If a trailer starts off with a West Wing inspired walk and talk, and ends with the American President telekinetically throwing a cosplayer through a neon sign, then by any standards it is a good trailer. This ten minute look at Saint’s Row IV has that going for it, though there’s a chunk of it set during an alien invasion at the White House that could probably have been cut. I know, it sets the scene of the giant alien lizard things arrival on Earth, but who cares about story and setting in an open-world game of presidential punk pummeling? I came for the superpowers.
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Posts Tagged ‘volition’
By Craig Pearson on June 29th, 2013.
By Jim Rossignol on June 17th, 2013.
News out of IdolNinja suggests that Volition are gearing up to support modding on Saints Row The Third, with potential support for mods on the fourth game. They explain: “Jeff Thompson, the Studio Director of Programming at Volition, is putting together a package for us containing documentation, file formats, tools, and more on the Saints Row: The Third engine. Myself, Minimaul, and gibbed will be working closely with Jeff over the coming months to use this information to create a robust set of modding tools to supplement our existing ones and creating what is essentially a full sdk for the game! But, that’s not all! Saints Row: The Third is only the beginning!” I can only imagine how awesome this could end up being, especially if it really is a test bed for modding support on the fourth game.
Let’s have a look at that Saints Row IV trailer again…
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By Nathan Grayson on June 7th, 2013.
Remember the days before Volition exclusively made (admittedly marvelous) games about superpowered crimelords/US Presidents dubstep gunning virtual reality aliens? Those were very different times. For one, we didn’t have smartphones or Facebook or music players we have to actively worry about ingesting or anything like that, but mainly that era saw the Saints Row’s developer craft some of the finest space combat sims in all the ‘verse. Unfortunately, Freespace and Freespace 2 couldn’t out-dogfight the then-mighty retail mothership, and the Interplay-published series crashed and burned. But here’s the fun part: Via Volition, Freespace ended up at THQ, who’s now sold it back to… Interplay.
By John Walker on June 6th, 2013.
Continuing the legacy of all trailers being called stupid things, here’s Saint’s Row IV’s E3 trailer. E3 is next week. The trailer, meanwhile, is absolutely brills.
By Nathan Grayson on May 10th, 2013.
The countless hours of discerning thought put into all those dumb, mindless “top 10 videogame gun” lists have just been rendered pointless. Wanna know why? Because DUBSTEP GUN. It is the most sublimely ridiculous thing I’ve seen in ages – pretty much since, er, the entirety of Saints Row: The Third. People struck by its sledgehammer-like beats fall into a state of physics-defying slow-mo undulation, equal parts stylishly modern and grotesquely unnatural. It is, in other words, a thing of the purest beauty. Oh, and it’s just the focus of this Saints Row IV video’s first couple minutes. A preview of the remaining five: “We decided that Saints Row needs a mech.”
By Alec Meer on March 15th, 2013.
This kinda seems to be happening a bit too soon – don’t open world games take years and years and years to make? – but I suppose Volition wouldn’t want to sit on their hands after their recent dice with death. And heck, this is probably Saints Row: The Third with bits on (EDIT – oh, yeah, I forgot, it is one-time SR3 DLC expanded into a full game. That makes sense), but when those bits include making the player a superhero I’m not complaining. Offering godlike, reality-bending powers is an entirely logical outcome for a series which started life snipping at GTA’s unconcerned heels then increasingly (d)evolved into out and out AAAARGH WOOOO YEAH WHATEVS ANYTHING EVERYTHING LOOK AT MEEEE POO BUM WILLY HAHAHAHAAHHA happy-madness.
Part IV goes further still, and is somehow out in August. Take a look below.
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By John Walker on June 20th, 2012.
Times are hard at THQ, despite their releasing a ton of good games of late. The publisher is strapped for cash, and it just keeps getting worse, most recently its shareholders launching a class action suit over the disaster of their U-Draw flop. Whether that’s a factor in today’s announcement, that Saints Row: The Third stand alone expansion ‘Enter The Dominatrix’ is now to be integrated into the fourth game, we’ve no idea. But that’s what’s happening, according to THQ boss, Jason Rubin.
By Jim Rossignol on May 4th, 2012.
Open world comedy violence ‘em up, Saints Row The Third, is going to get a standalone expansion. A standalone expansion! Just like the old days. The expansion is called Enter The Dominatrix, and will apparently contain “freaking super powers”. It will tell the poignant story of an alien invasion of Earth. Only the Saints – now a global mega-corporation/slapstick paramilitary – stand between some weird alien dude, Zinyak, and conquest of the world. No other details at the moment, but all will apparently be revealed in the summer.
By John Walker on January 23rd, 2012.
A mistake Saints Row: The Third didn’t make, but always seemed horribly likely to, was promise more than it could deliver. Those trailers, those terrifying spoof gameshows, the hype of such a scale of silliness and violence, was all delivered. Which is one of the many reasons why it was one of 2011′s best games. But how do you follow it up? With a weird cat-thing and his twisted competitive event, Genkibowl VII.
By Adam Smith on December 1st, 2011.
Despite its grotesquely high bodycount and the horrible and humiliating ways in which it rises, the utter absurdity of Saints Row: The Third makes it one of the silliest games of this or any other year. In celebration of the ludicrous actions that the inhabitants of Steelport are performing, Volition have added a map with a live feed of actions across the city to the game’s website. Unfortunately, because so many people are playing, it’s mostly updating with run of the mill vehicular manslaughter and lethal blows to the balls. But the far more entertaining stat tracker has captured some frankly alarming information about what’s happened since launch.
By John Walker on November 14th, 2011.
Having completed Saints Row: The Third, I’m the Earth’s most qualified person to tell you all about it. Having already detailed a great many elements of the game in two recent previews, below I take on the task of explaining why such an excessively immature game is in fact quite so very mature. The game is out tomorrow in the Americas, before a team of dedicated THQ staff begin frantically rowing across the vast ocean of the internet to release it in the UK on Friday. Read on to see Wot I think.
By John Walker on November 10th, 2011.
Following on from my more general preview of Saints Row: The Third, this time I want to tell you about a few specifics. Some of the game’s more “esoteric” early moments. (And there are so very many more later on, that it would be a crime to reveal.) Here’s some more of what you can expect when the game comes out next week. This is where it gets weird.
By John Walker on November 3rd, 2011.
What are you expecting from Saints Row: The Third? From the promotional material so far, it’s probably an awful lot. They’re promising the moon. I’ve had a good long play of the early stages of what’s obviously a huge game, so I’m beginning to get an idea of quite how it’s balancing it all.