
Something we rather want to do on Rock, Paper, Shotgun is write about Magicka. It’s one of those games, not a giant AAA mainstream release, but a small project that captured our attention. We’d been watching it from the corner of our eyes during development, and then Quintin fell completely in love with it when he previewed it last week. Our looks were forward. And then it was released.
It’s been a real shame to see what should have been one of those feel-good stories become something completely different. A tale of bugs and woe and disaster. One Paradox has responded to by offering all Magicka DLC as free until the end of the month. As they fight to patch it into something playable, we decided to take a look at the game in co-op between ourselves. Except for Quintin, who organised it then remembered he’d bought tickets for the opera or something. So Jim, Alec and John set forth to adventure.
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