Posts Tagged ‘video’

Let’s Chatter/Splatter Over… Hyper Light Drifter

By Nathan Grayson on December 21st, 2013.

Hyper Light Drifter is beautiful. Its loud yet effortless art direction screams a quiet confidence, a vision that’s both bold and incredibly vulnerable. I very much like what I see, and many, many others agree – to the tune of $645k, in fact. But looks alone don’t make a game. If Hyper Light Drifter doesn’t play well, then all the glowing pinks and passionate purples in the world won’t mean jack. And that would be very, very sad indeed. Go below to watch me play an early demo of the game and find out if it’s on the right track.

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Let’s Chatter Over… Wasteland 2

By Nathan Grayson on December 12th, 2013.

While technically promotional art, my team looks almost *exactly* like this. Except with a homicidal pipe-wielding chef in place of the SWAT dude. Close enough.

Wasteland 2′s beta is officially go! Well, for backers anyway. I booted it up the second Steam finished prying it from some server’s synthetic grip, and I realized something: I was nervous. My expectations were riding extremely high, and I couldn’t help but fear that inXile’s return to post-apocalyptic role-playing’s roots would let me down. What I’d seen up to that point had my head ready to explode like a gerbil full of uncooked rice (and also a blood sausage), but maybe it wouldn’t all come together. Maybe it was pure promise and no execution. All bark, zero bite. 

I was worried over nothing. Wasteland 2′s irradiated peaks and valleys are pretty rad so far. I have some minor quibbles (the interface is awkward, enemy AI can be really dumb, some bugs and glitches), but there’s quite a lot to like here. Watch me play through a few early sections below. Oh, and fair warning: slight spoilers ahead. Nothing too major, though.

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The RPS Super Uplifting And Helpful Holiday Buyer’s Guide

By Nathan Grayson on November 28th, 2013.

It’s almost Black Friday! Also, I guess that Thanksgiving thing is happening somewhere in between for filthy Americans, but that’s just a warm-up. A sentimental stop-gap. What really matters is making sure you get all the things on the cheap before everyone else does. That’s the real spirit of the season. But you can’t do it alone. You need assistance, aid, a helping hand to pluck out the games that’ll help you get ahead in the race to complete your ill-defined goals. Being the holly jolly consumer that I am, I made a quick video for just that purpose. Because what kind of site would RPS be if it didn’t continue such a time-honored, social-pressure-ridden tradition?

(Note: The Super Uplifting and Helpful Holiday Buyer’s Guide is not in any way liable for any tears shed or sweeping life changes made on account of its patented Uncomfortable Truths. Also, probably don’t take anything it says seriously. It *is* out to get you.) 

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Lego Car Wars: Build A Rolling, Disastrous Gunwall In Scraps

By Nathan Grayson on November 27th, 2013.

Optimus Prime, as depicted by someone with more Michael-Bay-like sensibilities than Michael Bay.

They told me I was crazy. They told me my head wasn’t screwed on right – that it was all nuts and bolts rattling around inside. They claimed my ideas were “laughably lethal” and “wait no I’m not laughing anymore because a prototype of one of your ideas is currently running me over and shooting me at the same time.” But Scraps – a build-your-own wheeled guncar monstrosity game that’s now on Kickstarter – will let me show them all. Oh yes. My colleagues at the Lego Racers and Kerbal Space Program University of Engineering, an Ivy League institution, won’t even know what hit ‘em. Well, at least once I make my car do the thing where its wheels stay on the ground and not, um, anywhere else. I took some video of my attempts for your amusement and – ahem – educational enrichment. You can view that below.

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Watch: Binding Of Isaac-Ish Wizard’s Lizard, Promising Indies

By Nathan Grayson on November 20th, 2013.

Pictured: Cyberpunk death competition Gunsport and creator Brandon Sheffield TOTALLY SELLING OUT to Doritos and, um, Pabst Blue Ribbon. In an art gallery.

I recently attended a San Francisco indie event called Good Game Club, and it was, er, good. There were games as far as the eye could see… well, except for where the walls were dotted, spotted, and blotted with art. It took place in an art gallery, though, so that – arguably *a little* more so than rows of clickity clacking PC game terminals – kinda goes with the territory. While there, I came across a few especially tantalizing standouts, so I decided to snap some quick (and, let’s face it, not particularly pretty) videos of each. Soon I will transform RPS’ videos into truly unique, attractive snowflakes (read: they’ll probably all just be hosted by cats), but until then enjoy some raw, gritty-as-a-mouthful-of-cat-litter Guerrilla Video. The games on display include the Binding-of-Isaac-ish (but with a dual-world twist) Wizard’s Lizard, gorgeous-looking story puzzler Gorogoa, local multiplayer retro cyberclash Gunsport, and minimal wonder Videoball.

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Warlords Of Draenor – Outland, Housing, Naked Gnomes

By Nathan Grayson on November 9th, 2013.

