Posts Tagged ‘video’

Double Fine’s Hack ‘N’ Slash Is Not What It Seems

By Nathan Grayson on March 25th, 2014.

Double Fine can’t stop announcing games. They refuse. Tim Schafer and co have so many dollops of digital glee in the oven, in fact, that you might have entirely forgotten about Hack ‘N’ Slash. It is not, as you might expect, a game about hacking and slashing or even gently bopping on the head in a way that implies mild disapproval. Rather, the entire world – the entire game – is hackable. It might look like The Legend of Zelda (that’s intentional), but it plays like… well, pretty much nothing I’ve ever seen. You wield a giant USB stick that lets you dig around in the code of enemies and objects in the game world. And it’s *real* code. You can and probably will crash the entire game, though save state trickery keeps that from ruining the whole experience. Honestly, it’s a bit tough to wrap your mind around at times. Go below for an explanation and demo from lead designer Brandon Dillon.

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A Game And A Chat: The End Of GDC Spectacularmathon

By Nathan Grayson on March 22nd, 2014.

IT. IS. OVER. Done. Slain. Dead. Six feet under. Sleeping with the daises. Pushing up fishes. We gathered one last time for a reflection on this year’s whimsical game dev summer camp, its most important moments, and where the gaming industry is headed as a whole. Part one’s guests include Papers Please creator Lucas Pope, Depression Quest creator Zoe Quinn, and Boon Hill dev Matt Ritter. Part two, meanwhile, brings in such luminaries and champion toe fighters as Gone Home writerly brain man Steve Gaynor, Kotaku features editor Kirk Hamilton, resident Vlambeer madman JW Nijman, Action Henk‘s Kitty Calis, and RPS god heroes Cara Ellison and Hayden Dingman. The end result? A loud, exuberant, exhausted goddamn disaster. Beaming agreements, screaming arguments, and confusing argreements. Also lots of people walking into our room randomly.

Among many other things, we talked everyone’s favorite GDC moments, diversity in the gaming industry, the virtual reality fuuuuuuuture’s growing pains, my Lost Levels talk, and what happens after you release a game like Papers Please or Depression Quest. Settle in with some popcorn and a hideous, burbling soda and tune in below.

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A Game And A Chat: GDC BFFCast Day 4/#1ReasonToBe

By Nathan Grayson on March 21st, 2014.

Hello, roving pile of RPS readers. Have you seen GDC day three laying about? I appear to have misplaced it. Or perhaps I am Gabe Newell, and I simply willed the number three out of existence or at least ignored it until it got bored and went away. Regardless, we’ve returned in style for day four, by which I mean we gracelessly crammed as many interesting humans onto John’s hotel bed as possible. This time around guests include Ashly and Anthony Burch of Hey Ash Whatcha Playin/Borderlands/infinity other things fame, Towerfall creator Matt Thorson, ever-handsome journo/Maia writer Paul Dean, Harmonix vet and Fire Hose talky man Sean Baptiste, and more still. They join John, Hayden, and I to discuss GDC’s overwhelmingly powerful #1ReasonToBe panel, the equally impactful Lost Levels “unconference,” the creeping toll constant layoffs are taking on the gaming industry, the new Arrowhead-developed Gauntlet game, the absurdly delightful Night In The Woods, and tons more. This is quite an episode! Tune in below. 

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A Game And A Chat: RPS BFF GDC Ultra Force Go, Day Two

By Nathan Grayson on March 19th, 2014.

The GDC War Train of Impossible Enrichment trundles on, and RPS is on the scene with gusto, aplomb, and a stuffed lion. Each day this week, I’ll be gathering impromptu panels of colossal brains inside frail (but very handsome) human bodies to dissect the show piece-by-piece. Yesterday, John, Cara, Hayden, and I did so by crawling into bed and talking about our socks. Also games. But day two was different. John fell to exhaustion, and Cara was carried away by a throng of adoring fans, presumably to be worshipped and then made into soup. Fortunately I was able to drag Gunpoint creator Tom Francis, writer and camera whisperer Nika Harper, and Incredipede creator Colin Northway over forests, woods, hills, and plains to fill their not-shoes.
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A Game And A Chat: RPS (And Friends!) Talk GDC Day One

By Nathan Grayson on March 18th, 2014.

