Posts Tagged ‘virtual reality’

Fantastic Contraption Coming To The Vive VR Headset

Fantastic Contraption [official site] is returning as a room-scale VR game built for Valve and HTC’s Vive headset. The original game was a 2D browser-based puzzle game about creating a device to carry a ball towards a goal, but creator Colin Northway is now re-building it as a virtual reality experience in which you build similar devices in 3D. There’s a trailer below.

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The Zenimax And Oculus VR Lawsuit Is Moving Ahead

It’s an interesting turn of events in the life of Oculus VR. Earlier this week The New York Times confirmed that the lawsuit accusing Oculus VR of stealing trade secrets and code for the development of the headset would not be thrown out.

So what the heck is going on here, exactly? More after the jump.

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Spector On VR: “If Someone’s Sneaking Up Behind Me With A Baseball Bat, I Want To Know About It”

Mad Donna's gonna git ya

Yeah, I should probably have gone with the “VR is a fad” quote that everyone else is using, because it’s the ooh, contentious bit and it would fit into one line in our headline box, but c’mon, this one’s much more fun. But yes, Warren Spector, he of various Deus Exes and Thiefses, has (unknowingly) sided with John in the great virtual reality opinion wars of 2015. They’re both dangerously wrong of course, but more importantly he’s excited about Cuphead.
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Editorial: Why VR Is Going To Be An Enormous Flop

VR isn’t going to succeed. It doesn’t matter how many companies jump in, how technically competent their VR goggles might be, nor even if they can figure out a way that wearing them doesn’t make your face melt off and slide down your neck – VR gaming will never be more than a niche interest, and a lot of money is about to get wasted.

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Oculus Rift Consumer Model Coming In Early 2016

Paint a fluorescent blue anarchy symbol on the back of your leather jacket, slip on your fingerless studded gloves, stock up on Gamer Grub, and try to figure out how your rad cybermohawk will fit under a headstrap: cybergoggles are coming.

The Oculus Rift virtual reality headset’s consumer model had previously been lined up for 2015, but Oculus VR were always a bit dreamy about that. Now they’ve announced that, for really reals, it’ll arrive in 2016 some time from January to the end of March. The exact price, hardware specifications, and other details you might fancy knowing are still under wraps for now, though.

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Virtual Nose Could Help Battle VR Sickness

Nothing even remotely approaching what this would look like

Virtual noses. That’s what researchers at Purdue University are proposing as a potential solution to that sickness you might experience when playing games on Oculus Rift or similar virtual reality headsets.

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Job Simulator: A Peek At One Of SteamVR’s First Games

Soon to be extinct

“There were once places beyond reach,” explains the chap hired to provide grandiose gravelly vocals on the overblown launch video for Valve’s virtual reality system, Vive.

“Sights unseen,” he adds as some guy dramatically takes an entire cosmic dustcloud to the face. “They called to us and let us hear. A world within ours – wild and without end. Welcome to a new reality.”

That new reality involves a slightly farty-sounding bottle of hot sauce being shaken over a virtual reality steak.

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Car Seat Cyberboogying: A Night At The Roculus

Who is Chris Miller anyway?

What is it about the Oculus Rift that inspires nostalgia for the ’90s? Other than how that’s the last time virtual reality was The Next Big Thing, of course. Earlier today we peeked at Pixel Rift, which larks about in simulated childhood, and now I’m seeing A Night at the Roculus travelling back in time to enjoy one of the era’s most popular pastimes: rocking out in a horseless carriage. (No, it’s inspired by a different Saturday Night Live skit). It’s controlled by moving your head to dance along and score points. And what do points mean? Nostalgic references to ’90s television game shows.

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Sound The Inception Horn For Pixel Rift

RADICAL!

Remember having a Game Boy and trying to play it at every available opportunity? Hiding it under your desk or duvet just to get that extra slice of time with your latest cartridge of dreams? Why, when I was a whippersnapper…

… actually when I was a whippersnapper I did nothing of the sort. The Game Boy belonged to my brother and I was allowed to go on it if I paid him or if I traded him something interesting or valuable*. It seems Ana Ribeiro did not have to contend with that sort of nonsense as her semi-autobiographical game Pixel Rift has her perching a Game Girl across her knee as she plays, trying to conceal it from her teacher.

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Stage Presence: A More Realistic, Virtual Reality Rock Band

The email I received about Stage Presence, an Oculus Rift game where you must keep an angry festival crowd happy with nothing but your microphone, contained a single sentence that convinced me to post it. “I promise not to rename it ‘Bez Simulator 2014′.” Think how fast I’d have posted it if developer Jon Dadley had promised that he would rename it that.

Wonder what it’s like to stand on stage and dodge bottles being thrown at you by a mob? Watch the trailer below.

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Loading Human Reboots To Kickstarter With New Story

Now loading: some damn lowergarments.

Loading Human‘s plot just seemed a bit weird and tacky. It was about digging into the memories of a chap with Alzheimer’s disease–a delicate subject–but had you drag your dead wife’s scantily-clad twitchy ragdoll corpse around at one point. A bit weird and tacky. It wasn’t what caught our Adam’s eye when he slipped on VR goggles and took up a motion controller to play the adventure game either. No, he was far more taken with the wonders of reaching into virtual reality.

So blow that plot! It’s gone now. So long! It’s all change at Loading Human, as it’s now toting a new plot about love and rockets, and has switched from Unity to Unreal Engine 4. And it’s kicked off a crowdfunding campaign to help fund development.

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Virtual Duality: Oculus Declares All Of Zenimax’s Claims False

Batten down the hatches and/or anything else you frequently batten down in times of crisis; we’ve got yet another titanic clash of gaming companies on our hands. Last week Bethesda/id Software parent company Zenimax claimed that virtual reality giant Oculus Rift owes it some sort of licensing deal because of the VR tech and code John Carmack developed while working for both companies. At the time, Oculus issued a curt statement essentially saying it disagreed. Now, however, it’s decided to put together a fighting word sundae of individual claims, with a few fighting words sprinkled on top.

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EVE Valkyrie Goes UE4, Picks Up Battlestar’s Starbuck

I’ve played EVE Valkyrie at so many events that, last time I climbed into its virtual cockpit (GDC), I immediately decided I’d try and break it. Mostly, this entailed me standing up and seeing if my “head” would pass right through the cockpit’s glass, and – much to my surprise and elation – it did. Sadly, I did not immediately die of explosive decompression. Oh well. But I guess what I’m saying is, we really haven’t seen much of this game’s, er, game yet. Just the same tiny war, waged eternally, its cadre of wind-up toy soldiers none-the-wiser. There will be more to it, though. That’s why CCP is bringing on Battlestar Galactica‘s Katee Sackhoff – aka, Starbuck – to voice Valkyrie’s lead pilot in missions. And it’ll all happen in Unreal Engine 4, because the gaming industry has forgotten other engines exist.

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