Posts Tagged ‘Vertiginous Golf’

Hands On: Vertiginous Golf

By John Walker on February 6th, 2014.

There are some genre descriptions I see and my heart sinks. “A new twist on tower defence!” Sink. “Adding an F2P model to classic racing!” Siiiiiink. “An update to a Myst-style adventure” Siiiiiiiiiiiiiiink. “A dystopian steampunk golf game.” PERRRRRR-DOOIIIIIIIINNGGG! My heart’s back up where it belongs!

That is the superb explanation given by indie publisher Surprise Attack Games, just announced as publishing the superbly named Vertiginous Golf. Golf powered by “a mysterious Victorian-era virtual reality device.” I’ve had a play of it.

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Here’s That Cyber Steampunk Golf Sim You’ve Been Wanting

By Nathan Grayson on November 20th, 2013.

If golf was actually like this, I would watch it unless something better was on.

I don’t think I’ve been interested in a golf game since Mario Golf on the Nintendo 64. That’s not even an exaggeration. I played real minigolf with some friends recently, but that’s the closest I’ve come to hitting a small white ball into a hole since I briefly glanced at a copy of Wii Sports in a Walmart once. All that said, Vertiginous Golf has my eye and then some (which is to say, also my other eye). It’s insane virtual reality remote-controlled sky golf set in a grim cyber-steampunk future, and it adds an element I feel real golf has been utterly lost without for centuries: tiny robot bird companions. Oh, and there’s something about class warfare in there too. So basically, it’s Tiger Woods Presents BioShock Infinite. I am so, so, so OK with this.

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