Posts Tagged ‘vr’

Week in Tech: Nvidia’s New GPUs Are Stupidly Good

By Jeremy Laird on September 25th, 2014.

Last week, Nvidia’s unstoppable NDA force ran up against the immovable object that is Week in Tech’s Thursday slot. Now it’s all out in the open and we can take in just what Nvidia has achieved with its new high performance Maxwell graphics. And not at an altogether offensive price either, at least for one of the new 3D chipsets Nvidia wheeled out last Friday, the £250 / $320 Nvidia GeForce GTX 970.

Is the 970 the new no brainer, the default weapon of choice for any of you lot with around £250 / $300 to spend on graphics? As I write these words, yes. Nvidia really has produced something very special. But then I’m writing these words roughly 24 hours before you’ll read them and by then it’s just faintly possible Nvidia’s main rival AMD might very well have buggered things up for me with its own announcement. Again! It was ever thus in the graphics card silly season…oh, and we have a little update on AMD vs Nvidia in the battle for virtual reality rendering supremacy. Read the rest of this entry »

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Tunnel Vision: The Fortnight In VR

By Alec Meer on July 1st, 2014.

The real name for this column is “Alec tries to justify eventually buying an Oculus Rift Development Kit 2 by convincing himself that all the neat things happening in VR at the moment are absolutely essential to his day-to-day life“. It’s too long for the headline box though, innit?

We’ll get to my DK2 dilemma shortly, but also covered in this inaugural Tunnel Vision are: Optimus Prime, catbus, VR cinemagoing with friends and Unreal 4-powered Italian opera.
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