Posts Tagged ‘virtual reality’

Valve Not Releasing VR Hardware, Giving Tech To Oculus

By Nathan Grayson on January 17th, 2014.

The Valve news can’t stop, won’t stop, will never stop. Until tomorrow, at which point Steam Dev Days will conclude and Valve will clamber back under its Cone Of General Silence (Except During Very Specific Circumstances). Today, though, we get one last blast of information – namely, that Valve does, in fact, have its own “holodeck“-level virtual reality tech, but it doesn’t plan on releasing it to the public. Instead, the Newellian empire has decided to collaborate with Oculus Rift in order to further its goals for a VR-powered future in which PC is king.

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Steam In Your Eyes: Big Picture Now For VR Headsets

By Graham Smith on January 14th, 2014.

SteamVR will make loading TF2 marginally easier. Yay!

Years of only seeing the “VR” suffix in fiction has made it feel futuristic and unreal, but now it’s popping up everywhere. Valve have just quietly slipped support for virtual reality into Steam, letting you use their Big Picture interface while wearing a headset. It’s called SteamVR of course, and it’s in beta.
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Interface For Your Face: Valve Releasing VR SDK Soon

By Graham Smith on January 9th, 2014.

Put it on your face. Go on.

Curse the BBC! How is a humble commercial games site like Rock, Paper, Shotgun supposed to compete when a publicly-funded socialist behemoth like the British Broadcasting Corporation is getting all the videogame scoops?

Valve’s Brian Coomer has told Auntie that they’re “days away” from releasing a VR SDK. The development kit will launch at Steam Dev Days, which happens in Seattle on the 14th and 15th, and is designed to help game creators make VR headsets like the Oculus Rift compatible with their games.
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So Then, Why Should You Buy A Steam Machine?

By Nathan Grayson on January 9th, 2014.

Yes, that’s right: You. That is who this article is for. Absolutely, positively nobody else. And by that, I of course mean Yousef Johnson, the world’s most average PC gaming enthusiast. He spends much of his leisure time playing on his own custom-built PC, largely by way of Steam. According to Valve, You (and perhaps by extension, also you) are who the initial line of Steam Machines is aimed at. And yet, so far it’s difficult to find many reasons to care. There’s the living room appeal, sure, but what’s to stop You from simply installing SteamOS on his own machine, buying a Steam controller, and doing a bit of quick (not to mention free) legwork? I asked Valve to justify its massive yet arguably over-cautious endeavor both now and in the long run. Here’s how the PC juggernaut replied.

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Seeing Double: Valve Set To Reveal Its Own VR Hardware

By Nathan Grayson on November 20th, 2013.

Hey, did you hear? Valve’s throwing a giant party and YOU AREN’T INVITED. Neither am I, for that matter. Steam Dev Days is a set of developer-only sessions at Valve HQ in Seattle, and I’d love to be a fly on the wall for it except that flies have meaningless, grubby little lives that are typically snuffed out hours after they begin. Also, they’re unable to use virtual reality hardware, which would kind of defeat the purpose of wriggling my putrid little fly body through an open window to begin with. But anyway, Valve plans to show off its own VR hardware prototype during the gathering – an interesting decision given its decision to cast off CastAR and the reality-blurring reign of VR neo-cyber godking 20XX Oculus Rift.

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Oculus Hoping Free Rift Becomes (Non-Virtual) Reality

By Nathan Grayson on July 16th, 2013.

Someday all humans will look like this.

Eventually, virtual reality might actually become even better than plain old, crusty dusty regular reality, but that day is still quite a ways off. Problems range from motion sickness to a jarring inability to put saddles on ant lions and feed them apples while telling them all of our secrets, but mainly there is the issue of money. Reality – minus taxes, living expenses, and everything else you’ll ever work to earn in your entire life – is free. Oculus Rift, meanwhile, will probably run you somewhere in the realm of $300. Actually, you know what? Maybe virtual reality is already better. But even so, the mighty void conjurers at Oculus want to take price tags out of the equation entirely.

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The Awesomeness Of Head-Mounted Displays

By Jim Rossignol on April 5th, 2013.


Stood by the Oculus stand at GDC, I heard someone say “the thing about all this VR stuff is that it hasn’t moved on a great deal from the ’90s.” Can that be true? For a moment I assumed this gentleman in the crowd might know something I didn’t, but it turns out that there’s a good deal that VR and head/body-tracking can do in 2013 that it couldn’t do in the 1990s. For a taste of that, you’ll want to read this and watch the video below, which places the user in a Doom 3 level with a Portal gun, and shows off all manner of body tracking and movement cleverness.

Go look!
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Visions Of The Future: Face-On With Oculus Rift

By Nathan Grayson on August 6th, 2012.

John Carmack is building the future. Well, technically, he’s only helping this time. Along with Palmer Luckey and the other fine folks at Oculus Rift, Carmack’s diving headset-first into the world of virtual reality. Of course, this isn’t the first time gaming’s tried taking Bambi-like first steps onto the Holodeck. But then the Virtual Boy happened, and everyone got really sad. Now, though, Carmack and co are claiming the tech’s reached its threshold for “useful coolness,” and – after a hands/eyes/face-on demo with a duct-tape-and-hot-glue prototype of the Rift – I’m sold. This thing’s the future. Or at least a big part of it, anyway.

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Not Rocket Science: Carmack’s Virtual Reality Helmet

By Jim Rossignol on June 8th, 2012.

Hot hot.
PCG has the news on Carmack’s latest side-project, which is making a VR kit. Carmack showed it off behind closed doors at E3, allowing people to play Doom 3, with full-on surround-o-vision. Carmack says: “This is literally held together with duct tape, but the guts of this is going to be made available as a kit for around $500.” (Update: Apparently this guy is also responsible for a lot of what they’re up to.)

So not a commercial thing, but a do-it-yourself VR system with Carmack’s brain behind the gadgetry. I’m getting one. For research and development purposes, you understand. Anyone else?

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Stupid Mice Get Virtual Reality Game

By Jim Rossignol on October 15th, 2009.


This is an outrage! Mice – who scientists believe don’t care about games at allnow have access to a first-person shooter style virtual reality system. Where is our all-encompassing virtual reality kit? We were promised them back in the Nineties and we’re still having to make do with screens, desks and chairs… and sometimes funny goggles. It’s not good enough. You can check out the blatant favouritism towards mice in the video below.
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