Posts Tagged ‘verdict’

The RPS Verdict: Fallout 4

Alec’s already run his own review of Fallout 4 [official site], based on 50 predominantly campaign-inclined hours in post-nuclear New England, but now Bethesda’s latest is out John and Adam have been taking a more leisurely look at it too. Have they found convincing life in the wasteland? Do they agree that writing and characterisation is much improved? Or that the relentless focus on combat keeps it just short of rad status? Is the Witcher 3 still 2015’s RPG king after this? And why do they think a game which is prompting rather a lot of griping about bugs and graphics and meatheadedness has scored so many 9s and 10s from other critics? Time to set the post-world to rights…

There are no plot spoilers below, bar a passing reference to what happens in the introductory 15 minutes.

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How Cross Should We Be About Assassin’s Creed Syndicate And Other Delayed PC Versions Of Games?

Assassin’s Creed Landahn is out! But not on PC, as we have to wait till next month before we can leap across all of Victoriana like an acrobatic chimney sweep. Far Cry Primal, the caveman sequel, will also arrive on PC the month after its February appearance on the console box. While this sort of situation isn’t quite as common as it used to be, it is one which refuses to go away – with Assassin’s Creed in particular a repeat offender, despite occasional promises to the contrary.

Is this – and the late arrival of other games on PC – cause for alarm? Alec, Alice, Pip and Graham gathered to discuss.

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Metal Gear Solid V: The Phantom Pain [official site] is our Game of the Month for September, but why has this traditionally non-PC series infiltrated our chests and Fulton’d our hearts? Alice, Adam, Alec and a Graham gathered to discuss stealth, balloons, dogs in eye-patches, making enemy grunts feel alive and accidental kill-sprees.

No plot spoilers here, but if you still hope to go into the game entirely blind, be warned that we do discuss some of the game’s systems and mechanics in some detail.

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Are Platform Exclusives THE VERY DEVIL Or Kinda OK?

Once a week most weeks, team RPS gathers, eyes itself warily across the table then debates. Sometimes it’s about SCANDAL, like slow-motion Batman or No Man’s Sky hype, other times it’s about perennials, like best levels ever or if Early Access means the end times.

This week, we’re discussing the pitfalls and merits of platform exclusives, in the wake of Everybody’s Gone To The Rapture being PS4-only, despite its devs making their name with the PC-only Dear Esther. In recent months similar has happened with Tomb Raider, and of course there’s a long history of this sort of thing, from your Marios to your Halos. Is this right? Is it sensible? And what about the other side of the coin, with XCOM 2 being PC-only? Not so grumbly then, are we? Let’s see if we can figure this one out, eh?
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Rock, Paper, Shot Takes: Hype, Bullshots & No Man’s Sky

A (hopefully) weekly series, in which the RPS hivemind gathers to discuss/bicker about/mock the most pressing (or at least noisiest) issues in PCgamingland right now. Hot Takes are go.

Alec: OMG THIS IS GOING TO BE THE MOST AMAZING HOT TAKE EVER. By which I mean, today we are discussing hype and videogames and if that helps or hurts them and helps or hurts us. The prompt for this is Hello Games’ chat with Pip last week, in which they mourned the crushing weight of expectation placed upon them as a result of having made some pretty good trailers for their space exploration game. I guess we’re going to struggle to avoid a touch of physician heal thyself here, but anyway. How do we feel about how the world feels about No Man’s Sky?
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Rock, Paper, Shot Takes: The Arkham Knight Debacle

Knightfall or pratfall?

The first in a new (hopefully) weekly series, in which the RPS hivemind gathers to discuss/bicker about/mock the most pressing (or at least noisiest) issues in PCgamingland right now. Hot Takes are go.

Alec: It will surprise literally no-one to hear that we are discussing Bat-Like Man: Arkham Kerrnigut and its somewhat disastrous PC port, which while technically last week’s news remains this week’s news because every fecker’s still talking about it. Including us.

I guess the first thing to ask is if y’all think its publisher pulling it off sale was GOOD THING or WHAT THE HELL THING?
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In Conversation: RPS Discusses Her Story

Now that Her Story [official site] is available, Adam, John and Pip have gathered to discuss the structure and plot of the extraordinary FMV crime game. There are spoilers throughout and as much of the game revolves around the secrets and lies surrounding a criminal case, please don’t read on if you haven’t already played. Our spoiler-free review and interview should help you to decide if you do want to play.

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Batchat: On Arkham Kerniggut’s Strengths/Failings So Far

We didn’t have Batcode for Batman: Arkham Kerniggut [official site] until yesterday (perhaps because of issues with the PC version), so Adam’s full verdict is a little way off yet, but as both he and Alec have been playing it when they can, they had a chat about what’s working and not working in their experiences so far. Does the transforming, deathdealing Batmobile open up or limit the Batman simulation? Could the wonky voice-acting be deliberate? Can a mere human really hope to master all those combos? All these things and more are dicussed, but one thing that isn’t is the kerfuffle about performance problems in the PC version of the game. We wrote plenty about that yesterday, so wanted to concentrate on the game itself for this particular piece.

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A Genteel Verdict: Regency Solitaire

While everyone else is off killing monsters and looking at bottoms in The Witcher 3, Pip and Adam have been killing time and looking at butlers in Regency Solitaire [official site]. It’s a game of cards and cads, taking in romantic Regency hotspots such as the baths of Bath, the beaches of Brighton and the ballrooms of London. As well as discussing its finer qualities, we try to work out what it all means, how important theme and setting are to our enjoyment, and whether so-called “casual” games are often unfairly passed over. Onward, gentle reader.

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RPS Chat: Life Is Strange Mid-Season Thoughts

The problem with trying to review the second episode of Life is Strange [official site], Dontnod’s five-part teen drama, is that it would be largely the same as the first episode review except steeped in spoilers. That’s why our episode 2 coverage is going to be a conversation between Adam and me. Full of spoilers. Like, SWIMMING in spoilers. Hella spoilers. From the start.

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