Posts Tagged ‘voxels’

Chip Off The Old Blocks: Voxel Quest

By Adam Smith on March 31st, 2014.

I’ve spent half an hour of my afternoon watching the Voxel Quest March update. It’s only fifteen minutes long but I went back in for a second viewing as soon as it finished because I realised I must have nodded off during the most important bit. The video shows a delicious voxel engine, capable of showing fantastically splishy-splashy water as well as lovely, warm cottages and trees which display their age rings when they’re bisected. It’s extraordinary to look at and developer Gavan Woolery talks about Dwarf Fortress, roguelikes and narrative elements in a soothing, world-weary tone. But when I got to the end, I didn’t know who I would be in the game or what I would be doing. I felt like I’d been on quick tour around a world that I might have no place in.

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A Yearly Peek At A New Zero

By Craig Pearson on March 28th, 2012.

It's a 30th of a Peggle in size
Every year around this time Google calendar reminds me that A New Zero, Cryptic Sea’s abstract, multiplayer military vehicle sim, exists. It’s so lo-fi that I keep forgetting it’s still in development, and expanding at a very slow but steady rate: I tend to forget games that are under a Peggle in size, even if they’re capable of procedurally generating massive landscapes and battles. My yearly check-in has dug up a few new videos, showing off the work-in-progress infantry additions that will end up powering Hidden & Dangerous style missions co-op missions. Cor.
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Outcast (Reprise)

By Jim Rossignol on August 21st, 2007.


Originally written for the UK’s resplendent Edge magazine, this look at action adventure masterwork Outcast features a handful of retrospective comments from one of the key developers from the project, Yves Grolet. Mr Grolet was one of the founders of French Belgian development house Appeal, and was one of the key proponents of third-dimension bearing pixel, the voxel. Grolet is now a senior games bloke at the dubiously named 10Tacle Studios.

I’ve given the original text a spruce up by replaying Outcast, and erasing almost everything I originally submitted… Because there’s nothing quite like rewriting history. Read the entire thing by clinking that the link, down there. Yep.
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