World of Warcraft: Warlords of Draenor is officially, incontrovertibly A Thing. But what kind of a thing? Well, it’s a WoW expansion, so don’t expect the world’s most immersive virtual minigolf park, a karaoke-based Annoy John simulator, or a really good hotdog. But it is pushing into *some* uncharted territory, and for the rest, well, there’s always time travel. Warlords of Draenor is headed back in time to the horde’s original home, Old Draenor – Outland before it was Outland. There, you’ll find the usual fare like a raised level cap and new zones, but also time-twisting storylines, a robust player housing system with NPCs that can run dungeons for you, revamped raid and inventory systems, and more. Words and video below.

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RPS Plays… The Scariest Games Of All Time

By Nathan Grayson on November 1st, 2013.

Halloween weekend is upon is, and that can only mean one thing: it is time for unrelenting spookiness. No matter where you go, you can’t escape it. Bats will shriek, pumpkins will leer, and the sky will basically be made of lightning. Also, everyone you know will try to kill you. By giving you too much candy, which will ultimately result in diabetes if you give in to peer pressure and partake of hedonistic holiday sugar consumption. So naturally, as a public service (of sorts), RPS must do its part. Thus, I have elected to play three of the scariest games of all time in rapid succession, testing the limits of my psyche and intestinal fortitude for your amusement. What lies ahead? Push on the implausibly creaky door and go below for a video of gaming’s darkest, dankest, murderer-iest basements.

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Let’s Blather All Over… Quadrilateral Cowboy

By Nathan Grayson on October 29th, 2013.

Quadrilateral Cowboy is a game I’ve been watching with great interest ever since Thirty Flights Of Loving creator Brendon Chung first debuted it last year. It’s about hacking, but not via irritating minigames or jargon-your-problems-away Hollywood magic. Instead, you learn basic (albeit fictional) code and take down everything from laser grids to gun emplacements with a twitch of your fingers and a wriggle of your brain. It’s already an extremely clever game, and it’s quite empowering despite the fact that you play as someone who probably couldn’t even heft an assault rifle – let alone fire one. Basically, it’s a wonderfully novel idea – more Neuromancer than Deus Ex – but words only do it so much justice. Thus, I’ve decided to play it for your enrichment, in hopes that you will understand why Quadrilateral should be driving your radar haywire.

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Reveal: Double Fine’s Sci-Fi Dwarf Fortress, Spacebase DF-9

By Nathan Grayson on October 15th, 2013.

Double Fine does not, cannot, will not stop. Not for me, not for you, not for Death (which is why we’ll probably never see another Grim Fandango). Recently, we’ve seen the international house of chuckles both branch out from and return to its roots in Massive Chalice and Broken Age, respectively, but let’s not forget about Amnesia Fortnight. Last year, Tim Schafer and co teamed up with Humble Bundle to let players vote on prototypes, essentially deciding which games would win a golden ticket into full-scale development. Spacebase DF-9 is set to be the first fruit of those labors, and what a delectable thing it’s looking to be. Think Dwarf Fortress, but (for now) a bit simpler, far easier to parse, and in space. Oh, and it should be on Steam Early Access riiiight abouuuut… now. Video walkthrough with project lead JP LeBreton, interview, and more below. 

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Let’s Blather/Bewilder All Over… Daikatana

By Nathan Grayson on October 2nd, 2013.

Daikatana is now available on Steam! Also, I hate myself. Therefore, what better occasion is there for me to try out the infamous first-person flop for the very first time? That’s right: in the following video, you get to experience my first moments of Daikatana with me. John Romero and co’s ambitious yet ultimately gravely flawed pet project has quite a dubious reputation, but it has its fair share of defenders as well. Maybe I’ll… enjoy it? Appreciate it on some abstract level? Get so angry and frustrated that my eyeballs pop out of my head from the sheer rage pressure building inside my noggin? Who knows. Let’s find out together! Because why not?

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Let’s Blather/Cower All Over Neverending Nightmares

By Nathan Grayson on September 28th, 2013.

We brought you word of Retro/Grade creator Matt Gilgenbach’s Neverending Nightmares a while back, and the pitch definitely didn’t tiptoe lightly on the heartstrings. In short, Gilgenbach has spent his whole life struggling with obsessive compulsive disorder and depression, and when Retro/Grade’s reverse-shmup antics only succeeded in rewinding money right out of his bank account, his personal demons began haunting him worse than ever. Neverending Nightmares is a psychological horror game born of those miserable experiences, an attempt by Gilgenbach to both expel and explore them. With the game’s Kickstarter winding down (and still in need of a bit more aid), I thought I’d play through its gruesomely gorgeous demo and discover just what sort of darkness lies inside. Also, I am a whimpering coward and I waited until nighttime to record. Inevitably, I start freaking out and babbling to myself like a lunatic, as all sensible, sane adults do in order to keep calm. Now if you’ll excuse me, I’m going to go find a corner and just, er, breathe for a while. Yeah, that sounds nice. 

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