Posts Tagged ‘Vlambeer’

Avellone, Vlambeer, Introversion On Kickstarter, Greenlight

By Nathan Grayson on July 9th, 2013.

The megachat continues! At the behest of many, I’m carving it into the Internet’s unforgetting crystalline walls – one hefty chunk at a time – because mere ears could not withstand its relentless auditory onslaught. Last time, I gathered Obsidian’s Chris Avellone, Dreamfall’s Ragnar Tornquist, Vlambeer’s Rami Ismail, Introversion’s Chris Delay, and Redshirt’s Mitu Khandaker to discuss what exactly makes each of them “indie” despite their exceedingly different backgrounds, so you should probably read that and stuff. Done? Then you may now proceed onward to a spirited debate about the increasing uselessness of the term “indie,” Steam Greenlight’s many shortcomings, and the role of Kickstarter for smaller devs vs juggernauts like Obsidian. It’s all after the break.

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Avellone, Vlambeer, Introversion Talk Meaning Of ‘Indie’

By Nathan Grayson on July 8th, 2013.

Let’s try this again. Earlier this week, I posted the audio from a spur-the-moment indie megachat I put together during Rezzed, but its audio quality ended up a casualty of the fact that everyone at Rezzed never stops screaming. Never. The agony of existence. It is terrifying.

So as a (probably much better) alternative, I’ll be posting a transcription over the next few days. If I did it all in one go, the page would strike the bottom of the Internet and rupture its core (and, you know, take a billion years to read), so here’s part one. In it, Obsidian‘s Chris Avellone, Dreamfall‘s Ragnar Tornquist, Introversion‘s Chris Delay, Vlambeer‘s Rami Ismail, and Redshirt‘s Mitu Khandaker discuss the evolution of the “indie” scene in the gaming industry, the gulf between triple-A and smaller-scale development, and the way Kickstarter-empowered no-longer-triple-A developers like Obsidian and Red Thread are starting to bridge it.

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Avellone, Vlambeer, Tornquist, More In INDIE MEGACHAT

By Nathan Grayson on July 3rd, 2013.

Update: embedding fixed, and download links provided!

Rezzed was a time of magic and wonder. Indie developers of all shapes and sizes mingled with fans and each other alike, and it was nearly enough to make us all forget that we were trapped in Birmingham. Honestly though, it was a pretty strange scene. I mean, on one hand, there were devs like Vlambeer and Introversion – outfits who’ve been relatively small since day one – but on the other, folks like Obsidian‘s Chris Avellone and Dreamfall/Secret World creator Ragnar Tornquist roamed the halls. And yet, all of them could technically be considered “indie” nowadays. So I decided to gather a formidable panel of developers for an impromptu discussion about what exactly “indie” means, indie as a reaction to triple-A, the difference between bigger “born-again” indies like Obsidian and tiny outfits like Vlambeer, publishers, creative constraints, the film industry’s approach to similar issues, diversity, and heaps more.

Head past the break to hear Chris Avellone, Ragnar Tornquist, Introversion‘s Chris Delay, Vlambeer‘s Rami Ismail, and Redshirt‘s Mitu Khandaker chat about all of the things. All of the things.

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Vlambeer Tease With Space Murder Prototype

By Jim Rossignol on April 25th, 2012.


Vlambeer’s trailer for Space Murder (below) suggests that the name is “still temp title” and I hope that’s not true, because the world needs a game called Space Murder. For now, at least, it has one, with Vlambeer releasing a flash prototype of their (previously abandoned) lo-fi space exploration game just here. Nothing all that special – a mixture of space exploration strategies and arena shooting – but it’s vaguely awesome to see the Super Crate Box team taking on the space game genre. I hope they choose to take it further. Go take a look. Some more info here.

Vlambeer’s next proper release for PC will be Luftrausers.
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Vlambeer’s Luftrausers Locks On To PC

By Nathan Grayson on April 24th, 2012.

DELICIOUS. I LOVE VOWELS.

Uh-huh. Yep. Right, yeah. That. OK, OK, I’ll get to it in a second. Five more minutes, alright? Oh, sorry! I’m just practicing ignoring friends and loved ones, you see, because Vlambeer – they of everything from masterfully addictive Super Crate Box to spookily minimalist Yeti Hunter - have announced that they’re dusting off flash project Luftrauser for a full, completely pluralized release in the form of Luftrausers. Go ahead, try the browser-based bite of dogfighting bliss. I’ll wait. OK, now imagine that with full plane customization including “futuristic lasers” and… yep, you’re already ignoring me. Seems about right.

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Razors In The Snow: Yeti Hunter

By Adam Smith on March 19th, 2012.

