. Including, rather surprisingly, Canada.

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Dote Night: The Pinging In My Ears

By Philippa Warr on September 3rd, 2014.

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.

A few days ago I was playing Dota as part of a group of four. The fifth slot went to a total stranger. Maybe it’ll be fine, we told ourselves. Maybe it’ll be alright, we thought as he took Pudge mid. Maybe it’ll be – oh God no he’s a ping fan.

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Australian Watchdog Takes Valve To Court Over Refunds

By Ben Barrett on September 2nd, 2014.

The concerned look of a man about to eat a flag.

Ladies and gentlemen, boys and girls, children of all ages, welcome to another legal goings on industry punch up. This time in the red corner, hailing from Seattle and weighing in at approximately several billion pounds, it’s Valve. Meanwhile, in the blue corner, the challenger Australian Competition and Consumer Commission (ACCC) seeks to do battle on the basis of “misleading consumer guarantee representations” under the 2011 Australian Consumer Law. Specifically, they’re challenging Valve’s no-refunds refund policy. Valve’s response, in a short statement to IGN from VP of marketing Doug Lombardi, is that they are “making every effort to cooperate with the Australian officials on this matter.” Read on for the details.

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Team Fortress 2′s Workshop Now Accepts Merchandise

By Graham Smith on August 18th, 2014.

Don't worry, it's mostly t-shirts.

Team Fortress 2‘s Steam Workshop is a font of creativity, introducing all manner of new models and maps to the now seven-year-old multiplayer shooter. But what if you’re tired of new guns in-game and instead want more real world materials you can stick to your wall or wrap around your meatform?

Valve are now accepting Steam Workshop submissions for proposed TF2 merchandise. Anyone can submit a design, the community will then upvote/downvote as is their wont, and then Valve will swoop in and select the most popoular few for production and distribution via WeLoveFine. As always, the original creator receives a cut of the profits, and players get new dresses to wear like the one above.

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Why Did You Give Me This? Steam Can Now Hide Games

By Alice O'Connor on August 15th, 2014.

Not that these are necessarily bad, but I know I won't play them again.

Valve released a new Steam client update yesterday. It doesn’t add anything big or fancy. It probably doesn’t conceal an ARG announcing Half-Life 3. What it does do is fix several small things–small things which have been irritating many for so very long. For starters, that horrible slow embedded web browser has been updated to a newer, faster, and more secure version. Huzzah! And the one Steam feature some people have cried and wept and wailed and cared about more than I will ever understand is here: you can now hide games from your Library list.

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