Posts Tagged ‘Vlambeer’

Cheaty Tennis For More Than Two: Tennnes

By Alice O'Connor on October 22nd, 2014.

The extra N is for all the times you'll cry 'Nnnoooo!'

A very cool and exciting thing happened in indie games in 2011. Unfortunately for most, it was largely confined to far-away events, people’s friend’s houses, pubs, bars, and other dark rooms. Oh, but what wonderful games the local multiplayer minimalist sports game craze brought! Hokra, Tennnes, and others inspired by these that I saw in aforementioned dark rooms, demoed on laptops and shown in videos on phones, and whose names I’ve forgotten. Some are finally coming to light.

Minimalist arcade tennis Tennnes launched for the hoi polloi yesterday, with a pricing model as quirky as its fondness for N. It costs $20 (£12.50), but you’re allowed to give it to yer pals for free.

Read the rest of this entry »

, , .

16 Comments »

Wot I Think: Luftrausers

By Alec Meer on March 18th, 2014.

Is it a bird? No. Is it a plane? No, not really. Is it a sort of pogoing, semi-submersible death machine? Yeah, pretty much. It’s also the new game from Vlambeer, and it’s out today. Here’s what I made of it.
Read the rest of this entry »

, , , .

18 Comments »

Vlambeer’s Luftrausers Finally (Crash) Landing In March

By Nathan Grayson on March 4th, 2014.

THOOM is the noise that gun would make. I just know it is.

In case you weren’t aware, Vlambeer makes games. Other developers make games, but they don’t make games. This is an important distinction, because it involves letters being slanted and slanted letters are sacred. For real, though, the two-headed fire bear of a developer churns out chunkily satisfying experiences at an almost alarming rate, so it’s kind of surprising that arcade-y airplaner Luftrausers isn’t already dive-bombing our machines. The bigger, better, even more a-rauser-ing edition was announced nearly two years ago, for goodness’ sake. That’s, like, three or three-and-a-half years in Vlambeer time (see: Nuclear Throne, Ridiculous Fishing, multiple free games, etc)! But now, finally, mercifully, Luftrausers is on the horizon.

Read the rest of this entry »

, .

17 Comments »

Ninja Edit: Vlambeer Clone Tycoon

By Adam Smith on November 25th, 2013.

Vlambeer’s Ridiculous Fishing has been a deserved success but while its precursor Radical Fishing was still in development, a game called Ninja Fishing appeared on the Appstore, which cloned Vlambeer’s structure, replacing fish-blasting with Fruit Ninja’s slicing. To commemorate that moment and (presumably) to coincide with the Android release of Ridiculous, Rik Nieuwdorp and Martijn Frazer have created Vlambeer Clone Tycoon, a browser game about monitoring gaming websites to look for new ideas to copy and sell.

Read the rest of this entry »

, , , , .

20 Comments »

I Wrote Some Beat Poetry About Nuclear Throne…

By Alec Meer on November 21st, 2013.

Stay awhile and listen

…because I was struggling to find a way to discuss a game that’s so, uh… Well, perhaps you see my problem.

I’ve also included a video of myself experiencing a particularly pathetic death. Perhaps it’s a clue that you shouldn’t take any of this seriously.
Read the rest of this entry »

, , .

10 Comments »

Interview: Jan Willem Nijman On Nuclear Throne’s “Feel”

By Graham Smith on October 21st, 2013.

The character design is lovely.

Nuclear Throne is an “action roguelike-like”: a top-down shooter with permadeath, set in a post-apocalyptic wasteland and starring a cast of mutants who need to hoover up radiation to gain in power. It’s fast, frantic, and made by Vlambeer, the two-man indie development studio behind similarly compulsive shooters Super Crate Box and LUFTRAUSER.

Nuclear Throne (formerly Wasteland Kings) is currently available in Steam Early Access, and like those other games, it already feels great. “Feel” is a poisonous word in games criticism though, and I was unsatisfied with the normal language used to describe games like this: “meaty”, “weighty” and “crunchy” only gets us so far.

I wrote to Vlambeer game designer Jan Willem Nijman about how you make pixels bullets feel powerful, and about finding a better language to talk about videogames. He was gracious enough to do the hard work of explaining why Nuclear Throne feels great for me.
Read the rest of this entry »

, , , , , .

28 Comments »

Vlambeer’s Nuclear Throne Sits Atop Steam Early Access

By Nathan Grayson on October 11th, 2013.

Staring... eyes? Are those eyes? Some days, man. It's like you think you know this job, and then WHAM, curve ball. I don't even know who I am anymore.

Vlambeer’s latest game, Nuclear Throne (aka, the artist formerly known as Wasteland Kings), is quite the thing. I know, for I have played it with mine own two hands, 227 eyelashes, and eight hearts. It’s a crunchy fusion of hard-hitting arcade sensibilities from games like Super Crate Box and roguelike-like elements from, well, pretty much every indie game that gets announced these days. Also Rogue. Basically, think Binding of Isaac but with ten times the mobility and impact, and you’ll be onto something. Nuclear Throne is also onto something – namely, Steam Early Access. Well, on it, anyway. I guess the “to” isn’t really necessary here. Whatever. I’m a linguistic rebel maverick with nothing to lose. I defy you to go below for details. I DEFY YOU.