RPS is at GDC! It’s a match made in heaven because both of our acronyms are three letters long. Each day of the conference is jam-packed with formidable amounts of intrigue – far more than any single person could take in on their own without suffering catastrophic brain combustion. And so, I have elected to gather cadres of knowledgeable humans each day this week to discuss the best, most important goings-on. Expect very special guests shouting over each other and probably using words like “cultural zeitgeist” and “doodieface.” Today, somewhat belated and also very bad at staying on topic: John, Cara, Hayden of PCWorld/my floor infamy, and myself all gathered on John’s hotel bed for an uncomfortably salacious chat about This War Of Mine, The Stanley Parable‘s emotional aftermath, SoundSelf, weeping American eagles, hedonism, and Cara’s refusal to stop posting PORNOGRAPHY on our virgin website that’s exclusively for children.

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A Game And A Chat Ep 5: Frog Fractions 2

By Nathan Grayson on March 11th, 2014.

When Frog Fractions first dropped on unsuspecting doorsteps bundled as an innocuous edutainment game, we all thought we were safe. But we were wrong. So very, very wrong. It was too mad for feeble human minds to comprehend, and it brought about the fall of human civilization as we knew it. Or at least a number of amused, bemused, and c-mused Internet comments. Now creator Jim Crawford is kickstarting a sequel that you won’t even know about when it first launches. People will have to figure out which game is Frog Fractions 2 before they can even play it. But today I’m joined by Crawford and lead artist Rachel Sala, and they’re going to give me a *skloosive first glimpse* of the education-packed sequel.

We’re kicking off at 11 AM PT/6 PM GMT (there was a US time change; yeah, no, we all think it’s dumb too). 

Update: We’re done! You can watch the whole thing below.

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Revealed: Duelyst, Turn-Based Strategy From Diablo Devs

By Nathan Grayson on March 10th, 2014.

For eons now, humanity’s greatest philosophers, scientists, and Internet commenters have debated over the correct usage and spelling of the word “duel.” When you use that version? When is it “dual”? Despite being an incredibly simple binary, the true answer is still shrouded in mystery. And now, more confusion. A third entrant to the dual duel of due(a)ling-ness: Duelyst. It’s a gorgeous-looking turn-based strategy RPG from developers who headed up the likes of Diablo III, Ratchet and Clank, and Rogue Legacy, but it’s focused on rapid-fire Hearthstone-style competition instead of a winding Banner-Saga-esque, er, saga. Don’t let that frighten you off, though. There’s a lot of promise in this one. Also, it’s not free-to-play. One purchase, one even playing field. Reveal video/interview below.

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Rise & Stream: Nathan The PlanetSide 2 War Correspondent

By Nathan Grayson on March 9th, 2014.

If you haven’t already heard, we’re at war. Eternal war, truth be told, but of a friendly, (typically) only virtually fatal sort with the PC Gamer lot and also everyone else who’s ever played PlanetSide 2. You can enlist right here for a giant community play session that’s kicking off at 12:30 PM PT/7:30 PM GMT, but if you’d rather not risk life and level one limb, there’s another option. You can watch me, a person who has never played PlanetSide 2, attempt to be some kind of war correspondent. On the docket: witnessing spectacular catastrophe firsthand, stumbling around and dying a lot, and then probably interviewing key players on all sides after they’ve emerged from the carnage. I honestly have no idea if this will be any good, but let’s find out together, like a big, argumentative family on a Sunday picnic – only with more, you know, war.

Update: We’re done! What an insane, nearly overwhelming game. Absurdly strategic and fascinating, though. You can watch the whole thing below.

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A Game And A Chat Thief Extravaganza, Take Two

By Nathan Grayson on March 7th, 2014.

We tried to play Thief: The Dark Project and chat about it. Honest! But Twitch, the purple scab of a service, wouldn’t cooperate with one of the most storied series starters in gaming history. It’s almost like I shouldn’t have expected a 15-year-old game to be compatible with a crazy space-age cyberfuture streaming platform, but no, that’s just ridiculous. At any rate, today – for real this time – I will be joined by former Thief: The Dark Project director Greg LoPiccolo and longtime Thief series designer/Thief: Deadly Shadows director Randy Smith. Expect stories from the dank depths of the first three Thieves’ development chambers, inside info on what could’ve been, and opinions from series vets on Eidos Montreal’s reinvention of their storied stealther. 

This will be a pretty special episode, so make sure to tune in. We’re kicking off at 2 PM PT/10 PM GMT. A little late, I know, but come on: only amateur thieves skulk around during the (UK) day. 

