Posts Tagged ‘Wadjet Eye Games’

Wot I Think: Technobabylon

I’d almost forgotten the feeling. I’d begun to wonder if maybe, just maybe, I was deluded in my belief that adventure games could create coherent pathways, difficult yet fun puzzles, and characters whose motivations extended beyond the need to reach the next screen. What a relief it is, then, to play sci-fi dystopia Technobabylon. Here’s wot I think.

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Electric Dreams: Technobabylon Is Blade Runner Meets Police Quest

Like many of the liberal college WASPs of my generation I am a dedicated and loyal follower of cyberpunk. First, a fact: The birth place of cyberpunk is my birth place too, which can only be a sign of my deep allegiance to West Coast Neuromancy. So full of love am I, sometimes I’ll find myself a big metallic collander to put over my head like a helmet and pretend the kitchen is losing its air reserves because it’s sort of like being in the future.

So if you’re of that ilk, I reckon you’ll like this too: Technobabylon [official site], it’s a little cyberpunk adventure game in the vein of Westwood Studio’s Blade Runner. In fact it’s a whole lot like Westwood’s Blade Runner, right down to a few of the animation eccentricities. And now it has a release date.

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Sales, Statistics & Secrecy: Wadjet Respond To SteamSpy

Numbers.

People do seem to like numbers, don’t they? Scores, sales, profits, records, comparisons, biscuits eaten, angels on the head of a pin, and other statistics I find a curious part of gaming fandom. The holy grail for numberfans is, as far as I can see, Steam sales figures.

The latest site trying to guess at Steam numbers by extrapolating from what little data we can see is SteamSpy, and not everyone’s happy with it. In response to folks poking at SteamSpy statistics and asking personal questions, adventure game house Wadjet Eye Games have talked a bit about the reliability and uses of data and their unease about sharing numbers.

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Dystopian Pointy Clicks: Wadjet Announce Technobabylon

Jas Mann is a movie producer now, you know.

I’ve played enough games where handing control of our lives to an omnipresent AI leads to a horrible dystopia to know that, when one is inevitably created, I really shouldn’t sign up. I will, of course. It’ll sound exciting, I’ll be curious, it’ll have some lousy invitation system to ensure everyone’s always talking about it, and I’ll cave to peer pressure. Fifty years later, the world will be horrible and I’ll end up in a terrible pickle like someone in Technobabylon, the next adventure game due to be published by the sharp Wadjet Eye Games.

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Wot I Think: A Golden Wake

There’s something I wish I’d known as I began playing retro point and click adventure A Golden Wake. I wish I’d known that it was, in large parts, a true story. The reason I didn’t know this was because it began with a statement explaining that despite its historical setting, the characters and events were fictional. Here’s wot I think:

It turns out Coral Gables is a real city in Miami, Florida (you may have already known that, especially if you live on that continent), which was really established in the 1920s by a man named George E. Merrick, there really is a Biltmore Hotel, and the city really was affected by the hurricane of 1937. The game’s tale of real estate is based in a genuinely interesting time of boom and bust in American early 20th century history. In what is ultimately a rather bland game, I think I’d have cared a bit more if I’d known.

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Period Adventuring: A Golden Wake’s Demo

He might not think so, but I do. About you. That's right.

Ah, the 1920s! A decade of good times for those riding high on the great waves of cash crashing upon the real estate and banking industries. Were I a hateful thing, I’d crack An Hilarious Joke about current events. Adventure game A Golden Wake is slightly less fun, as Alfie Banks’ real estate dreams get tangled up in the mob. It’s made by Grundislav Games, who you might know from the Ben Jordan games. This is Grundislav’s first commercial game, signed up by the publishing arm of Wadjet Eye Games games (it’s founder Dave Gilbert’s left arm, I believe).

Wadjet tend to have a pretty good… eye for adventure games (eh? eh?), but you can jump on in and judge this for yourself now a demo’s out.

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A Golden Wake Is Blackwell Pub’s Roaring ’20s Adventure

People need to always dress like this again.

