Posts Tagged ‘Valve’

Why Did You Give Me This? Steam Can Now Hide Games

By Alice O'Connor on August 15th, 2014.

Not that these are necessarily bad, but I know I won't play them again.

Valve released a new Steam client update yesterday. It doesn’t add anything big or fancy. It probably doesn’t conceal an ARG announcing Half-Life 3. What it does do is fix several small things–small things which have been irritating many for so very long. For starters, that horrible slow embedded web browser has been updated to a newer, faster, and more secure version. Huzzah! And the one Steam feature some people have cried and wept and wailed and cared about more than I will ever understand is here: you can now hide games from your Library list.

Read the rest of this entry »

, .

158 Comments »

Dote Night: Era And The Case For A Dota Reserve Squad

By Philippa Warr on August 13th, 2014.

OBVS.

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.

Just prior to The International 4 one of the professional teams – Fnatic – was engaged in a frantic back-and-forth with Valve. The discussion (and thus, this week’s column) centred on team substitutions. Specifically whether Fnatic was allowed to compete at TI4 with Steve ‘Excalibur’ Ye taking the place of their invited carry player Adrian ‘Era’ Kryeziu. The swap was being pursued by Fnatic because Era’s recent health concerns, including panic attacks, had put his ability to travel to Seattle and compete in doubt. Valve’s response was unequivocal. Fnatic had to attend with their invited lineup or they couldn’t compete.

Read the rest of this entry »

, , , .

25 Comments »

Counter-Strike Nexon: Zombies Shambling F2P To Steam

By Alice O'Connor on August 7th, 2014.

Sure, okay!

One mode in the free-to-play Counter-Strike Online 2 sees players turn into a deadly cartoon pig. Another gives terrorists cloaking devices, and of course the game does zombies too. The original CS Online has an event starring giant bug men. In Japanese arcades, Counter-Strike Neo had sexy cyberbabes. The straight-faced man-shooter lives a fabulous double-life thanks to Valve licensing it to Asian developers, who rebuild in weird ways we don’t usually see. But!

Later these year we’ll all get to coo and prod at one of these oddities when Nexon bring Counter-Strike Nexon: Zombies to western players through Steam, free-to-play.

Read the rest of this entry »

, , , , , , .

9 Comments »

It’s Valve Time: Source 2 Now Powering Dota 2 Tools

By Adam Smith on August 7th, 2014.

Source 2 is upon us, it seems.

Quite what this means, it’s impossible to say at the moment, although plenty of people are confidently stating exactly what it means. What we do know is that the latest update for Dota 2 appears to be packing a little more than mod tools. Digging into the files like feverish moles, the excitable detectives of the internet have discovered references to Source 2 in file names and routines. Dota 2 appears to have been ported to the new engine, which means the changes in a game that looks and sounds the same as it did yesterday are now today’s big news.

Read the rest of this entry »

, , , , , , .

18 Comments »

Mod A Mod: Dota 2 Mod Tools Released

By Alice O'Connor on August 7th, 2014.

GAMES.

Even without official mod tools, Dota 2 players have been making all sorts of Warcraft 3-y custom modes and games for Valve’s game (which is, of course, the sequel to a WC3 mod). Some recreate old classics like Pudge Wars, Enfo’s Survival, or Element Tower Defense, while others are new short weird things. But they’re a pain in the rump to make and to play, unofficial hacky things. Good-o, then, that Valve have now released mod tools.

They tools are very early right now, but the idea is that people will be able to simply download custom modes from the Steam Workshop.

Read the rest of this entry »

, , .

18 Comments »

Stick Or Twist: Pick Winners In CSGO’s Pick’Em Challenge

By Graham Smith on August 5th, 2014.

Better than betting your house.

At the time of writing, there’s eight days, eighteen hours, two minutes and thirty-five seconds until the ESL One Cologne Counter-Strike: Global Offensive tournament kicks off. In the tournament, happening adjacent to this year’s Gamescom, the sixteen best CS:GO teams will fight for a $250,000 prize pot.

As a reader of a PC games website, it’s 50/50 about whether you’re more interested in this or the sticker-betting Pick’Em Challenge Valve just launched for CSGO in support of the event. More details and a wub-heavy trailer below.

Read the rest of this entry »

, , , .

6 Comments »

A Team Won Dota 2′s International, Plus Misc. Thoughts

By Alice O'Connor on July 22nd, 2014.

Newbee lift the Aegis, a shield inscribed with the names of winners.

So, The International 2014 is over. Newbee gave fellow Chinese team ViCi Gaming quite the drubbing on Monday to win $5,028,174. Competitive Dota 2 was broadcast on the ESPN cable sports network. Are digital sports now mainstream? Is this It, is this The Moment? No, of course not.

