Posts Tagged ‘virtual reality’

Car Seat Cyberboogying: A Night At The Roculus

Who is Chris Miller anyway?

What is it about the Oculus Rift that inspires nostalgia for the ’90s? Other than how that’s the last time virtual reality was The Next Big Thing, of course. Earlier today we peeked at Pixel Rift, which larks about in simulated childhood, and now I’m seeing A Night at the Roculus travelling back in time to enjoy one of the era’s most popular pastimes: rocking out in a horseless carriage. (No, it’s inspired by a different Saturday Night Live skit). It’s controlled by moving your head to dance along and score points. And what do points mean? Nostalgic references to ’90s television game shows.

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Sound The Inception Horn For Pixel Rift


Remember having a Game Boy and trying to play it at every available opportunity? Hiding it under your desk or duvet just to get that extra slice of time with your latest cartridge of dreams? Why, when I was a whippersnapper…

… actually when I was a whippersnapper I did nothing of the sort. The Game Boy belonged to my brother and I was allowed to go on it if I paid him or if I traded him something interesting or valuable*. It seems Ana Ribeiro did not have to contend with that sort of nonsense as her semi-autobiographical game Pixel Rift has her perching a Game Girl across her knee as she plays, trying to conceal it from her teacher.

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Stage Presence: A More Realistic, Virtual Reality Rock Band

The email I received about Stage Presence, an Oculus Rift game where you must keep an angry festival crowd happy with nothing but your microphone, contained a single sentence that convinced me to post it. “I promise not to rename it ‘Bez Simulator 2014′.” Think how fast I’d have posted it if developer Jon Dadley had promised that he would rename it that.

Wonder what it’s like to stand on stage and dodge bottles being thrown at you by a mob? Watch the trailer below.

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Loading Human Reboots To Kickstarter With New Story

Now loading: some damn lowergarments.

Loading Human‘s plot just seemed a bit weird and tacky. It was about digging into the memories of a chap with Alzheimer’s disease–a delicate subject–but had you drag your dead wife’s scantily-clad twitchy ragdoll corpse around at one point. A bit weird and tacky. It wasn’t what caught our Adam’s eye when he slipped on VR goggles and took up a motion controller to play the adventure game either. No, he was far more taken with the wonders of reaching into virtual reality.

So blow that plot! It’s gone now. So long! It’s all change at Loading Human, as it’s now toting a new plot about love and rockets, and has switched from Unity to Unreal Engine 4. And it’s kicked off a crowdfunding campaign to help fund development.

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Virtual Duality: Oculus Declares All Of Zenimax’s Claims False

Batten down the hatches and/or anything else you frequently batten down in times of crisis; we’ve got yet another titanic clash of gaming companies on our hands. Last week Bethesda/id Software parent company Zenimax claimed that virtual reality giant Oculus Rift owes it some sort of licensing deal because of the VR tech and code John Carmack developed while working for both companies. At the time, Oculus issued a curt statement essentially saying it disagreed. Now, however, it’s decided to put together a fighting word sundae of individual claims, with a few fighting words sprinkled on top.

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EVE Valkyrie Goes UE4, Picks Up Battlestar’s Starbuck

I’ve played EVE Valkyrie at so many events that, last time I climbed into its virtual cockpit (GDC), I immediately decided I’d try and break it. Mostly, this entailed me standing up and seeing if my “head” would pass right through the cockpit’s glass, and – much to my surprise and elation – it did. Sadly, I did not immediately die of explosive decompression. Oh well. But I guess what I’m saying is, we really haven’t seen much of this game’s, er, game yet. Just the same tiny war, waged eternally, its cadre of wind-up toy soldiers none-the-wiser. There will be more to it, though. That’s why CCP is bringing on Battlestar Galactica‘s Katee Sackhoff – aka, Starbuck – to voice Valkyrie’s lead pilot in missions. And it’ll all happen in Unreal Engine 4, because the gaming industry has forgotten other engines exist.

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Deus Next: Technolust Is Cyberpunk VR

“Romeo, Romeo, wherefore art thou, Romeo,” lamented Juliet’s disembodied cyber-spine from her mechanized gelatinous vat while wistfully tearing the arms from a cleaning droid the way one might pick petals from a flower. That is what the name Technolust makes me think of. The game is not at all about that, but it is about as cyberpunk as cyberpunk gets. It’s got monolithic, neon-glistening structures, drone-eclipsed skies, and copious references to the likes of Blade Runner and Neuromancer. The twist? It’s a made-for-VR experience, and it looks mighty attractive despite its somewhat generic leanings.

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Valve’s VR Expert Moves To Oculus, Embraces Facebook

You may or may not be super jazzed about Oculus VR’s decision to sell to Facebook for a monetary total so big it’s nearly fictional, but a number of virtual reality luminaries sure are. Count former Valve VR mastermind Michael Abrash among them, as he’s taken the Facebook deal as a sign that it’s time for him to hang up his crowbar and practice a new kind of science: chief science, at Oculus, of course. But why now of all times – especially when Valve is loved by all many some for its free-thinking, open mentality and Facebook is, well, not? Details below.

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That Was Fast: Use Facebook In VR With Oculus Rift Novelty



Lacking mystical powers of prophecy (try as we might to guess the end of tonight’s Eastenders), we can’t yet see exactly what will be the fallout of Facebook buying Oculus and its Rift virtual reality goggles for $2 billion. However, thanks to GNAH! and Skipping Stones developer KO-OP Mode, we can now experience the majesty and wonder of browsing Facebook in VR. The wags behind have whipped together a vision of the future with Face It: It’s Complicated, letting Facebookers into glimmering cyberspace to look at photos of their friends’ children.

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Interview: Oculus’ Luckey Promises Big Pre-Facebook

Now here’s a weird thing: when the news broke that Facebook had suddenly made Oculus VR’s reality much, much greener, you want to know what I was doing? Transcribing a last-day-of-GDC interview with… Oculus Rift’s resident wonderchild, Palmer Luckey. In retrospect, he almost certainly knew his company would be under Facebook’s globe-spanning blue umbrella come Tuesday, but that obviously never came up. Instead, Luckey spoke enthusiastically about Oculus’ future in gaming, his company’s research into interfaces that can simulate arms and legs in VR, all the while batting away assertions that Sony’s PlayStation VR mega-mask Morpheus is any sort of threat. So here you have it: one of the final Oculus interviews ever pre-Facebook. Let’s see how it all holds up. 

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