OK, OK, let me see if I can hack my way through a jungle of redundancy to get this all straight: A Golden Wake is a golden-age-style adventure set in America’s own golden age that sees you completing goal(d)s to strike it rich (probably in gold) even as the mob and Great Depression loom. Whew. I suppose I could’ve just said, “American Roaring Twenties point-and-click adventure with shades of Gatsby,” but where’s the fun in that? Trailer below.

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Wot I Think: The Blackwell Epiphany

Wait! I'm from the future! I just finished the game and came back to ask exactly who you are, because this doesn't actually make that much sense as an opening! I don't mean that as a huge thing! It's really cool! I just want to know if I missed something!

Dave Gilbert’s Blackwell Legacy series finally draws a veil over itself today with its final chapter, The Blackwell Epiphany. But does even New York’s unluckiest and most underpaid medium stand a ghost of a chance of ending things on a high in this spirited finale? Here’s Wot I Think…

There’s little harder to write than a good ending. For every Breaking Bad, there’s a Lost, a Dexter, a Mass Effect 3. It has to both raise the stakes to the point that nothing else could hope to be as fitting, to add closure after years of investment in the story and characters, and – arguably hardest of all – to stay true to the reasons that made the world give a damn about that closure in the first place.

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Demo Of The Dead: The Blackwell Epiphany

Follow me, readers. We shall wander through a metaphorical world of cardboard and shelves, passing things that once were but now are not. Here is one. It is labelled Human Sacrifice. Let us ponder the significance of the metaphor within this metaphor. Look, there’s one that says Leech Therapy. And over there is another that is labelled Whigfield. There is no box labelled War. Do you see? We are getting closer, closing in on the recent past–be careful to not slip on the Pogs–and the box of game demos should be just about… wait. That can’t be. It was here the other day. No! NO! That means we can’t stop game demos from being released. They said this day would come! NoooOooooOOOoo...

Wait. That’s a good thing. Everyone release demos! What’s that, Wadjet Eye Games? You’ve released a demo of The Blackwell Epihpany? Hooray!

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Interview: Dave Gilbert On Adventures, Blackwell & Pixels

Dave Gilbert is, I like to argue, the unsung hero of the resurgence of the adventure game. When things were quiet, he was industriously creating interesting, professional projects in the then-low-key world of Adventure Game Studio. With the likes of Gemini Rue and Resonance he and Wadjet Eye Games have become more prominent, and soon his long-running Blackwell series comes to an end with Epiphany. At GDC this year I caught up with the developer for an impromptu chat about growing up, pixel art, and saying goodbye to loved characters.

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The Blackwell Epiphany Finally Happens On April 24th

What is Joey Mallone's favourite news station? All Jazz-era.

John’s at GDC, so when I was looking for a comment on The Blackwell Epiphany trailer, I thrust the RPS Truthdaphone underneath Adam’s nose, demanding to know if he was excited. He responded with: “I love the headbutt on the cop. Who says point and click games aren’t bad-ass?” Adam is from Manchester.

The Truthdaphone registered 12, so he’s not lying. And I’m not surprised: it’s carefully plotted, keenly written, idea-driven, and beautifully animated bad-assery as well. The conclusion to the venerable adventure series about a medium solving spiritual problems with the help of a Jazz-era ghost. Naughty-donkey trailer beckons.
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The Blackwell Epiphany Will Be The Last In The Series

Wadjet Eye Games, the studio I would credit with being the forerunners of the current adventure resurgence, has announced the final Blackwell game. The Blackwell Epiphany will be the final outing for Rosa Blackwell and Joey Mallone, the intrepid alive-n-dead pair who have been guiding lost souls to the afterlife since 2006’s The Blackwell Legacy. This time out, the soul they’re trying to save is Joey’s own.

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Wot I Think: The Shivah

There’s something haunting about The Shivah‘s opening sequence. It starts like a terrible joke: with a rabbi, a cantor, a near barren synagogue and an unconscious old woman. But it doesn’t end that way. Where you’d expect a pun, we see instead the slow, hypnotic dissolution of a man’s faith.

“Why do bad things happen to good people?”

“How could God let this happen?”
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