Posts Tagged ‘Vehicle Simulator’

The Flare Path: Curious Rover

By Tim Stone on February 8th, 2013.

Found the camouflaged pillbox in Proteus yet? Or the crashed G4M Betty? No, me neither. I’m starting to think that white owl is a wind-up merchant. From now on I’m only going to trust the crabs. I know they’re honest because they’re the ones who pincer-pointed me in the direction of a staggeringly beautiful Mars mod for Vehicle Simulator, a blue-chip flight model overhaul for Take On Helicopters, and a rather unexpected demo for HPS Simulations’ Ancient Warfare series.
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The Flare Path: Moscow Or Bust

By Tim Stone on January 20th, 2012.

Sorry, no Foxer this week.

The Flare Path has a bust of Napoleon on his mantelpiece, and a bust of Wellington on his piano. Sometimes, when he comes into the room unexpectedly, he finds these busts side-by-side on the sofa puffing on clay pipes, or stretched-out on the carpet poring over old maps. Last night he came downstairs in the small hours and discovered the pair riding around the room on the back of the cat. The cat looked pleadingly at FP. FP looked disapprovingly at the busts. The busts dismounted. FP went back upstairs to finish his reports on The Paradoxification of AGEOD, 2×2’s 2011-12, and L’ Aurore, an amazing Vehicle Simulator add-on. Read the rest of this entry »

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Peculiarly Vehicular

By Tim Stone on November 9th, 2008.

Microsoft’s ACES Studio are lovely people, but they’ve yet to see the wisdom in my regular ‘You know what would be great? An integrated MS Transport Simulator combining Flight Simulator, Train Simulator and Midtown Madness!’ interview interjections. They just don’t seem to realise how spiffing it would be to fly a Spitfire, drive a Spitfire, sail a Spitfire and fire a Spitfire all within the same seamless virtual World.

Ilan Papini, however, is a man that understands. He’s been talking about crafting a combo sim for years, and this summer finally got around to constructing the chassis. At present Vehicle Simulator feels a bit like Micro Flight (his ultralight-focused plane sim) gaffer-taped to Virtual Sailor (his saltier-than-narwhal-tears nautical sim). Even so, in the maddeningly brief 5 minute sessions permitted by the beta, the potential is visible. Don’t expect the realism or polish of an MSFS or X-Plane. Do expect intuitive mouse steering, luscious sunsets, and lots of opportunities for acting the giddy goat.

After the jump, some pics of me acting the giddy goat. Read the rest of this entry »

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