Posts Tagged ‘Victory Games’

EA Looking To Resume Command & Conquer At New Studio

By Nathan Grayson on November 19th, 2013.

The plot, it thickens – like an ultra-syrupy plot milkshake or a rail-thin wisp of a plot that’s been secretly lifting plot weights for plot months. A few weeks ago, EA announced that it had canceled EA Victory’s free-to-play Command & Conquer pseudo-reboot and closed down the studio altogether. This left the series’ future very much in doubt, especially given that Victory had been established largely for the sole purpose of propelling the storied war machine ever onward. But now Blue’s News has dug up a rather interesting tidbit: an EA support statement on refunds (posted not long after the cancellation announcement) specifically mentions that previously activated early beta access “will be honored once production of this title resumes under a new studio.” Good news? Kinda! But it’s also rather sad, when you think about it.

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Command & Conquer To Revisit Red Alert, Tiberium

By Nathan Grayson on September 12th, 2013.

Why, I remember when this place was just fields, far as the eye could see. [explodes]

EA’s free-to-play reimagining of Command & Conquer just keeps on growing. Next year, it’ll slowly but surely roll out a full single-player campaign set in the Generals universe, replete with triumphant returns (or cackling callbacks) from the Global Liberation Army and revamped Chinese and US factions. But how exactly will these missions release? And what lies beyond, after what essentially constitutes Command & Conquer Generals 2 has given up all of its tiny, suicidally obedient ghosts? Victory Games explained in a new video, and let’s just say that they haven’t forgotten the legendary RTS series’ legacy.

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Command & Conquer Dev Diary Explains Things

By Jim Rossignol on August 7th, 2013.


Electronic Arts and Victory Games send word of one of those explanatory videos, where serious people talk about how games are made. Specifically how the forthcoming Command & Conquer gets made. It all seems pretty exciting, and no one appears glum says “well, we go into this big glass building every day, and eventually a game happens.” In fact, this video makes the work of just building a single RTS unit seem a bit like putting a man into space, with lots of people and technology in which things spin and explode. (But just on a computer screen of course.)

Sign ups for the new C&C beta are taking place on the site, if that’s your cup of tiberium.
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Ace Of Base: EA Talks Command & Conquer’s Roots

By Nathan Grayson on May 10th, 2013.

Command & Conquer‘s march into free-to-play territory has been fraught with confusion. Will it have single-player? Won’t it? Is it even technically Command & Conquer Generals 2 anymore? I guess not, seeing as EA’s taken to shaving off that grizzled, battle-tested moniker in favor of the simple, sprightly Command & Conquer. And that, it would seem, wasn’t some careless “why not?” decision made on a whim. “We need to kind of wash the stain of C&C 4 away,” said lead designer Samuel Bass. The goal? To go back to the series’ roots. By, er, using Generals as a blueprint. I guess Victory’s reasoning kind of makes sense in video form. See the whole thing after the break.

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Command Command & Conquer

By Alec Meer on May 19th, 2011.

This is Commander Conkers. I know I've made that joke before, but piss off, I love it.

Welcome back, commander. We know EA’s deathless strategy titan C&C is due for yet another reboot, but we don’t really know anything about what form it will take. Turns out EA – or at least their new strategy studio Victory Games – haven’t entirely worked it out yet either. Hence, they’ve put out an open call for suggestions and requests from players. It’s been a bit of confused old dear of late, but hopefully with fans’ help this once and future RTS king can be restored to its former glories.
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New C&C Official, Details Later This Year

By John Walker on February 25th, 2011.

That'll be an ironic name in about four years.

Monday this week we had a surprise. A new Command & Conquer game! This was surprising on two counts. Firstly, EA had rather publicly given up on the series last year. Secondly, there was no build up, no tiresome PR campaign. Just POW! News! So of course it was an accident. The site so keenly spotted by VE3D was hastily pulled, the story buried. But fortunately by the magic of caching Alec was able to fetch the important details. Our hearts were set to Believe*. And now EA, perhaps sooner than they’d hoped, have made the news official.

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Reddest Alert: C&C To Return

By Alec Meer on February 21st, 2011.

This is Brian Conkers, star of the new game

This happened all of sudden, and quietly. EA stealth-rebooted its Command & Conquer website, announcing in quick sucession a new community manager, a whole new studio and a brand new, mystery C&C game.

We thought it was all over. (C’mon, we didn’t think it was all over for even a second). It isn’t now. Sounds like they’re really going for it this time. Commandingly, they sound like they want to conquer strategy again.

EditVoodoo Extreme report the site has reverted to its pre-OMG NEW GAME status, which suggests a cat was let out of the bag by mistake.
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