This year’s International has widespread attention because of that honking great prize pool of $10,930,814, the spectacle, and the novelty. Minor details like who won only matter on the day to most. So today, any old Tuesday, why post about it? The International 2014 will still matter in days, weeks, or months because of where loads of that moolah came from: fans. Valve are crowdfunding arena-filling tournaments and gamifying fandom. And somehow making that not awful?

Read the rest of this entry »

, , , .

51 Comments »

Editorial: Why Steam Needs To Give New Releases A Chance

By John Walker on July 21st, 2014.

Valve can’t win. And Valve always wins. That’s a fair starting point for any discussion about Steam.

From their vastly dominant position, with a concerning grip over the online PC marketplace, they’re both the bane and the boon of PC developers. If Valve makes a decision, you can guarantee that there will be more voices screaming dissent than those declaring joy (alongside those trying to work out how it’s a covert announcement of Half-Life 3). So you can see why they might start to form a habit of making changes, then stuffing wadding in their own mouths, refusing to talk about it. However, I think it’s time for the company to start taking notice of a mistake I think they’re consistently making with their Store page: hiding new games.

Read the rest of this entry »

, , , .

169 Comments »

What Was Prospero, The Fantasy Game Valve Never Made?

By Graham Smith on July 21st, 2014.

The road not traveled is uninteresting to me when the road we are travelling is winding, densely populated and has no speed limit. (The road I’m talking about is videogames.) That didn’t stop me being intrigued to find out more about Prospero via the latest episode of Valve Time Database. Prospero was one of two game’s Valve were working on when the company was founded in 1996, and Valve Time Database is a series of short YouTube videos detailing elements of Valve’s universe of games.

Episode 3 contains previously unreleased screenshots of the never released game, along with quotes from Half-Life writer Marc Laidlaw. I think the information is new, but either way it’s entertaining and embedded below.

Read the rest of this entry »

, , , , .

25 Comments »

Why You – Even You – Should Watch The International Finals

By Alice O'Connor on July 18th, 2014.

Spectacle!

By my watch, the main event of Valve’s $10 million Dota 2 tournament The International kicks off oooooh right about now in front of a sold-out crowd in Seattle. Gabe Newell will take to the stage and someone will yell out something trite about Half-Life 3. You should watch it. Not just because I think Dota 2′s one of the finest video games, but to see Valve’s pageantry. Big-money digital sport competitions in arenas will be A Thing for quite some time, it seems, and The International so far has put on the best show. With decent presenters, a solid between-game show, different ways to watch, and a general hum of excitement, it’s the event other games should be cribbing from.

Look, if you play Dota 2 you probably already know this stuff, but I’ll explain for everyone else.

Read the rest of this entry »

, , .

112 Comments »

Aperture Tag Is A Whole New Portal Game… Without Portals

By Nathan Grayson on July 16th, 2014.

A Portal game without portals? “Why, that’s like removing puppies from the Puppy Bowl,” you might say. “What is even the point?” The point, fellow small dog enthusiast, is paint. Physics-affecting paints (think bouncy gel, etc) were part of Portal 2, but they weren’t the main focus. Paid standalone mod/game Aperture Tag: The Paint Gun Testing Initiative puts them front and center, and it looks like sticky, slippery, hundreds-of-feet-in-the-air-hurtling fun. It’s out now, and a trailer’s below.

Read the rest of this entry »

, , , , .

16 Comments »

We Aren’t The Champions: Dota 2 International Playoffs Over

By Alice O'Connor on July 15th, 2014.

Not pictured: professionals.

The full pageantry of Valve’s whopping great Dota 2 tournament The International won’t kick off in Seattle until Friday, but already it’s seen a few upsets. Seven days of playoffs ended last night, whittling nineteen teams down to eight–with last year’s champions, Alliance, notably knocked out.

We haven’t seen all the fun and dressing Valve plan to fill the 17,000-capacity KeyArena with as teams fight over a $10 million prize pool, but we have got a fair look at how they’re trying to welcome newcomers, not to mention the state of the game. It’s a bit mixed, really.

Read the rest of this entry »

, , .

38 Comments »

Mann Oh Mann: Valve Creates Early Access TF2 Servers

By Nathan Grayson on July 10th, 2014.

Early Access? For a game that’s been out since 2007? Yes, that is, in fact, a thing that can exist. Valve has decided to leave Mann Corp’s doors ever-so-slightly ajar so that fans might run around on Team Fortress 2‘s magical murder playgrounds before they officially hit live servers. So it’s a series of test servers for maps, essentially. Details below.

Read the rest of this entry »

, , .

36 Comments »