Hey! It’s a new episode of Quinns’ weekly video series in which he examines one mechanic in one game. This week: how Invisible, Inc. structures its levels to increase the depth of its strategy, humanity and emotion. Watch it below!
RPS Feature Learning From Heist Movies
RPS Feature Kind of like Weekend At Bernie's
Hey! It’s a new weekly video series from Quinns talking about one mechanic in one game. Part one was on rhythm in Crypt of the Necrodancer. Part two is about co-op in Chariot [official site], a platformer in which you and a friend use ropes to push, pull, catch and carry an object through the game world.
RPS Feature Let's Dance
RPS Feature An Introduction
I have spent most of the last week doing little else but play Obsidian’s Pillars Of Eternity [official site]. But I cannot yet tell you wot I think, as such brainthoughtss are under embargo. I can, however, stream or “let’s play” the first fifteen hours of the game. But I’m not going to do that, because it would be the most awful shame for you to have such things spoiled.
Instead I’ve videoed and chatted over the first half hour, from the character creator to the opening scenes, stopping right before the plot kicks in. Because you don’t want to know the story before you play an RPG, because you’re not a complete clot.
Rainbow Six Siege [official site] isn’t the first time the Rainbow Six series has tried to take cues from Counter-Strike, but it’s maybe the first time it has combined it with a compelling set of its own ideas. A new, ten-minute video boils those ideas down to: i) you can destroy walls and ii) your trousers are full of portable walls.
RPS Feature Feel
RPS Feature Other Places
RPS Feature Memories and Loss
Yesterday I did my first-ever game stream (well, I did try with Thief a couple of years back, but I basically didn’t commentate), with Cities: Skylines. How did it go? Well, let me tell you about it via the medium of talking nervously to a webcam, as well as giving you another chance to watch my fumbled attempts to get to grips with Paradox’s anticipated city-builder.
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RPS Feature Remembering PC Games
RPS Feature Wolf's Bane
RPS Feature My BUDdy
Ubisoft’s Grow Home [official site] was unveiled barely two weeks ago, and is out now. Beginning as an experiment in procedural animation, it’s finished as a genuinely delightful little project. BUD, a heartbreakingly charming little robot, is charged with growing a giant plant up through floating islands, in some effort to re-oxygenate the Earth. Doesn’t matter. What matters is his gorgeously stumbling, clumsy movement, and the giggly delight of having him climb. I stumble and giggle through the first forty-five minutes of the game, below.