Yeti postbox-painter

Not content to announce a game at GDC, Super Crate Box creators Vlambeer decided to release one during the show. Yeti Hunter is the second most unnerving game I’ve played today. Hopefully I’ll have written lots about the most unnerving tomorrow but for now, if you feel you have too many nerves, you’ll have to make do with this tiny slice of freeware horror. There are yeti, see, but due to spelling quandaries I’m not sure if that’s singular or plural. There could be loads of them. And there’s blood in the snow. Whose is it? Am I a Yeti Hunter or is there a yeti wot likes to hunt stalking me? It’s a game of grammatical confusion and trouser-fouling.

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WIT: Serious Sam – The Random Encounter

By John Walker on October 25th, 2011.

It may not look like much, because it isn't that much.

I wonder if many other publishers will follow in Devolver Digital’s path of hiring a bunch of indie developers to create a smattering of tie-in games. I know there’s the requisite Facebook/iOS game, but none has gone as far as those offering us Serious Sam 3: BFE next month (if they can stop delaying it). We’ve had Double D, and Kamikaze Attack. And now comes Serious Sam: The Random Encounter. And wouldn’t you know it, it’s fun. Here’s Wot I Think.

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Boom: Serious Sam: The Random Encounter

By Jim Rossignol on October 7th, 2011.

Watch the video.
Vlambeer’s Serious Sam spin-off/remake/demake/upmake/downmake/JRPGmake Serious Sam: The Random Encounter was always a bit of a bonkers proposition. The gameplay trailer (below) hasn’t really done much to change that perception. It is quite random.

And it looks totally awesome. Vlambeer say: “The game’ll launch on Steam & some other digital distribution platforms October 24th for $4.99. We’re pretty damned excited, that’s our first commercial release, I think.” They’re right.
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Cold Soarage: Luftrauser

By Quintin Smith on June 30th, 2011.

It's plane to see.

Which browser game should you be playing right now?! Why, it’s very rude of you to jump me with a question like that, but I do happen to know the answer. It’s arcade shooter Luftrauser by Vlambeer, a flawless little bit of work that Vlambeer released “with massive losses… and at a high personal emotional cost”, which was nice of them.

Seriously though, play this one. Incredible music, plus it’s rare for controls to feel quite this good within seconds of the game starting. Footage after the jump.
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Jurassic Farce: Dinosaur Zookeeper

By Quintin Smith on June 17th, 2011.

Precisely the kind of cage fighting RPS can get behind

Every time I visit the IndieGames blog I am rewarded. Just look at this- Dinosaur Zookeeper, which I’ve just spent the last twenty minutes playing and/or laughing in horror at, is a game from (I gather) the developers of Super Crate Box that tasks you with running a dinosaur wildlife park. Remember everything that went wrong in Jurassic Park? OK, it’s your job to make sure none of that happens. And you will fail.

Here are some tips: (1) Don’t panic, your dinosaurs will do that for you, (2) The Triceratops is a bastard, and (3) It’s literally not the end of the day if you lose a dinosaur or a visitor. Is that not the finest tips list for any game ever made? Now go play.

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Vlambeer Master Karate In Two Hours

By Alec Meer on April 12th, 2011.

punch punch punch punch punch punch punch punch

Any day with a new game from Super Crate Box weirdo-heads Vlambeer is a good day. This time, they’ve made one about being a martial arts superhero – in just two hours. Kicksplode!
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For Serious: The Serious Sam Indie Series

By Quintin Smith on March 9th, 2011.

Item, Use Bubblegum, 'You are all out of Bubblegum'

Some congratulations are in order! Indie developer Croteam’s Serious Sam series is, in a strictly metaphorical sense, pregnant, and about to give birth to three independently developed spin-off games. Croteam and Serious Sam publisher Devolver Digital today announced that they’ve given several smaller indie devs (including phenomenal Dutch pairing Vlambeer of Super Crate Box fame) the opportunity to make a game based on Serious Sam, and they’ll be released in the run up to Serious Sam 3: BFE. What have you got in store? WELL! Come take a look.
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It’s A Reel Good Time: Radical Fishing

By Quintin Smith on November 24th, 2010.

I went fly-fishing once and hauled in a trout with its eyes missing. True story.

You all downloaded and played Super Crate Box, right? Back when that came out I pored over Dutch developer Vlambeer‘s site to see if they had any other projects. They had better than “another project”. They had a game called Radical Fishing, which as of today has been released in browser-game format. I think I’ll just let this game speak for itself. You can play it here, and watch trailers for both it and Vlambeer’s next mini-project (entitled SPACE MURDER) below. Man, we have so many indie teams doing wonderful, wonderful work these days.
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