Posts Tagged ‘Valve’

Store Wars: GOG Launching Its Own Steam-Like Service

By Nathan Grayson on June 6th, 2014.

GOG’s been slowly moving from strength to strength for years, but now it looks like CD Projekt’s DRM-free baby is ready to step into the big leagues. GOG Galaxy is set to be a client-based service with friends, achievements, automatic updates, and the like ala Steam, only it’s entirely optional. No online game activations required, no sign-ins needed to play. You can play with friends using other platforms (like Steam) too. Trailer – yes, for a store/service – below.

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Steam Early Access: Games May Never Be Finished

By Nathan Grayson on June 5th, 2014.

Steam Early Access has been a contentious subject over the past many months for a number of reasons, but it really boils down to an unsurprising truth: the games aren’t finished. How should those games be treated? Should they be reviewed? Should they get prominent store placement? How much should they cost? And most of all, what happens if they never cross the finish line? What if they get caught up in the grinding gears of game development’s ashen hell forever? Can anything be done? For now, Valve seems to be erring on the side of “knowledge is power.”

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Microsoft’s Loss: Ex-Steam Boss Joins Oculus

By Nathan Grayson on June 5th, 2014.

I'm in the business of Jason Holtman, and business is booming

Normally when videogame execs are the subject of countless headlines, it’s because they said something fighty or controversial. Or maybe they got an inner-thigh tattoo. Not former Steam brainguy Jason Holtman, though. Truth be told, he hasn’t really said much of anything for quite a while. The man just won’t stay still, is the thing. First he helped pioneer Steam at Valve, then he moved on to Microsoft to focus on “making Windows a great platform for gaming.” But suddenly he left mere months later, never to be seen again. OR SO WE THOUGHT. Now he’s surfaced at Oculus as “head of platform.” When reached for comment, Oculus would not explain who will be the body, nor whether the arms and legs will be made of robot lions.

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Oh Hallelujah: Steam Now Lets You Preload To Any Folder

By Nathan Grayson on June 3rd, 2014.

This may sound inconsequential, but I assure you: it is most certainly not anything of the sort. Previously if you wanted to preload a Steam game, you were stuck with good ol’ C:-fault, which was both a) an inconvenient pain and also b) dumb. We’ve been able to download Steam games to any hard drive for quite some time, so the restriction on preloading made zero sense. Now Valve’s fixed that – well, if you’re using Steam’s beta version, anyway.

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Gabenship Down: Steam Controller Delayed To 2015

By Nathan Grayson on May 28th, 2014.

Half-Life MOBA trading card art game Diablo clone lawnmowing simulator confirmed

Calm your consoles. Give your Blu-ray/DVD/VHS (???) a soothing pat. Tell your ottoman it can stop whimpering in the closest. Your living room is safe – for now. Valve’s takeover plans have been pushed back to next year, as steady Steam Machine testing progress has revealed just how far the little Linux box/controller that could still has left to go. The controller won’t be out until 2015 at the earliest, meaning that it’s now entered the hallowed chronological halls of Valve Time.

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Alienware: Steam Machine Will Be Our ‘Least Profitable’ Ever

By Nathan Grayson on May 20th, 2014.

I find it interesting how Valve both is and isn’t investing a lot of time and precious, precious GabeNcoins into its Steam Machine initiative. On one hand, this is the PC juggernaut’s plan to bull-rush through the living room’s console-lined walls and play jump rope with the entrails of enemies within, but on the other Valve is hedging its bets as cautiously as possible. It’s letting countless hardware manufacturers take the risk on building and distributing these things, and it’s hoping audiences will give them some clue as to what they should do after that. It’s not a terrible strategy by any means. It’s just a very Valve-centric one. Hardware manufacturers like Alienware, then, are worried, even as they place utmost faith in Valve’s time-proven ability to prime penniless pumps until money cascades out like a Biblical flood.

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More Games Added To Steam In 2014 Than All Of 2013

By Nathan Grayson on May 16th, 2014.

