Posts Tagged ‘Vince-D-Weller’

Age Of Decadence Assassin Quest Footage

By Quintin Smith on January 11th, 2011.

.

Remember Age of Decadence? Fallout-inspired indie RPG set after the fall of the Roman Empire? Kieron did an A-Grade interview with the angry developer, covering the dearth of dialogue-heavy RPGs and whether turn-based combat in RPGs was, in fact, an anachronism? Well, there’s a new gameplay trailer out. Ooh yes, I can already hear you locking and popping with excitement.
Read the rest of this entry »

, , , .

74 Comments »

Unknown Pleasures 2009: Age of Decadence

By Kieron Gillen on January 21st, 2009.

'Hello' 'I am in an RPG' 'Splendid' 'Are you chaotic evil?' 'No' 'That is good'

It’s a name which is already on the lips of many who pine after a classical school of RPGs. But not nearly enough, for our reckoning. The last time we talked to designer Vince D. Weller, he proved himself the indie-RPG equivalent of the early Manic Street Preachers in a I-hate-dumbed-down-RPGs-more-than-Hitler sort of way. Is he similarly angry today? Not really. But he’s still more outspoken than any forty other given developers and takes time to shares his and his team’s vision of what the RPG should be.
Read the rest of this entry »

, , .

99 Comments »

Against RPG Decadence: Vince D. Weller Interview

By Kieron Gillen on February 1st, 2008.

Graphics!

While I’d been following Fallout-but-in-fallout-of-Roman-Empire indie-RPG Age of Decadence’s development at a comfortable distance, its world collided with Rock Paper Shotgun when Walker posted a little combat teaser the team behind this indie-RPG had released. The thread exploded with readers rejecting its turn-based formality, and then there was a counter-reaction to that. It basically turned into a debate about what the RPG should be in the modern age, and so when outspoken Lead Designer Vince D Weller started chatting behind the scenes, we decided an interview may be a worthwhile thing.

The results are a slowburn towards something incendiary. Vince is angry at many things, from the industry to the modern RPG, from the expectations of audiences to… many things. In fact, it’s somewhat appropriate for a man who steadfastedly believes in multiple-possibilities in the role-playing game, that there’s multiple targets for his ire. In fact, there’s a good chance that Vince is angry with you, specifically, but his J’accuse ranges further than that. Fireworks are lit beneath the cut.
Read the rest of this entry »

, , , , .

252 Comments »