Posts Tagged ‘Valve’

End Of The Line Team Fortress 2 Update Starts Here

By Graham Smith on December 10th, 2014.

I’ve been looking forward to Team Fortress 2’s End of the Line update for over a year, not because I’m in love with novelty virtual clothing but because it’s built around a community-made, fifteen-minute short film. It’s out now, you can watch it below, and if you do care for novelty clothes, a portion of the profits go to the creators who toiled away making the movie.

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Freeman Rush: HL2 RTS Lambda Wars Free On Steam

By Alice O'Connor on December 10th, 2014.

What a cute little Citadel!

Way back when RPS was a wee bairn, Alec gurgled and waved his flabby babyfists at Half-Life 2: Wars, a mod turning Valve’s FPS into a Company of Heroes-ish RTS. Pistol squads facing off against headcrab zombies, breaking out RPGs to take down Combine gunships, and all that. Well, RPS has grown a lot since then, as has Alec, and so has HL2: Wars too. Having renamed itself Lambda Wars (it tried Spike but the other mods at school were merciless), it’s matured over the years and is now available on Steam as a standalone game free for all. You don’t even need to own Half-Life.

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Have You Played… Half-Life?

By Graham Smith on December 7th, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

You read the headline and the tea spurts from your mouth. “Have I pla–!?” Half-Life! The gall of it! To suggest that not every PC owner has already experienced Valve’s formative first-person shooter. The frivolity of it! To give space to those who have might enjoy reminiscing or celebrating a game long loved but no longer frequently discussed.

I know – I’m just a mess about it myself.

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Dote Night: Twitch Reflexes

By Philippa Warr on December 3rd, 2014.

My Dota always looks exactly this swooshy and cool.

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.

Yesterday Valve announced the beta for its Steam broadcasting service. It predictably prompted a slew of headlines which instantly put the service in competition with Twitch, another game-focused streaming service.

It might well become a competitor to Twitch at some point but at the moment they’re very different prospects. I thought I’d spend this week’s Dote Night digging into the current situation a little more, not because it’s Dota specific but because Twitch is how I consume the majority of my Dota 2 pro matches so the potential impact is worth keeping an eye on. Should be back to game-focused shenanigans next week!

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Livesteaming: Steam Broadcasting Launches In Beta

By Alice O'Connor on December 2nd, 2014.

Don't tell your password to everyone watching the first stream you saw on Steam, gang.

Oh me oh my, Valve are wading into the livestreaming waters. You know, that livestreaming thing, where you can watch other people play video games or have other folks watch you play video games? Valve today launched a public beta of Steam Broadcasting, building livestreaming into the Steam client. It’s trying to make livestreaming more casual and coincidental rather than a big fuss we consciously go through. But look, click this link and you can watch games through the Steam Community right now.

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Report: Counter-Strike And Controversy At Dreamhack

By Rich Stanton on December 1st, 2014.

Dreamhack Winter was held over 27th to 29th of November, and included the last major Counter-Strike: Global Offensive tournament of 2014. It was held in the recent context of professional players being outed as cheaters, a commensurate fug of spectator paranoia, and CS: GO’s ever-rising popularity – viewer figures for the final topped out at around 430,000 people, which rises to just over half a million with syndication, meaning the largest audience the series has ever had. The tournament delivered, in scarcely-believable fashion, another huge cheating scandal, a new era for CS: GO’s most popular team, and some of the best games in recent memory. Let’s roll.

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Dota 2: Nemesis Assassinations For All! Well, For 20…

By Philippa Warr on November 21st, 2014.

The following items were unavailable so we have replaced them with other groceries

Valve has now confirmed the details for its Dota 2 Nemesis Assassin event, which introduces new hero Oracle and spotlights Phantom Assassin.

The event introduces an extra element to some of the game modes, if a player owns a particular item set (The Manifold Paradox Arcana), where Phantom Assassin (PA) is tasked with killing a particular enemy hero from a list of potential targets. If she succeeds, her whole team is eligible for a trophy and if the target kills her first, the opposing team is eligible for the bonus.

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Valve Change Early Access Rules: ‘Do Not Make Promises’

By Graham Smith on November 21st, 2014.

Valve have sent game creators updated rules for releasing games through Steam Early Access. The service, which allows devs and publishers to sell games before they’re finished, is both or alternately a useful method of funding risky game ideas and a maligned method of delaying criticism and profiting from promises. Valve obviously want to cut down on that, as the new rules state that creators should “not make specific promises about future events.”

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Operation Vanguard Adds Campaigns To CSGO

By Philippa Warr on November 12th, 2014.

Follow your own path! (along the tree we have already laid out)

Counter-Strike: Global Offensive is introducing Operation Vanguard; a new progression system with missions, campaigns, and – obviously – case drops.

Access to the new features comes via an access pass which is currently billed at $5.99 (£3.59 in real money). Once you have that you’ll get access to a journal which tracks your progress across the current lineup of 44 campaign missions as well as an upgradeable coin and six community-created maps to play in deathmatch, competitive and casual modes.

But what does any of that mean in terms of playing the game?

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Tomb Fortress: Ethics When Lara Croft Meets TF2

By Philippa Warr on November 4th, 2014.

Nice shooting, Tex!

Valve’s Team Fortress 2 team are running a competition whereby the entire Tomb Raider franchise is fair game for TF2 Workshop content creation. Their official blog post on the matter goes straight for “the heavy in short shorts” at their first example of the contest’s potential*. But why on earth would you want to help Valve and Square promote a game for free? Let’s take a look at the rules.

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Team Fortress BOO! Halloween Brings Bumper Cars

By Alice O'Connor on October 30th, 2014.

Smashy smash.

The thrills, chills, and double kills of the fairground are now open to all mercenaries who aren’t afraid of being murdered in a wizard’s ploy to invoke dark powers. This year’s Scream Fortress Halloween update brings TF2 to a carnival not built on an ancient burial ground – that’s the problem. Here, it’ll make more sense if you read the comic.

This year’s Halloween map is split into two halves: a one-flag CTF sorta thing about triggering a giant striker, then bumper car battles. It also has spells, costumes, and, of course, such… prizes!

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Team Fortress TwoOoOOooOo Halloween Events Return

By Alice O'Connor on October 23rd, 2014.

Things that rocket jump in the night.

I wouldn’t say ‘boo’ to a ghost. That’s rude and, worse, trite — like saying “Aha!” to Steve Coogan. No, if I e.g. met a ghost rattling chains I might ask “What’s shaking?” Top gag. My problem is a short temper with ghosts. The last time jangling disturbed my sleep, I woke the whole block yelling “Hey! That’s enough of your ghost nonsense! Get outta here, you!” I’m not proud, but come on: it’s well out. With Halloween looming and spirits rising, I’d better practice patience if I’m to stay chill.

Helpfully, Valve have resurrected all past TF2 spooky events (this year’s is still to come). A few scraps with the Horseless Headless Horsemann, a little Ghost Fort, and I’ll be cool as a corpse.

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Paranautical Activity Pulled From Steam For Death Threats

By Graham Smith on October 21st, 2014.

An artist's representation of the threat.

Update: Mike Maulbeck has now left Code Avarice, the developer of Paranautical Activity. I’ve updated the story below at the end with his statement.

First-person shooter Paranautical Activity has been pulled from Steam after its creator tweeted a death threat about Valve founder Gabe Newell. Mike Maulbeck’s tweet – since deleted – followed an all-caps rant in response to the game being incorrectly labelled as being in Early Access. Because I guess this is the world we live in now.

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