Posts Tagged ‘vectorpark’

(Almost) Free Toy: Windosill For A Cent

By Adam Smith on December 20th, 2011.

This man alone is worth a dollar

The gorgeous and utterly charming Windosill, whose gentle and sometimes dream-like interactions play out in what is still some of the best Flashcrafting out there, has just been released on iPad. And why, pray tell, would that be of interest to those of us who choose a mechanical pointing device over the dubious pleasures of poking at things with out fingers? Settle down and I shall explain all. In celebration of the game’s move into the touchy realm, it has been made available at a price of your choosing. You can still play the first part of the game for free but for a limited time the full version can be unlocked, to play online or as a download, for anything from a single cent upwards. There’s a short video below.

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Hazy Shade of Winter: Seasons

By Kieron Gillen on August 30th, 2010.

Something abuot a log

Okay, this delightful little interactive thing TheBlackBandit sent us isn’t strictly speaking a game – but it is a delightful little interactive thing, and a lovely way to start the week with a higher note after the brutality of the last. In Seasons you control a thing on a unicycle, moving from screen to screen and seeing what happens. That’s it. And it’s quite lovely. Go play.

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Admire The View: Vectorpark’s Windosill

By John Walker on April 29th, 2009.

Stop fixing them!

Vectorpark (Patrick Smith), creator of 2007’s wonderful Feed The Head, offers a gorgeous new downloadable Flash game: Windosill. It’s the gentle tale of a small toy car, quietly trundling its way through a series of screens, each requiring exploration and interaction to discover a small white cube that will unlock the next room. This begins in what might well the shelves of a child’s bedroom, but very quickly enters the amorphous reality that makes Smith’s games so distinctive.

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