Posts Tagged ‘Valve’

Mobile Gaming: Steam In-Home Streaming Enters Open Beta

By Alice O'Connor on May 1st, 2014.

It'd be criminal not to re-use this image after all the work that was put into it.

A desk bristling with more flight sticks, throttles, wheels, panels, pedals, and gamepads than a space shuttle command deck may be a wondrous sight and shrine to gaming, but there’s a lot to be said for slumping on a sofa in front of a TV or curling up in bed. “But Alice,” I hear you ask, “I don’t want to schlep my PC around and only have a netbook so what ever am I to do?” Dear reader, through the science of computers, you can now easily stream games from your gaming PC to anything in your home that’ll run Steam.

After a while of invitation-only testing, Valve has opened up the Steam In-Home Streaming beta to everyone who opts in.

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Dota 2 Patch Tidies Up In Time For The International

By Alice O'Connor on April 28th, 2014.

Angry wizards

To illustrate how delightful/horrifying (delete according to taste) Dota 2‘s complexity is, I like to point to patch notes. Dota 2 and its monozygotic mod twin are still being balanced after a decade, with small changes coalescing into big effects on how we play the game. Have a gander at the changelog for Friday’s sizeable Spring Cleaning update, which affects almost every hero and lots of items with small changes that should ultimately shake the game up for months to come.

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Zany To The Max: 75 More Games Get The Steam Greenlight

By Graham Smith on April 7th, 2014.

Catacomb Kids is fiddly but great.

Valve have greenlit another 75 games for release via Steam. If you’re a writer covering game news, this poses a problem. Do you only mention the games readers might already heard of? This current batch includes the Kickstartering Chaos Reborn, the (also Kickstartering) Duelyst from former Diablo 2 and Rogue Legacy devs, the fiddly platforming roguelike Catacomb Kids, plus Hero Trap, Lemma, and a few others we’ve already covered on these pages.

Do you attempt to mention the other 65 games which people probably don’t already know? This latest batch includes a great many games in which static drawings of anime characters hover near menus, for example.

Or do you attempt to fit the game names into the lyrics of an Animaniacs song?

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Valve’s VR Expert Moves To Oculus, Embraces Facebook

By Nathan Grayson on March 28th, 2014.

You may or may not be super jazzed about Oculus VR’s decision to sell to Facebook for a monetary total so big it’s nearly fictional, but a number of virtual reality luminaries sure are. Count former Valve VR mastermind Michael Abrash among them, as he’s taken the Facebook deal as a sign that it’s time for him to hang up his crowbar and practice a new kind of science: chief science, at Oculus, of course. But why now of all times – especially when Valve is loved by all many some for its free-thinking, open mentality and Facebook is, well, not? Details below.

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Steam Spirit: Microsoft ‘Appreciates’ Valve’s Work

By Adam Smith on March 24th, 2014.

Rumours that Nintendo, Sony and Microsoft all sat around a campfire during GDC, toasting marshmallows and singing Kumbayah are entirely false. From a distance, the merry folk troubadours might have looked like the creators and purveyors of generational gaming devices, but closer inspection revealed an entirely different picture. Microsoft were there, yes, represented by Microsoft supremo Phil Spencer (not Kirstie Allsopp’s chum). But the other figures were animatronic effigies, constructs of cloth and straw vaguely resembling PC gaming’s past and future. One of them distinctly resembled Gabe Newell and Spencer applauded his every move.

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Free To Play, Valve’s Dota Documentary, Is Out And Free

By Graham Smith on March 20th, 2014.

The scene where one man eats his computer is particularly poignant.

Valve tend to approach every project with a similar ethos, regardless of whether they’re making a game, some software, an operating system or, it turns out, a movie. Their first attempt at the latter, a documentary about professional Dota 2 players called Free To Play, spent much of last year being beta tested in front of private audiences, was premiered at The International 3 in Seattle, and then disappeared back into development for another eight months. As of yesterday, it’s now in general release, and available to download for free via Steam.

A trailerThe full movie is embedded below along with some more detail.
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D-manding A D-Pad: Steam Controller Unveiled (Again)

By Adam Smith on March 17th, 2014.

