Posts Tagged ‘Vigil Games’

Brightsiders: Crytek Hires Displaced Darksiders Devs

By Nathan Grayson on January 29th, 2013.

I've got a job again too, right guys? Right? [sound of crickets, also a crow]

Every dark cloud has a silver lining. It’s a delightfully optimistic statement, though in truth, it’s not always, well, true. (Note: I mean this in the metaphorical sense. I don’t claim to be an expert on clouds’ relative silver content, as I still believe they’re made of cotton candy.) Case in point: at first, it sure seemed like Darksiders dev Vigil Games would be getting some of said rain in its gothic Death mascara while everyone else found new homes in the wake of THQ’s collapse. But now, that dark cloud within a silver-lined dark cloud has found a different silver lining. On the wings of nanosuit-clad angels, Crytek’s descended to save the day. Or, well, most of it, anyway.

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Darksiders II Is Finally Released Everywhere Else

By John Walker on August 21st, 2012.

COLOURSMASH!

Non-Americans, you can finally play Darksiders II. While we’ve no idea why at least the UK release was mysteriously delayed by a full week, other than THQ’s apparent absolute determination to spew money away at every opportunity, it remains a game that’s absolutely worth your pennies. To read my review of it, head yourself over here. Spoiler: I liked it a lot.

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Scythe For Sore Eyes: Vigil Wants To Fix Darksiders’ Port

By Nathan Grayson on August 17th, 2012.

Wait, you're looking for the guy who was supposed to add all the PC graphics options? Yeah, he challenged me to a staring contest the other day. He won, actually. It was pretty incredible. But then I took his soul anyway. Oops!

To hear John tell it, Darksiders II is a wondrous thing – a Frankenstein chimera of other games’ best bits, but infused with its own unique spirit and rippling apocalypse biceps. But, shockingly enough, all is not well in the land of War, Death, Strife, and Fury. The PC port’s been decried as incredibly barebones – with nearly non-existent graphics options, lousy menus, and the occasional irritating glitch composing its emaciated frame. To Vigil’s credit, however, it’s incredibly sorry about Death’s wardrobe malfunction at his big bash, and – at the very, very least – it’s trying to patch up the missing bits.

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Wot I Think: Darksiders II

By John Walker on August 14th, 2012.

This is how the game looks most of the time. Awesome.

The original Darksiders managed to frustrate us. But that was two years ago, and it’s a fresh start. And no suspense here: the sequel is absolutely fantastic. I’ve been playing Darksiders II in every waking hour for days, and can now tell you Wot I Think.

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Seems Nice Enough: Getting To Know Darksiders’ Death

By Nathan Grayson on August 8th, 2012.

No, don't worry, I'm only here for your cat. You're not on the schedule until... oh. Oh my. Haha, kidding. Kidding. I am actually here for you.

Hey everyone, it’s Death! You remember, Death, right? I could’ve sworn you two met at some point. Ah well, he’s really great. Here, here, both of you grab a drink and sit down. Now then, let me tell you about this guy. Oh, sure, he acts like a half-clothed embodiment of humanity’s inevitable end with the physique of a mountain (that has great abs) and a demeanor made of solid ice (that also has great abs), but really, he’s just a big old softy. I mean, he’s hacking through the armies of hell to prove that his poor lug of a brother, War, didn’t kick off the apocalypse. Isn’t that just the nicest thing you’ve ever heard? He has such a way with words, too. Watch as he strings together both horrifyingly vicious combos and sublimely melodious language after the break.

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Death Becomes This Darksiders II Footage

By Jim Rossignol on July 25th, 2012.


Whatever gripes a lowly hack like Jim Rossignol might have thrown at the original Darksiders game, there was no denying that it was spectacular and handsome. That hasn’t changed for the next game, the cleverly titled Darksiders II, which casts its web of hypnotic fantasy violence our way in a two minute slice of (mostly) in-game footage, below. I really do like a) the classically demonic demon, and b) that giant stone bastard at the end. Yeah, that’s the stuff.
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THQ (Sort of) Explains Warhammer 40K MMO Changes

By Nathan Grayson on April 11th, 2012.

This, of course, is the cover of a Warhammer fashion catalog.
THQ’s seen better days. The gaming world has all but left it in a gutter inches away from death’s door, bleeding worrisome amounts of money. Worse still, the struggling publisher took another set of brass knuckles to the teeth in the form of a radical downsizing of its great MMO hope: Dark Millennium Online. The Warhammer-40K-themed behemoth has been stripped of its two-ton subscription-fueled MMO supersuit, leaving its single-player and multi-player bits flapping freely in the air. How, though, does that work? Will I explore a desolate world, spamming an empty trade channel for [friendship] x 1?

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The Grim Speaker: Darksiders 2 Interview

By Adam Smith on March 29th, 2012.

I took to the role of Death with great aplomb when I played Darksiders II recently and later that same day I had the chance to speak with game director Marvin Donald. Although we didn’t question the nature of Death in an existential fashion, we did discuss how he feels about his game being compared to The Legend of Zelda, the stranger worlds through which Death walks, whether this will be a four game series and how much we both like collecting loot.

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Hands On: Darksiders II

By Adam Smith on March 22nd, 2012.

I didn’t play Darksiders until its PC release, which meant I’d already heard a million people compare it to Zelda and God of War. What a pleasant surprise to play the game and find that it had character of its own and kept rewarding me with new toys throughout its substantial and entertainingly silly story. Sitting down to play the sequel I thought it would just be more of the same. Wrong, wrong, wrong.

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Death, Cut Your Fingernails: Darksiders II

By John Walker on January 26th, 2012.

You're bound to hurt someone with those.

I’m so tired this morning that if horseman Death came charged toward me, I’d limply reach out a hand to touch his scythe and embrace the sweet, sweet sleep that awaits. But fortunately he’s fictional, and I’ll wake up soon. He is, however, to feature in Darksiders II, and if you needed more proof than my word, there are screenshots of said game below. They’re new, and they’ve got big, cross monsters in them.

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Death Offers No Peace: Darksiders II

By John Walker on December 12th, 2011.

Darksiders II was also revealed at the ridiculous VGA Spike thing. THQ’s sequel to, well, Darksiders, has been quiet since July, when we took a look at it. But it was waiting for the annual fartfest to reveal itself a new teaser trailer, and indeed its release date. Which will be, oh, “Summer 2012″. Well, it’s better than “TBA”.

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