Posts Tagged ‘Volume’

First Look: Volume

By John Walker on March 26th, 2014.

Mike Bithell, creator of Thomas Was Alone, knows a lot about Robin Hood. As we sit in a Starbucks five thousand miles from either of our homes, his tank-like laptop greedily drinking electricity from the coffee store’s wall, I find myself scribbling notes not about his upcoming stealth puzzler Volume, but about how it wasn’t until King Henry VIII took a shine to the story that the behooded thiefster became a noble character. In fact, the whole myth was an excuse to see a few fights during the May Games festivities. He didn’t even give to the poor until the 17th century! “So when are you making a Robin Hood game?” I ask him. “This is it,” says Bithell, waving at the screen.

Read the rest of this entry »

, , , , .

12 Comments »

Of Stealth And Merry Men: Volume Interview

By Adam Smith on December 6th, 2013.

Mike Bithell’s stealth game, Volume, looks like a very different prospect to Thomas Was Alone, even if there might be some similarities in the audio department. A retelling of the Robin Hood story, Volume takes place in a Britain laced with political dissent, rebellion and fancy volumetric display devices. Upon discovering such a device, Robert Locksley sets out to livestream heists and infiltrations, teaching the poor to steal from the rich rather than doing the job himself. I sat down with Mr Bithell at the Bradford Animation Festival to talk about the game, politics, ethics, Mini Coopers and Russell Brand.

Read the rest of this entry »

, , , , .

11 Comments »

Stealth Tactical Heisting: Mike Bithell’s Volume

By Cara Ellison on August 13th, 2013.


The maker of successful geometrical emotions simulator Thomas Was Alone, Mike Bithell, has revealed today that his next game will be Volume, a Metal Gear Solid-style stealth tactics game. The game is designed, coded and written by Mike and scored by David Housden. Based on burgling futuristic trinkets from behind the backs of tall intimidating AI types, the unnamed hero of Volume wants to steal to be heard. I spoke to Mike, a man seldom unheard, to try and prise the secrets of the game from him. Or, as I like to call it, an occlusion interview. Read the rest of this entry »

, , .

14 Comments »