Posts Tagged ‘Valve’

Valve Announce Source 2, Because Why Not

By John Walker on March 4th, 2015.

Because they can’t do anything normally, after a day of daft conspiratorial rumours about an announcement at 3pm on the 3rd of the 3rd, Valve have finally and properly announced the existence of Source 2 via email at 15.54. The Source 2 they definitely weren’t making for all those years, and then sort of appeared in DOTA 2 code. And they’re aiming to make it amateur friendly. And free! Oh, and Steam Link too. Read the rest of this entry »

, , .

66 Comments »

So Valve’s Virtual Reality Thinger Got Announced…

By Alec Meer on March 1st, 2015.

…Please don’t do these sorts of things on a weekend, big companies. My heart can’t take it.

So: the ‘Vive!’ The first time Steam VR has broken cover! A hardware partnership between Valve and HTC! Dual 1200 x 1080 displays with a 90 frames per second refresh rate! All kinds of apparently super-precise head-tracking with no jitter! But that’s not the half of it. Add in a couple of ‘Steam VR Base Stations’ and you get to walk around, with the setup tracking your location. I.e. in theory you get to actually walk around a pretend world.

And out by this Christmas. Good lord. Trailer thingy below.
Read the rest of this entry »

, , , .

146 Comments »

What If Steam Never Existed?

By Graham Smith on February 27th, 2015.

Ten years ago, you’d struggle to find fifteen retail PC games released in any given month – and fourteen of them would launch with bugs, never be patched, and sink without trace. Compare and contrast with today, where Brewsters’ Millions could be spent in the time it took to load the Steam store. The existence of Steam isn’t entirely the cause for our videogame abundance, but it’s certainly a large factor – along with an influence, for good and ill, on almost every other part of PC games culture.

But what if it had never existed? You be Jimmy Stewart-playing-Gabe Newell and I’ll be Clarence, your guardian angel and guide to this alternate reality.

Read the rest of this entry »

, , , .

125 Comments »

Valve Showing Unannounced SteamVR Hardware At GDC

By Graham Smith on February 23rd, 2015.

Good news for people who like strapping things to their faces: Valve are bringing a new piece of virtual reality hardware to GDC next week.

Read the rest of this entry »

, , .

44 Comments »

Dota 2 Tops 1 Million Players At The Same Time

By Philippa Warr on February 16th, 2015.

Fetch! Sit! Stay! Auto-disconnect!

This past weekend was the first time a game on Steam has had over 1 million concurrent players, according to SteamDB. It was Dota 2 [official site] in case you hadn’t worked that out.

SteamDB isn’t an official Valve site but it tracks player numbers and other information based on data which Steam makes publicly available. According to their tracking Dota 2 was the first Steam game to tip over the 1 million mark and that happened on Valentine’s Day.

Looking at the peak concurrent user graph for the last 12 months, Dota’s been nudging towards the million mark each weekend since the end of last year (965,572 on November 22, 2014, for example) but what I suspect might have pushed it over this particular weekend is the Year Beast event.

Read the rest of this entry »

, , , .

11 Comments »

Dota 2: Winter Wyvern Info, Comic, WOLF PUP NEWS

By Philippa Warr on February 11th, 2015.

One (1) wolf pup of Icewrack

Dota 2’s upcoming New Bloom event is in the process of being teased-and-revealed over on the official site. We already had a Year Beast-themed trailer (you can find that after the jump), then there was a comic book starring Crystal Maiden to take into consideration, and then more details on the whole shebang AND A PUPPY.

Read the rest of this entry »

, , , , .

12 Comments »

Over $57 Million Paid Out To Steam Workshop Creators

By Alice O'Connor on January 30th, 2015.

It's the Steam logo.

$57 million US is a lot of money. So’s $58 million, but I mention $57m specifically because that’s how much Valve have paid out since 2011 to folks who made and sold in-game items for their games. It’s over $57 million dollars from hats, knives, guns, staves, and swords across TF2, Dota 2, and Counter-Strike: Global Offensive. And those last two games only sell cosmetic items. And that’s after Valve have taken their cut. Crumbs!

Now non-Valve games can join in. The first games opening up a ‘curated’ Steam Workshop bringing items to sale are Chivalry: Medieval Warfare and Dungeon Defenders Eternity.

Read the rest of this entry »

, , , , , .

108 Comments »

Have You Played… Left 4 Dead 2?

By Adam Smith on January 12th, 2015.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Of all games, Left 4 Dead and its sequel might well be the ones I miss the most. Sure, I could still play them today if I wanted to, but who would play them with me? They’re two of the smartest and most atmospheric cooperative games I’ve ever played, but I tend to tip my hat at a slightly more approving angle in the direction of the second because it has a wonderful sense of place. It also has improved zombie gore.

Read the rest of this entry »

, , , , .

62 Comments »

Dota 2’s The International Will Happen August 3rd

By Graham Smith on January 8th, 2015.

Last year’s annual Dota 2 tournament, known as The International, had a prize pool of over $10 million and was funded in small part by Valve but mostly by the sale of a kind of magic, digital sticker book. What will The International deliver in 2015, I wonder. Funding by way of enchanted breeks, or perhaps a Dota-themed Pog revival?

I would believe anything, but confirmation will come in August because The International 2015 will happen August 3rd-8th in Seattle.

Read the rest of this entry »

, .

8 Comments »

TF2’s Mannpower Mode Beta Adds Grappling Hooks!

By John Walker on December 23rd, 2014.

In a new beta release as part of Team Fortress 2’s Smissmas update, the game is getting grappling hooks! And as is well established, grappling hooks make any game’s score go up by 10%. On a site that doesn’t give scores, that makes TF2 now infinity/100.

Read the rest of this entry »

, , , , , .

28 Comments »

Report: Steam Cracks Down On Price-Dodging Gifting

By Alice O'Connor on December 18th, 2014.

This image represents Steam.

Here’s a thing which may mean absolutely nothing to you: Steam is reportedly now region-locking gift copies of every game. If you don’t know what that means, don’t sweat it – you’re probably not affected. If you do know some of those words and do care, I’ll explain. Basically, it’s to stop folks buying games from the Steam stores of countries where things are cheaper. While a change like this has clearly been a long time coming, it’s supposedly happening now in response to the Russian ruble’s current problems.

Read the rest of this entry »

, .

144 Comments »

Shifting Snows Bring 6.83 Dota 2 Patch

By Philippa Warr on December 16th, 2014.

Dunkin' in a winter wonderland

Dota 2’s Shifting Snows patch notes have just been released offering a number of hero tweaks, game balance changes and – if you’re feeling grumpy about the lack of Frostivus this year – the snowy winter map makeover.

Having a skim through what Shifting Snows (or 6.83 to give it its less poetic title) has to offer a few things stood out on first pass, particularly with regard to Pudge, Lifestealer and Sniper.

Read the rest of this entry »

, , .

18 Comments »

Valve “Would Not Publish” Hatred, Deletes From Greenlight

By John Walker on December 16th, 2014.

Destructive Creations’ Hatred looks horrid. There’s little doubt about that. It’s a mass-murder simulator, created seemingly in order to offend, and it looks tacky and unpleasant. But then, you know, it’s allowed to be that if it wants to be. It’s not, however, allowed to be sold on Steam. Valve has taken the move to delist the game from Greenlight within a couple of hours of its appearance, despite its showing enormous popularity amongst potential customers. Which asks the question, what are Valve’s criteria for accepting a game?

Read the rest of this entry »

, , , .

311 Comments »