Posts Tagged ‘video’

Rise And Stream: Watch Us Chatter Over (Ugh) Rambo

By Nathan Grayson on February 22nd, 2014.

That is one very shiny man

So I think I’m going to make this Friday night/Saturday morning (depending on your timezone) stream a regular thing. And what better way to christen an official feature than by cursing the name of every major deity and wishing I had never been born? Rambo: The Video Game is not very good. Playing it will likely be An Ordeal. And so, for some reason, Hayden Dingman from PCWorld (who is temporarily living on my floor because I AM SUCH A GOOD PERSON) and I have elected to play it for your amusement/schadenfreude. Prepare to watch us curse through QTEs, bungle forced stealth sections, and generally rage against our machines. The stream will kick off at 9 PM PT/5 AM GMT. It will go until we remember that we are young and still have so much left to live for. Tune in below.

Update: Aaaaaaaaand we’re done! You can watch a recording of the whole thing below.

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You Scream, I Scream, RPS Streams: Titanfall

By Nathan Grayson on February 15th, 2014.

I am hoping to kick off a more regular streaming schedule (with RPS staffers who are not me sometimes, no less!) soon, but for now, BOOM CRASH WHAM: random Titanfall stream while many of you are, in all likelihood, asleep. It’s still Valentine’s Day here in the good ol’ US of That One Place I Claim To Be From, and both I and Hayden Dingman of PCWorld are painfully alone. Thus, what better way to spend an otherwise existentially uncomfortable evening than by drowning our sorrows in some sensual mechanized massacre? Don’t answer that. Anyway, on with the show. We’ll be kicking off at 10 PM PT/6 AM GMT. We would’ve started far sooner, but Titanfall’s servers have been down pretty much all day. Better in beta than after, I suppose.

And we’re done! You can watch a recording of the full thing below.

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Video Impressions: Titanfall’s Beta

By Nathan Grayson on February 12th, 2014.

Titanfall‘s beta is officially kicking off on February 14th and lasting for, um, not very many days. Seems kind of odd in the year 2014 ADEA (Anno Domini Earlyaei Accessus), but oh well. Promotional beta or not, Titanfall continues to be worthy of a blinding, blip-blip-blipping spot on your radar. I got the chance to go hands-on with a very close to beta version for a couple hours, and not even an army of giant robots could stop me from recording a bunch of footage and word-vomiting insight all over it. The long and short of it? Titanfall continues to clomp along quite nicely, but I do have a number of balance/longevity concerns. Also, while NPCs add a new dynamic to battles, I’m not sure if they’re the perfect solution to the 6v6 issue. Check out the video below to see what I think (but not Wot I Think, obviously).

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A Game And A Chat Ep 2: Jason Rohrer

By Nathan Grayson on January 28th, 2014.

Jason Rohrer isn’t like other game designers. He isn’t really like them at all. From his early days eschewing videogame norms to make a game about the inevitably of death and loss in Passage to cooperative storytelling intrigue-o-tron Sleep Is Death to wild (and controversial) Minecraft “religious” experiment Chain World, Rohrer’s games aren’t escapism. They often make people uncomfortable. They often make him uncomfortable. The Castle Doctrine, then, might just be his most unsettling interactive experience yet. It’s about breaking, entering, stealing, murdering, and defending your virtual family from other players doing the same. As with Rohrer’s other games, it stems from deeply personal experiences, and we’re going to talk about that, the sensitive nature of many topics portrayed in his game, paranoia, gun ownership, game sales, and tons more. This one might be a bit more, er, heavy than the chat with Tim Schafer. But it should be incredibly fascinating as well. Join us live after the break, starting at 11:00 AM PT/7:00 PM GMT. And if you’d like, click over to my Twitch page and hop into the live chat. Discuss! Ask us things!

Update: We’re done! You can watch the whole thing below.

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A Game And A Chat Ep 1: Tim Schafer

By Nathan Grayson on January 22nd, 2014.

