Posts Tagged ‘video’

COGWATCH – 1. Crypt Of The Necrodancer

Hey! It’s a new weekly video series from Quinns talking about one mechanic in one game. First up: rhythm-based movement in music-infused roguelike Crypt of the Necrodancer [official site].

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Pillars Of Eternity: The First Half Hour

I have spent most of the last week doing little else but play Obsidian’s Pillars Of Eternity [official site]. But I cannot yet tell you wot I think, as such brainthoughtss are under embargo. I can, however, stream or “let’s play” the first fifteen hours of the game. But I’m not going to do that, because it would be the most awful shame for you to have such things spoiled.

Instead I’ve videoed and chatted over the first half hour, from the character creator to the opening scenes, stopping right before the plot kicks in. Because you don’t want to know the story before you play an RPG, because you’re not a complete clot.

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Rainbow Six Siege Video Shows Plane Level, Carpentry

Rainbow Six Siege [official site] isn’t the first time the Rainbow Six series has tried to take cues from Counter-Strike, but it’s maybe the first time it has combined it with a compelling set of its own ideas. A new, ten-minute video boils those ideas down to: i) you can destroy walls and ii) your trousers are full of portable walls.

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File System Aging 4 – Game Of The Past Edition

Hey come watch Rab Florence’s new weekly video series, made just for us. Part one, part two, part three.

In the fourth part of this series about games, time and loss, Rab remembers Unreal Tournament.

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Video: File System Aging – 3. Another World

Hey come watch Rab Florence’s new weekly video series, made just for us. Part one is here, part two is here.

In the third part of this series about games, time and loss, Rab remembers Another World.

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Video: File System Aging – 2. Beginnings

Hey come watch Rab Florence’s new weekly video series, made just for us. Part one is here.

In the second part of this series about games, time and loss, Rab returns to his earliest gaming memories, including M.U.L.E. and Alter Ego.

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A Commentary On My First Game Commentary

Yes, I realise you nosey parkers are going to inspect all the objects on my shelf

Yesterday I did my first-ever game stream (well, I did try with Thief a couple of years back, but I basically didn’t commentate), with Cities: Skylines. How did it go? Well, let me tell you about it via the medium of talking nervously to a webcam, as well as giving you another chance to watch my fumbled attempts to get to grips with Paradox’s anticipated city-builder.
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Video: File System Aging – 1. Defragmentation

Hey, come watch Rab Florence’s new weekly video series for us.

Rab Florence digs deep for beautiful PC gaming memories before they’re lost forever in this affectionate series about games, time and life.

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Video: A Return To The Long Dark

Snowy survival sim, The Long Dark [official site], has recently doubled its landscape, so I thought it time to return to explore this newly fallen content. And video myself being eaten by wolves in the process.

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The First 45 Minutes Of Grow Home

Ubisoft’s Grow Home [official site] was unveiled barely two weeks ago, and is out now. Beginning as an experiment in procedural animation, it’s finished as a genuinely delightful little project. BUD, a heartbreakingly charming little robot, is charged with growing a giant plant up through floating islands, in some effort to re-oxygenate the Earth. Doesn’t matter. What matters is his gorgeously stumbling, clumsy movement, and the giggly delight of having him climb. I stumble and giggle through the first forty-five minutes of the game, below.

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Let’s Try To Play: Stranded Deep

Earlier this week I took a look at early access big-seller Stranded Deep. And was confused to find a scrappy, woefully empty game, riddled with bugs. But gosh, a game I wish they could get right. The first big patch arrived yesterday, mentioning it fixed a good few of the bigger issues, and putting in some interesting-sounding new features. So I thought I’d take another look. And record my attempt.

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Lo-Fi Let’s Play: Where In The World Is Carmen Sandiego?

I’ve been doing a series of Let’s Play videos exploring old adventures, text games and lost design forms from the 1980s Apple IIe and Commodore 64 era and beyond. In a time when young men shout over new action games, I will talk softly over strange old ones.

When it comes to my Lo-Fi Let’s Play series, I have just a few hard-and-fast rules. One: No twitch, no arcade. Two: No hits. Don’t ask me to play Monkey Island and King’s Quest unless it’s New Year’s Eve and you’re paying for my party, so to speak.

But today, I buckled. It’s the season for copious work travel, conferences and speaking engagements, and when I found myself in a Helsinki airport on the way to Malta with an hour to kill, I got this itch. In the car to the airport, the Finnish cab driver was scrolling through his dashboard computer, trying to find Malta on the map, I think so that he could tell me how much more daylight I could expect there than here, when the sun has set each day at 3:30 PM after cold-rinsed mornings of perfectly-white skies. Here, I took a jog to the sea, or what I thought was the sea. What are these snowfields, I wondered? Oh, it is the sea, totally frozen.

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Let’s Not Play: Burnout Paradise

Welcome to our Let’s Not Play of Burnout Paradise. This is a series in which we discover the fun to be had in obsessively refusing to play games properly. Apparently Burnout Paradise features races, challenges and cars to collect. But ignore all that! To not play Burnout Paradise is to SMASH EVERYTHING! Don’t even bother collecting any other cars other than the starting one! I wrote about how brilliant doing this was six years ago. I continue to find it brilliant. Here are the first 200 yellow fences and 50 billboards destroyed, while I natter rubbish over the top.

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