Read the rest of this entry »

, , .

21 Comments »

A Wizardry Did It: Deathfire – Ruins Of Nethermore

By Adam Smith on October 7th, 2013.

It’s hard to believe that there hasn’t already been a game called Deathfire. In fact, it’s downright unacceptable. I’ve played enough games to know that death and fire are the key ingredients in 90% of interactive entertainment so the lack of an actual Deathfire game strongly suggests that we have endured decades of false advertising. At least Gunman Chronicles was honest. As for Deathfire, I can’t show you a video of a zombie flame or a lich in a furnace because the game is too early in development for fancy trailers. Instead, there are screenshots and very fine they are too. Following in the tile-encompassing footsteps of Legend of Grimrock, Deathfire is first-person role-playing so old-fashioned that it reeks of beeswax and boot polish.

Read the rest of this entry »

, , , .

48 Comments »

Wasteland Kings Is Now Nuclear Throne

By Jim Rossignol on September 30th, 2013.


Vlambeer have announced that splendid-looking shooter Wasteland Kings is being renamed Nuclear Throne. It seems that this move is in no small part down to concerns expressed by inXile over possible confusion over the contemporaneous development of Wasteland 2. They explain that “It’s a bit of an haphazard announcement, with Justin Chan’s beautiful artwork above still not being finished, without us having a new logo and before we’ve been able to properly change the name on all the platforms officially, but we thought that if we’re doing open development we might just as well be open about it.”

You can watch the Eurogamer Expo Wasteland Kings presentation, in which the name change is mentioned, below.
Read the rest of this entry »

, , , , .

12 Comments »

Free As In Vlambeer

By Craig Pearson on September 2nd, 2013.


Not even being the world’s unluckiest game developers can stop the rampaging juggernaut that is Vlambeer. Today is the developer’s third birthday, and because it looked like they’d never make it this far, they’re in the mood to celebrate. Over on their blog, they’re giving away two free games. The previously only partly released Gun Godz is now available for everyone, and the prototype that’s forming the basis for their upcoming Wasteland Kings is free for all as well. Luftrausers was there, but the keys have already been nabbed. You should’ve been quicker.
Read the rest of this entry »

, , .

12 Comments »

Wasteland Kings: The Anti-Binding Of Isaac

By Nathan Grayson on August 20th, 2013.

Vlambeer is making yet another videogame like it’s their job or something. They have probably lost their minds, but we may as well reap the rewards. Originally a quick and dirty Mojam prototype dystopia-‘em-up, Wasteland Kings is now evolving into a full-on action-roguelike (or “roguelike-like,” as designer JW Nijman describes it) with heaps of characters, procedurally generated locations, and of course, guns. In practice, that means you run from area to area, dodging and blasting circles around enemies in a desperate bid for survival. All the while, you mutate new, largely randomized powers and pick up better, stranger weapons. Sounds a bit like fellow action-roguelike The Binding of Isaac, doesn’t it? And while the inspiration is certainly there, Nijman insists that Wasteland Kings is millions of cracking, sun-parched miles away from a carbon copy. 

Read the rest of this entry »

, , , .

19 Comments »

Wasteland Kings Is Vlambeer’s All-Star Roguelike

By Nathan Grayson on August 19th, 2013.

That is one cool, collected green mutant platypus quill monster

VLAMBEER NEVER STOPS. I know. They told me so. Seriously though, Luftrausers isn’t even off the launchpad yet, and the Super Crate Box developer is already making admirable progress on a very impressive-looking action-roguelike called Wasteland Kings. I actually had the chance to play it and discuss its various ins-and-outs with Vlambeer recently, so expect impressions very soon. But until then, know this: it’s a rapid-fire, deliciously crunchy randomized romp starring a cavalcade of characters from Vlambeer’s past. And the craziest part? The arcade action maestros are going to stream a very large portion of its development – with you playing along at home via Steam Early Access.

Read the rest of this entry »

, , , .

24 Comments »

The Story Of The World’s Unluckiest Game Developers

By Nathan Grayson on July 26th, 2013.

Ever had one of those days where it feels like the whole world’s out to get you? Like you just can’t win? Like you are a magnet whose polarity is perfectly calibrated to attract gigantic, writhing jerkswarms who will stop at nothing to steal everything you love? Congratulations: you might be Super Crate Box and LUFTRAUSERS (among many, many other things) developer Vlambeer. Between countless clones and a recent theft of what basically amounted to their entire company during E3, the two-man team has been plagued by a string of bad luck so crushing that you’d think it was a giant joke.

So Rami Ismail and JW Nijman laugh at it. They laugh and count their blessings.

Read the rest of this entry »

, , , , , .

35 Comments »