Posts Tagged ‘Wales Interactive’

Faster Than A Silver Bullet: Infinity Runner

By Adam Smith on May 27th, 2014.

What a strange screenshot. I thought Infinity Runner was a game about hubris. Humans, over-reaching as ever, build a spaceship so big that it falls over. The player character is a prisoner who must escape from the ship, fleeing in first-person, dodging security systems and enemies while leaping and performing funky futuristic parkour.

That all sounds good. I was wrong about the hubris bit though. The size of the spaceship isn’t the problem – the werewolf is the problem, carving through the crew as if they were pillars of Pedigree Chum. I didn’t know about the werewolf until it popped its snout into the launch trailer below.

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Forever Run: Infinity Runner Passes The Post In June

By Alice O'Connor on April 29th, 2014.

* Ed's note: the game does actually have a fixed end.

Doddering old fools that we are, sometimes here at RPS we miss games when they’re announced. Perhaps we were busy shouting at the television, or simply enjoying a nap to escape the bright afternoon light. That’s okay. First-person sprinters are always of interest, no matter how late we come across them.

Master Reboot developers Wales Interactive last month announced Infinity Runner, a run ‘em up with a chap dashing about to escape a collapsing spaceship. So we decrepit folks might better imagine we’ve tossed our walking sticks aside, it has an Oculus Rift mode too, and multiplayer so we can pretend we’re out with our friends again.

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All Is Not Well In The Digital Afterlife: Master Reboot

By John Walker on June 13th, 2013.

As much as E3 can generate that sad feeling in your socks, it’s important to remember that our world of gaming is FAR bigger and more interesting than that awful corporate circlejerk. And what better example to land before my eyes than Sarah Crossman’s Master Reboot. From concept to art style to the wonderful trailer, it’s a breath of fresh, creepy air. Created with the desire to explore the concept of life after death in the form of saved, explorable memories, this is a first-person “psychological puzzle adventure”, and it looks splendid.

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