Posts Tagged ‘Vector Cell’

Remember The Time: Flashback Remake

By Adam Smith on April 11th, 2013.

Another World’s re-release allows players to turn off the new graphics and play with the game as it was originally designed instead and I am very pleased about that. Less pleasing is the trailer for the remake of Delphine stablemate Flashback, the story of a man with no memory rolling through a jungle and appearing in a deadly gameshow. As with Another World, it’s difficult to detach memories of playing Flashback from memories of how the game looked – it had a varied palette and tremendously expressive animations, all of which fed into a clarity of control. The trailer for the remake, which is being developed by Vector Cell and five members of the original team, strongly suggests that everybody involved has forgotten many of the things that made Flashback worth experiencing.

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Think Of The (Infected) Children: Amy

By Adam Smith on December 16th, 2011.

'Don't let a child get eaten or shot' is an objective it's hard to refuse.

What happens when Ico, Clocktower, Silent Hill, Dead Rising 2 and Resident Evil meet in a darkened motel room, get drunk and share their genetic soup? Leading ludobiologists inform me there’s a good chance they may bring a downloadable offspring into the world by the name of Amy, whose habits include hanging out with infected children, obsessive hand-holding, a tendency to hide beneath tables and a clunky yet strangely effective technique of clobbering zombies with pieces of junk lying about the place.

Me and Jim have both written about Amy in the past, admiring the apparent emotional undercurrent that runs through its survival horror tendencies. A new video showing the combat makes me worry that we might be in for an extended escort mission interspersed with unsatisfactory combat. What do you reckon?

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Amy Wants To Hold Your Hand

By Adam Smith on October 7th, 2011.

this could end in a very upsetting fashion

Amy is a game with zombies in it, but don’t leave just yet. I know we’re oversaturated with them, but that doesn’t mean we should be jaded about every upcoming game that involves the shambling nonliving. It’s still possible to use them in interesting ways and, for me at least, even just shooting them in the head isn’t boring quite yet. Amy’s doing something very different though. Set in an infected city of the near-future, it’s a game about survival and companionship. It would be easy to describe what I’ve seen so far as urban Ico with zombies, so that’s what I’m going to do. There’s new footage below, with developer narration to describe how infection will destroy you and how it can be staved off. It’s not the most whizzbang stuff but it’s certainly piqued my interest.

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Amy Looks Beautiful, Tender, Grim

By Jim Rossignol on June 10th, 2011.


IGN are reporting that Amy, Vector Cell’s game that had previously only been confirmed for PSN, has now been spotted on the radar of other formats, including Steam. It’s a game about a zombie contagion and Amy, a little girl who is resistant to it. You play a woman intent on rescuing the titular zombie survivor, who must lead the little girl through dangerous environments. But this woman is not resistant to the infection: she is slowly turning into a zombie and have to deal with it by scavenging medical supplies or hugging Amy herself to stave off the march of zombification for a few moments. There’s a video below.
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