And now for something completely different. Or, well, actually kinda similar to other stuff you might have seen before, but in video form and on RPS. A Game And A Chat (tentative title, probably) is a weekly live show in which I play a game with a developer and, you know, chat with them. At the same time. I am nothing if not multi-talented. Sometimes the game will be all shiny and new, other times it’ll be aged, haggard, and only tangentially relevant. Who knows? Maybe one day it’ll be a boardgame. Or tag. Or cage-fighting. This first episode, however, is fairly straightforward. Given that Broken Age is about to land in the click-hungry hands of the masses, I thought I’d bring Tim Schafer into the studio. By which I mean my bedroom. Via, er, a webcam. But not like that. Oh jeez just click past the break and watch us discuss Serious Topics while being accused of murder by trees or something. We’re kicking off at 11:00 AM PT/7:00 PM GMT*.

Update: We’re done! The full video is posted below.

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Watch Us Critique Valve’s Steam Controller

By Nathan Grayson on January 8th, 2014.

Why yes, I do groom that thin film of arm hair meticulously every day. Thank you for noticing

Valve’s robot owl Steam controller has been the talk of the town since the town learned to talk, but talk is cheap. While attending Valve’s recent CES Steam Machine event, I realized I had light and a camera, so it was time for action. Go below to watch me comment on (and gripe about) a beta Steam controller’s many, er, eccentric ins and outs while playing games like Metro: Last Light and Starbound. Valve’s onto something, I think, but there’s still a worrisome amount of work to be done before primetime. 

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Let’s Chatter/Splatter Over… Hyper Light Drifter

By Nathan Grayson on December 21st, 2013.

Hyper Light Drifter is beautiful. Its loud yet effortless art direction screams a quiet confidence, a vision that’s both bold and incredibly vulnerable. I very much like what I see, and many, many others agree – to the tune of $645k, in fact. But looks alone don’t make a game. If Hyper Light Drifter doesn’t play well, then all the glowing pinks and passionate purples in the world won’t mean jack. And that would be very, very sad indeed. Go below to watch me play an early demo of the game and find out if it’s on the right track.

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Let’s Chatter Over… Wasteland 2

By Nathan Grayson on December 12th, 2013.

While technically promotional art, my team looks almost *exactly* like this. Except with a homicidal pipe-wielding chef in place of the SWAT dude. Close enough.

Wasteland 2′s beta is officially go! Well, for backers anyway. I booted it up the second Steam finished prying it from some server’s synthetic grip, and I realized something: I was nervous. My expectations were riding extremely high, and I couldn’t help but fear that inXile’s return to post-apocalyptic role-playing’s roots would let me down. What I’d seen up to that point had my head ready to explode like a gerbil full of uncooked rice (and also a blood sausage), but maybe it wouldn’t all come together. Maybe it was pure promise and no execution. All bark, zero bite. 

I was worried over nothing. Wasteland 2′s irradiated peaks and valleys are pretty rad so far. I have some minor quibbles (the interface is awkward, enemy AI can be really dumb, some bugs and glitches), but there’s quite a lot to like here. Watch me play through a few early sections below. Oh, and fair warning: slight spoilers ahead. Nothing too major, though.

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The RPS Super Uplifting And Helpful Holiday Buyer’s Guide

By Nathan Grayson on November 28th, 2013.

It’s almost Black Friday! Also, I guess that Thanksgiving thing is happening somewhere in between for filthy Americans, but that’s just a warm-up. A sentimental stop-gap. What really matters is making sure you get all the things on the cheap before everyone else does. That’s the real spirit of the season. But you can’t do it alone. You need assistance, aid, a helping hand to pluck out the games that’ll help you get ahead in the race to complete your ill-defined goals. Being the holly jolly consumer that I am, I made a quick video for just that purpose. Because what kind of site would RPS be if it didn’t continue such a time-honored, social-pressure-ridden tradition?

