Posts Tagged ‘visual novel’

Lost Love – Analogue: A Hate Story

By Alec Meer on January 16th, 2012.

Yes, it uses a particular style of art.

Around a year after the fascinating, sinister but divisive saga of schooling, sex, duplicity and privacy infringement that was Don’t Take It Personally Babe, It Just Ain’t Your Story, Christine Love is to release a fully-fledged sequel to her breakthrough game Digital: A Love Story. It’s called Analogue: A Hate Story but despite the inverted title aesthetically it has more in common with Don’t Take It Personally. It’s a semi-non-linear visual novel concerning mystery, transhumanism, traditional marriage, loneliness, and cosplay. Both building on and diverging from the Chan-fuelled ideas that informed her earlier work, then, plus, from its description, there’s a vague air of System Shock to it…
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Impressions: Katawa Shoujo

By John Walker on January 10th, 2012.

Ewwwwwwww, gross!

Last year there were a couple of games that brought up the question of what actually counts as a game. One of them shouldn’t have, because it is – Modern Warfare 3 (the nuance of “un-game” is lost on the world, sadly). The other was To The Moon, which occasionally teetered on the edge of that which people were willing to tolerate. The debate is mostly unhelpful – it generally comes down to a person’s expectations of the game, and those not being met. I found MW3 to fall far short of what I would expect of an FPS, and not fill that absence with anything new, meaningful or worthwhile, thus my condemnation. To The Moon replaced a perception of choice with wonderfully vivid narrative, deep characters, and an exploration of subjects poorly explored by any medium, let alone gaming. So where does that leave Katawa Shoujo?

It’s a visual novel, a format with which I’m not overly familiar. But heck, I like a novel, and I like pictures, so let’s see where this takes me. This is not a review, it’s an account of my experience of playing the game/reading the novel.

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My Secret “Magical Diary” Diary

By Richard Cobbett on July 1st, 2011.

Welcome to the write-up, my little buggaboos!
Dear Diary…. wait, is that too formal? Yo, Diary? Wotcha, Mr. D? Never mind. Busy week, this week. I said goodbye to my parents, a demon made me write him a love letter, and I learned how to set people on fire with the power of my mind! Then… then things got weird.

P.S. Donald, if you’re reading this, you now have cooties. And give back my bra.

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The 9-5 Attention Span: Hummingbird Mind

By Kieron Gillen on August 24th, 2010.

The cat sections are basically what I imagine Dexter like. Except Dexter is a little bit thicker. More Ollie, the smarter of Jim's cats.

Joe Martin was playing this short visual novel earlier, so I decided to join him. Hummingbird Mind is a game about working from home and distractions. It leans more surreal than the hard-realism – there’s a distinct lack of quick-one-off-the-wrist breaks – but certainly catches the mood of doing work. Or not doing work, as is more often the case. Play here.

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Brass In Pocket. Alas, No Hand: Brass Restoration

By Kieron Gillen on March 25th, 2009.

Sending mixed messages somewhat.
The all-powerful, all-loving, all-mighty Tigsource pointed this English Translation out, thinking it a good place for someone to try out the whole Visual Novel thing. I agree, if only it’s worth playing one to have a handle on what one actually is. Visual Novels are… well, imagine a choose your own adventure, with not much choosing or adventuring, but piling on some melodrama and gawky-anime-fanboy humour. Or porn, if you’re going to go the Leigh Alexander route. Brass Restoration tells the story of a skilled percusionist who loses his arm, and then pretty much gives up. Presumably, he pulls his ass together, but in the 10 minutes I played, I spent most of my time wishing one of the other characters would inform him THE DRUMMER FROM DEF LEPPARD ONLY HAS ONE ARM and then everyone could go home happy. Anyway, you can get it from here and there’s 10 minutes of footage beneath the cut.
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