You have probably noticed lately that the Steam store’s “new releases” tab is crowded and confusing and like being in an overstuffed subway station where you’re looking for your friend but you have no idea where to begin and maybe they’re dead and an incredibly ragged-looking man just asked you for cigarettes or maybe a needle and your shoe has been glued to germ-infested tile by gum or maybe oh gosh that’s not gum is it but it does rhyme with gum. There are suddenly a whole, whole lot of games on Steam, is what I’m saying, and they won’t stop crawling out of the woodwork. You’re not alone in this realization. Not by a longshot. We’re not even halfway through 2014, and Steam has already added more new games than it did in the entirety of 2013.

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Valve Slowly But Surely Making Steam User Reviews Useful

By Nathan Grayson on May 15th, 2014.

Art imitates life

With Steam becoming more of an “open” platform by the day, Valve needs to oil the joints of its creaking machine in every conceivable way, lest it scream and screech to a halt under the weight of progress. Its latest baby step? Improving Steam user reviews, which can be surprisingly non-horrible occasionally (the “most helpful” tab definitely, er, helps), but they’re still a very imperfect science.

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Got Need Got Got: Dota 2 International 2014 Compendium

By Alice O'Connor on May 12th, 2014.

NEED DENDI

Dota 2 and the International turned my Dotachums into schoolchildren last year. “Dendi. Have you got Dendi? I need Dendi,” would come the Steam messages desperately seeking a picture of the Ukranian player’s face for TI3′s Compendium, a sort of Panini World Cup sticker album for Dota. “I’ll swap you ixmike88 and ChuaN for Dendi!” Valve launched this year’s new Compendium on Friday and it looks like it’ll be ruddy huge, as sales have added over $2 million to The International 2014′s prize pool.

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Scorched Earth – Earth: Year 2066 Booted From Steam

By Nathan Grayson on May 7th, 2014.

Apparently Earth: Year 2066 is not very good. The open-world survival game recently made a splash on Steam Early Access, but less like, say, an Olympic diver and more like a ball of thoroughly be-snotted tissues. By most accounts it was barely functional, with just a small location and some robots and little else. That, however, isn’t enough to get a game yanked from Early Access. It is for early games, after all. No, Valve finally saw fit to enact a scorched earth policy on Earth: Year 2066 when it caught a whiff of some seriously fishy false advertising.

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Mobile Gaming: Steam In-Home Streaming Enters Open Beta

By Alice O'Connor on May 1st, 2014.

It'd be criminal not to re-use this image after all the work that was put into it.

A desk bristling with more flight sticks, throttles, wheels, panels, pedals, and gamepads than a space shuttle command deck may be a wondrous sight and shrine to gaming, but there’s a lot to be said for slumping on a sofa in front of a TV or curling up in bed. “But Alice,” I hear you ask, “I don’t want to schlep my PC around and only have a netbook so what ever am I to do?” Dear reader, through the science of computers, you can now easily stream games from your gaming PC to anything in your home that’ll run Steam.

After a while of invitation-only testing, Valve has opened up the Steam In-Home Streaming beta to everyone who opts in.

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Dota 2 Patch Tidies Up In Time For The International

By Alice O'Connor on April 28th, 2014.

Angry wizards

To illustrate how delightful/horrifying (delete according to taste) Dota 2‘s complexity is, I like to point to patch notes. Dota 2 and its monozygotic mod twin are still being balanced after a decade, with small changes coalescing into big effects on how we play the game. Have a gander at the changelog for Friday’s sizeable Spring Cleaning update, which affects almost every hero and lots of items with small changes that should ultimately shake the game up for months to come.

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Zany To The Max: 75 More Games Get The Steam Greenlight

By Graham Smith on April 7th, 2014.

Catacomb Kids is fiddly but great.

Valve have greenlit another 75 games for release via Steam. If you’re a writer covering game news, this poses a problem. Do you only mention the games readers might already heard of? This current batch includes the Kickstartering Chaos Reborn, the (also Kickstartering) Duelyst from former Diablo 2 and Rogue Legacy devs, the fiddly platforming roguelike Catacomb Kids, plus Hero Trap, Lemma, and a few others we’ve already covered on these pages.

Do you attempt to mention the other 65 games which people probably don’t already know? This latest batch includes a great many games in which static drawings of anime characters hover near menus, for example.

Or do you attempt to fit the game names into the lyrics of an Animaniacs song?

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