Posts Tagged ‘volition’
Woolly
By John Walker on January 23rd, 2012.

A mistake Saints Row: The Third didn’t make, but always seemed horribly likely to, was promise more than it could deliver. Those trailers, those terrifying spoof gameshows, the hype of such a scale of silliness and violence, was all delivered. Which is one of the many reasons why it was one of 2011′s best games. But how do you follow it up? With a weird cat-thing and his twisted competitive event, Genkibowl VII.
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dlc, feature, Genki Bowl VII, review, Saints Row: The Third, THQ, volition, wot i think.
By Adam Smith on December 1st, 2011.

Despite its grotesquely high bodycount and the horrible and humiliating ways in which it rises, the utter absurdity of Saints Row: The Third makes it one of the silliest games of this or any other year. In celebration of the ludicrous actions that the inhabitants of Steelport are performing, Volition have added a map with a live feed of actions across the city to the game’s website. Unfortunately, because so many people are playing, it’s mostly updating with run of the mill vehicular manslaughter and lethal blows to the balls. But the far more entertaining stat tracker has captured some frankly alarming information about what’s happened since launch.
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Saints Row: The Third, THQ, volition.
Murder Time Fun Time!
By John Walker on November 14th, 2011.

Having completed Saints Row: The Third, I’m the Earth’s most qualified person to tell you all about it. Having already detailed a great many elements of the game in two recent previews, below I take on the task of explaining why such an excessively immature game is in fact quite so very mature. The game is out tomorrow in the Americas, before a team of dedicated THQ staff begin frantically rowing across the vast ocean of the internet to release it in the UK on Friday. Read on to see Wot I think.
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feature, review, Saints Row: The Third, THQ, volition, wot i think.
So wrong it's still wrong, which is right
By John Walker on November 10th, 2011.

Following on from my more general preview of Saints Row: The Third, this time I want to tell you about a few specifics. Some of the game’s more “esoteric” early moments. (And there are so very many more later on, that it would be a crime to reveal.) Here’s some more of what you can expect when the game comes out next week. This is where it gets weird.
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feature, hands on, hosr3, preview, Saints Row: The Third, THQ, volition.
There's more to life than dildos
By John Walker on November 3rd, 2011.

What are you expecting from Saints Row: The Third? From the promotional material so far, it’s probably an awful lot. They’re promising the moon. I’ve had a good long play of the early stages of what’s obviously a huge game, so I’m beginning to get an idea of quite how it’s balancing it all.
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feature, hands on, hosr3, preview, Saints Row: The Third, THQ, volition.
By John Walker on November 3rd, 2011.

The latest trailer for Saints Row: The Third once again impresses upon us quite how outlandish the game is aiming to be. A game I’ve been playing all this week, and will bring you some thoughts on in an hour. But in the meantime, take a look at the barrage of nonsense that’s being crammed in there. Including, oddly, one scene that breaks the rules for what Volition don’t want revealed about the game ahead of launch. Go figure.
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Saints Row: The Third, THQ, trailer, volition.
By Jim Rossignol on October 18th, 2011.

Saints Row The Third – a game that has been distilled from the boiled nightmares of Daily Mail readers – fears nothing in its ambition to mock and satirise the whole of existence. The massive moving targets of the monolithic military shooters that are currently trundling toward us on the hype-train are easy pickings for the Volition crew, as you can see below. Saints Row’s Shock And Awesome trailer is just another reason why this might be worth getting. (Calling in air-strikes while wearing a top hat made it for me.) Stupid. Clever stupid.
When? November 15th for North America, November 18th for the Europe.
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Saints Row: The Third, THQ, volition.
By Adam Smith on October 3rd, 2011.

Saints Row: The Third seems a bit more mad every time I see it and the latest announcement concerning its release is one of the maddest things of all. Showing a keen satirical sensibility, this declaration has emerged from the neon-lit, glitterball-strewn funhouse that is Saints Row HQ:
THQ and Volition announced that the PC version of Saints Row: The Third is scheduled to release exactly when they said it would. Developed in-house at Volition in Champaign, IL and powered by Steam, Saints Row: The Third on PC is not scheduled to be delayed by any unforeseen development problems, shipping issues, inclement weather, or zombie apocalypse. As such, it remains on track for a November 15 release, exactly when we said it would.
In a perfect world, this would not be necessary or amusing, but we live in an imperfect world and those few words sadly show that Volition are paying more attention to their PC audience than some companies seem to do throughout an entire development cycle.
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Saints Row: The Third, THQ, trailer, volition.
By Lewie Procter on September 12th, 2011.

It looks like Volition are not yet finished with their campaign to subvert everyone’s expectations regarding Saints Row: The Third. I thought the craziest it could get is maybe a bigger poo truck than in the second game, but here we see an entire digital world squeezed inside the digital world of Steelport. As Saints Row: The Third’s urban warfare spills over onto the digital cyber-world, it seems like it’s going to take more than just guns, cars and explosives to put the Saints back on top. Read the rest of this entry »
Saints Row: The Third, THQ, volition.
By Jim Rossignol on September 9th, 2011.

A brief “vehicles” trailer for Saints Row: The Third has turned up. It shows off the game’s street-cleaning machine, so that’s good, but it also shows off a hoverbike and what appears to be a rocket-boosted sportscar. It neglects, however, to demo the VTOL jet or the the terrifying pedestrian-launcher thing. I’ve posted the previously revealed (and extensively bananas) game footage which includes those things for good measure.
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Saints Row: The Third, THQ, volition.
What the heck do you call an act like that?
By Alec Meer on August 25th, 2011.

It’s hard to separate the reality of playing Saints Row: The Third from what I imagined playing Saints Row: The Third would be like. Because it’s pretty much exactly the same. That is to say, it’s what I remember playing Saints Row 2 was like – time, tall tales and fondness has seen me forget the busywork of the game and recall only the absurdities, the insanity, the just-because rampaging. Saints Row: The Third is all those absurdities pushed to the very front of the game, rather than hung around its sides: thus, it’s the actualisation of what we think Saints Row games are rather than what they have been to date.
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feature, Saints Row: The Third, THQ, volition.