Posts Tagged ‘Vic-Davis’

Cryptic Comet Reveals The Occult Chronicles

By Jim Rossignol on October 25th, 2011.


Brain-witching turn-based strategy-creator Vic Davis (aka Cryptic Comet) has announced something new: The Occult Chronicles. Davis says: “I’ve set my occult adventure strategy game in a lovecraftian mansion replete with ghosts, monsters, cursed items of all kinds and any other haunted mansion trope that I can come up with.” It’s got character creation like Solium Infernum, says Davis, but the game has a streak of adventure to it: “The whole game is basically one big map exploration. You play an agent of the O.D.D (Occult Defense Directorate) who has been assigned to check out some bumps in the night at an ancient estate out in the country.” And when is it due? “The art is being completed and all the encounters have been mapped out and the data entry has begun. I’d wager that it should be ready this Spring but I’ve been proven a liar every time so we’ll have to see about that.”

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Impressions: Six Gun Saga

By Quintin Smith on June 22nd, 2011.

From left to right: John, Alec, Quinns and Jim's great-grandparents

Indie development studio Cryptic Comet are, in some ways, the apple of RPS’s eye. Seeking a return to the good old days of PC turn-based strategy, they created both Armageddon Empires and Solium Infernum, two of the best indie games of the last few years, and our write-up of a single Solium Infernum game is my favourite feature RPS has ever published.

Imagine my thrill, then, at hearing a few weeks ago that they’d made a beta version of their next game- a shorter, cheaper, dedicated single player project by the name of Six Gun Saga- available to all pre-order customers. I’ve personally overseen the deaths of some fifty cowpokes and greenhorns in this game of tough cowboys and tougher decisions, and have assembled some impressions after the jump.
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Six Gun Saga Pre-Orderer Posse Access

By Jim Rossignol on May 30th, 2011.


Vic Davis, he of Armageddon Empires and Solium Infernum fame, has revealed that his latest game, a strategic cowboy cardgame called Six Gun Saga, is now available to folks who want to get in on the whole pre-order for early access sort of deal. We’ve just got our hands on the game and – as Kieron was quick to point out – it’s one of those games where we’re going to need to take our time. We even need to read the manual. Anyway, expect some more thoughts on it soon, and in the meantime trip back into the recent past to find Vic explaining the game for us.

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Shooting The Shit: Six Gun Saga Interview

By Kieron Gillen on September 22nd, 2010.

Where do you get your character ideas from?

When RPS’ favourite indie strategy developer announces he’s making a new game, our response is somewhat predictable. First, we write about it. Secondly, we hang on Vic Davis’ leg mewling like sick children until he gives us an interview, revealing everything that we want to know about the aforementioned game. This is the latter. The game is Six Gun Saga, and on past form and what Vic reveals here, it’s sounding very exciting…
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Pitchforked Tongue: Davis On Sol Infernum

By Kieron Gillen on January 26th, 2010.

I wish RPS had a sexy throne.

RPS’ War In Hell is over. The ruler has been decided. But the real ruler of hell remains – and he’s Vic Davis. He’s Cryptic Comet, and between Solium Infernum and his previous Armageddon Empires, he’s positioned himself as the most interesting strategy computer game designer in years. We thought it the perfect time to catch up, discover how Solium Infernum is doing, ask about the seemingly divisive pricing as well as uncover the first real details on his next game…
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Unknown Pleasures 2009: Solium Infernum

By Kieron Gillen on January 19th, 2009.

Armageddon Empires was our favourite turn-based strategy game of 2007. That Cryptic Comet’s next project is a political wargame set in hell is enough to get us to say things like “We’re hoping that Solium Infernum will be the greatest use of extraneous latin in a videogame since Deus Ex” with a straight face. We talk to Vic Davis about putting the Demons in Democracy and reveal the first in-game shots…
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To Reign In Hell: Solium Infernum Unveiled

By Kieron Gillen on June 2nd, 2008.

'I can see my house from here!' 'Looks nice' 'Yeah, we've put a lot of work into it'

We may have mentioned Cryptic Comet’s Armageddon Empires a few times. Just a few, you understand. So we’re excited that Chief-Cryptic Vic Davis has got less-Cryptic and revealed what Codename Brimstone is. It’s Solium Infernum and it’s a simultaneous-turn wargame which charts the battles between the Dukes of Hell for Satan’s empty throne, complete with six-person multiplayer. The nobles of the cities of sin duking it out? Pardon the pun: Hell, yes.

And since Vince gave us an early heads up, we’ve got more information and art beneath the cut.
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King of the Wasteland: Vic Davis Interview

By Kieron Gillen on January 25th, 2008.

Dinosaurs make the best cover. That is today's life-lesson
Armageddon Empires was RPS’ favourite turn-based strategy game of 2007. So it was kinda inevitable its creator, Vic Davis, would be one of the first people we’d want to talk to in our new series of indie-interviews. Self-effacingly Vic describes himself as a pretty boring average geek, but the resultant exchange undermines that. I dare say there aren’t many developers who’ve flown a single combat reconnaissance mission, let alone one-hundred. As well as talking about his background to becoming a games developer, we discuss his debut-game, what inspires it, what inspires him, the fifth-faction from Armageddon Empires which he dropped, the Darklands-esque game he abandoned to turn to lure of the wasteland and what he’s planning next….
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