The eyes still have it. Or it still has the eyes, at any rate. The latest iteration of Valve’s Steam Controller has wings its way to GDC, so hopefully one of the RPS attendees will be able to lay hands on it over the next few days. In the meantime, I can bring you a picture, released by Valve, that is in no way exclusive to this site and doesn’t even contain hilariously photoshopped owl ears. Instead, it shows a controller that has lost a couple of its odder features as expected, including the fondlescreen and awkwardly positioned buttons. There are now eight buttons, positioned in patterns and placements that will be familiar to anyone who has ever seen a joypad.

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OBJECTION(able) – Steam To Let You Report Games

By Nathan Grayson on March 14th, 2014.

If I didn’t know any better (and honestly, I don’t), I’d say Valve is really gearing up to finally open the floodgates to Steam, resulting in less direct regulation of every single solitary game that makes it onto the 800 lb gorilla of PC storefronts. That’s just speculation on my part, but it would certainly seem to justify an entire system that allows users to report offensive or otherwise objectionable games. Details below.

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Dear Esther, Mirror’s Edge Artist Goes To Valve

By Nathan Grayson on March 13th, 2014.

Mirror's Edge 2 confirmed for Half-Life 3

Valve might prefer to be extra super special secret quiet about it, but they do, in fact, still make games. And games, well, they tend to be more enjoyable when they’re easy on the eyes. Now that I have cracked the eons-old mystery of Why Games Have Graphics, let’s get down to business: Valve has scooped up Mirror’s Edge and Dear Esther gorgeous vista warlock Robert Briscoe. Good for Valve, because Briscoe is astoundingly talented. But wait, wasn’t he in the process of moving Dear Esther’s painterly world into Unity’s less-costly frame? What’s going on there?

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That Was Fast: Crawl, NIKO, 48 Others Greenlit

By Nathan Grayson on March 5th, 2014.

What Steam Greenlight will look like if it becomes overly bloated with subpar approvals, basically

Seems like only yesterday that we were posting about Crawl’s spiffy new hot-pink-emblazoned Steam Greenlight page, and that’s because it was. In what has to be some kind of record, it’s already emerged from Valve’s crowd-run dungeon with keys to the Steam kingdom in hand. Why, before you know it, Crawl will probably be learning to drive, graduating from college, and serving minimal time for its first white collar crime. They grow up so fast. Other standouts from this week’s 50-strong Greenlight selection include NIKO: Through The Dream and open-world horror-thon Memories of A Fisherman.

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Gabe Newell Dishes On Source 2, HL3 VR, More In AMA

By Nathan Grayson on March 5th, 2014.

Oh man Gabe, don't drink those bottled Starbucks lattes. They're super gross. You're better than that, man.

It’s finally happened. Gabe Newell broke his nigh-mythical cone of silence to take part in a long-promised Reddit AMA, and the results were… illuminating. Ish. Newell is not the most talkative man, but he is a fairly straight shooter. The whole thing’s a fascinating read, though truly “newsworthy” (whatever that even means any more) bits were scarce. But hey, if you’d like to know laughably bad company names that Valve nearly went with (like Rhino Scar, as we revealed in 2007) and also the main purpose of Source Engine 2, you’ve come to the right place. Newell even fielded a question about Half-Life 3, shockingly enough. Well, sorta.

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All In The: Steam Family Sharing Available To Everyone

By Nathan Grayson on March 3rd, 2014.

Sharing is caring / it can be videogames

When I first heard about Steam Family Sharing, I – like any rational, functional adult human – assumed it involved temporarily swapping families with another Steam user. Imagine my surprise (and, let’s face it, horror) when it turned out that I’d be able to share my game library with other human beings. Disgusting! Unnatural! An abomination! Steam libraries are sacred property, and also I really don’t want people trying to comprehend why I own Petz Dogz 2, Secret of the Magic Crystal, and the entire Postal series. Down that path lies only madness. But here we are. Steam Family Sharing is a thing, and it’s now available to all Steam users.

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Developer Discounts: Steam Sales Are Changing

By Adam Smith on February 27th, 2014.

How many types of Steam sale are there? The huge seasonal ones, midweek discounts, daily reductions and bundled packs all vie for the attention of your eyes whenever they crop up on the front page. It’s almost impossible to buy a game that isn’t subject to price cuts so low that I’m beginning to suspect that Crazy Eddie has taken over Valve HQ.

Apparently, the current sales cannot sate the clawing hands of the hungry public. Developers will now be able to set discounts on their own releases, in what Valve describe as “another effort to shorten the distance between developers and customers”. There are rules to prevent an apocalyptic salesplosion and I have listed them below.

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