Update: We’re done! It went quite well, all things considered. Watch the full thing below.

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A Game And A Chat Ep 4: Looking (Glass) Back On Thief

By Nathan Grayson on March 6th, 2014.

This week’s episode of A Game And A Chat is very special. Very special indeed. For one, I’ve got two whole guests this time – namely, former Thief: The Dark Project director Greg LoPiccolo and longtime Thief series designer/Thief: Deadly Shadows director Randy Smith. Yes, it is time to talk (and play) all things Thief. Classic Thief, nu-Thief, and everything in between. Expect stories from the dank depths of the first three Thieves’ development chambers, inside info on what could’ve been, and opinions from series vets on Eidos Montreal’s reinvention of their storied stealther. This is one you absolutely should not miss.

We’ll be kicking off at 11 AM PT/7 PM GMT. Tune in below. 

Update: We’re having some technical troubles. New kick off ETA coming shortly.

Update 2: No end in sight to the technical issues. We’re rescheduling for the same time tomorrow. Apologies to everyone for what was, frankly, an unmitigated disaster.

Update 3: I finally got Thief working with Twitch! So it’s a lock: tomorrow at 11 AM PT/7 PM GMT. This will finally happen.

Update 4: This feature is cursed, clearly. A scheduling issue has come up, so we’re doing this tomorrow at 2 PM PT/10 PM GMT. A late, spooky night show for Thief. Kinda makes sense I guess.

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Rise & Stream: Watch Us Chatter Over Thief, Resident Evil 4

By Nathan Grayson on March 2nd, 2014.

It’s that time of week again, the strange, giddy twilight between the new week and the old. It gives me strength, allowing me to briefly evolve from my larval news slave form into a full-blown human being with thoughts and feelings and a face. “What should I do with this incredible yet oh-so-fleeting window of opportunity?” I wonder aloud. “Fight crime? Raise money for good causes? Escape from RPS’ dank news basement and finally start a family?” But usually, I just end up playing videogames with a camera on my face. Yes, we’re rather late with this week’s episode due to various complicating factors, but shhhhh, shhhh, it’s all going to be OK now.

This time, Floorlord Hayden Dingman and I are going to jump between Thief, Resident Evil 4 HD, and maybe a little Warehouse and Logistics Simulator because I don’t even know why. We’ll kick off at 6 PM PT/2 AM GMT. Tune in below!

Update: we’re done! You can watch a recording of the whole thing below. Sadly, there was not time for Warehouses or Logistics, but we will venture down that unknowable rabbit hole in the future.

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A Game And A Chat – Divinity: Original Sin’s Divine Depth

By Nathan Grayson on February 28th, 2014.

In a year potentially chock full of amazing classic-style RPGs (Wasteland 2, Pillars of Eternity, the beginnings of Torment, etc), it’s easy to overlook Divinity: Original Sin. That, however, would be a tremendous mistake given that the Ultima-VII-inspired Kickstarter darling looks to have depth and personality in spades.

I corralled Larian in my very own (adoptive) hometown of San Francisco, and we played the opus-in-the-making’s latest build. I had to pre-record this one sans a camera, unfortunately, but Larian head Swen Vincke showed me nearly two hours of late-game (read: not in the alpha) gameplay and discussed how players can kill every NPC and still progress, non-violent approaches, how Larian *wants* us to break its systems, how it plans to avoid another disastrous Divinity II: Ego Draconis-style launch (despite some rather pressing bugs in the current version), comedy in a normally self-serious genre, talking to animals, and gobs more. This one is now near the top of my most-anticipated list. Tune in below.

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Rise And Stream: Watch Us Chatter Over (Ugh) Rambo

By Nathan Grayson on February 22nd, 2014.

That is one very shiny man

So I think I’m going to make this Friday night/Saturday morning (depending on your timezone) stream a regular thing. And what better way to christen an official feature than by cursing the name of every major deity and wishing I had never been born? Rambo: The Video Game is not very good. Playing it will likely be An Ordeal. And so, for some reason, Hayden Dingman from PCWorld (who is temporarily living on my floor because I AM SUCH A GOOD PERSON) and I have elected to play it for your amusement/schadenfreude. Prepare to watch us curse through QTEs, bungle forced stealth sections, and generally rage against our machines. The stream will kick off at 9 PM PT/5 AM GMT. It will go until we remember that we are young and still have so much left to live for. Tune in below.

Update: Aaaaaaaaand we’re done! You can watch a recording of the whole thing below.

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