(Note: The Super Uplifting and Helpful Holiday Buyer’s Guide is not in any way liable for any tears shed or sweeping life changes made on account of its patented Uncomfortable Truths. Also, probably don’t take anything it says seriously. It *is* out to get you.) 

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Lego Car Wars: Build A Rolling, Disastrous Gunwall In Scraps

By Nathan Grayson on November 27th, 2013.

Optimus Prime, as depicted by someone with more Michael-Bay-like sensibilities than Michael Bay.

They told me I was crazy. They told me my head wasn’t screwed on right – that it was all nuts and bolts rattling around inside. They claimed my ideas were “laughably lethal” and “wait no I’m not laughing anymore because a prototype of one of your ideas is currently running me over and shooting me at the same time.” But Scraps – a build-your-own wheeled guncar monstrosity game that’s now on Kickstarter – will let me show them all. Oh yes. My colleagues at the Lego Racers and Kerbal Space Program University of Engineering, an Ivy League institution, won’t even know what hit ‘em. Well, at least once I make my car do the thing where its wheels stay on the ground and not, um, anywhere else. I took some video of my attempts for your amusement and – ahem – educational enrichment. You can view that below.

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Watch: Binding Of Isaac-Ish Wizard’s Lizard, Promising Indies

By Nathan Grayson on November 20th, 2013.

Pictured: Cyberpunk death competition Gunsport and creator Brandon Sheffield TOTALLY SELLING OUT to Doritos and, um, Pabst Blue Ribbon. In an art gallery.

I recently attended a San Francisco indie event called Good Game Club, and it was, er, good. There were games as far as the eye could see… well, except for where the walls were dotted, spotted, and blotted with art. It took place in an art gallery, though, so that – arguably *a little* more so than rows of clickity clacking PC game terminals – kinda goes with the territory. While there, I came across a few especially tantalizing standouts, so I decided to snap some quick (and, let’s face it, not particularly pretty) videos of each. Soon I will transform RPS’ videos into truly unique, attractive snowflakes (read: they’ll probably all just be hosted by cats), but until then enjoy some raw, gritty-as-a-mouthful-of-cat-litter Guerrilla Video. The games on display include the Binding-of-Isaac-ish (but with a dual-world twist) Wizard’s Lizard, gorgeous-looking story puzzler Gorogoa, local multiplayer retro cyberclash Gunsport, and minimal wonder Videoball.

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Warlords Of Draenor – Outland, Housing, Naked Gnomes

By Nathan Grayson on November 9th, 2013.

World of Warcraft: Warlords of Draenor is officially, incontrovertibly A Thing. But what kind of a thing? Well, it’s a WoW expansion, so don’t expect the world’s most immersive virtual minigolf park, a karaoke-based Annoy John simulator, or a really good hotdog. But it is pushing into *some* uncharted territory, and for the rest, well, there’s always time travel. Warlords of Draenor is headed back in time to the horde’s original home, Old Draenor – Outland before it was Outland. There, you’ll find the usual fare like a raised level cap and new zones, but also time-twisting storylines, a robust player housing system with NPCs that can run dungeons for you, revamped raid and inventory systems, and more. Words and video below.

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RPS Plays… The Scariest Games Of All Time

By Nathan Grayson on November 1st, 2013.

Halloween weekend is upon is, and that can only mean one thing: it is time for unrelenting spookiness. No matter where you go, you can’t escape it. Bats will shriek, pumpkins will leer, and the sky will basically be made of lightning. Also, everyone you know will try to kill you. By giving you too much candy, which will ultimately result in diabetes if you give in to peer pressure and partake of hedonistic holiday sugar consumption. So naturally, as a public service (of sorts), RPS must do its part. Thus, I have elected to play three of the scariest games of all time in rapid succession, testing the limits of my psyche and intestinal fortitude for your amusement. What lies ahead? Push on the implausibly creaky door and go below for a video of gaming’s darkest, dankest, murderer-iest basements.

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