Posts Tagged ‘vg247’

Sad News: VG247 Editor Won’t Be Eating His Trousers

By Alec Meer on February 5th, 2013.

Denied :(

How we had hoped to see Pat Garratt enjoying a hearty feast of broiled denim and shallow-fried zipper, but it was not to be. The editor of VG247 last year swore to eat his own trousers in the event Minecraft man Markus ‘Notch’ Persson made good on his talk of funding a sequel to Double Fine’s Psychonauts. Alas, Persson has recently confessed that such a thing is not currently possible/desirable, as Double Fine’s estimated $18 million budget for the game was beyond even his mighty means (or, at least, what he considered to be a lucrative investment of his mighty means).
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VG247 Editor Promises To Eat Own Trousers On Film If Mojang-Funded Psychonauts 2 Happens

By Alec Meer on February 10th, 2012.

Let's just hope Pat doesn't like to go commando

We don’t usually allow RPS headlines to run onto a second line, but this is a very special case indeed. During idle Twitter discussions about the whys and wherefores of a possible Mojang-funded Psychonauts sequel, I heard that the first game had cost $15 million to develop and that Tim Schafer was estimating a $20m cost for a sequel.

Clearly, these eyewatering figures cast some doubt on Mojang being able to successfully (or at least wholly) fund the game. So much so that VG247 editor, friend of RPS and entertainingly relentless cynic Pat Garratt has pledged to me – and now to the public – that he will eat his own trousers, on camera, in the event that a Mojang-funded Psychonauts 2 comes to pass.
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A Blizzard Of Blizzard-Fact

By Jim Rossignol on August 17th, 2009.


Chums of RPS VG247 have (just about) scooped the internet with a huge hands-on previews of Starcraft II, and an interview with Blizzard bossman Rob Pardo. Needless to say, we get to learn quite how Starcraft II causes other games to seem like nothing in comparison, and how the three-game structure that the game has been broken up into will work. Here’s Pardo on those two follow-up expansions: “Right now the plans are to do something along the lines of full single-player campaign and some additional features on the multiplayer side, but obviously using the same engine. That to me is an expansion price point. If we decided to put in three new races, and a bunch of new technology and features, maybe that would be a standalone product. But right now I think we’re looking at being much more like an expansion feature-set.” Anyway, go have a read of the full thing. The internet will be overflowing with more SC2 stuff today, following a big press event.

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