Posts Tagged ‘War Of The Roses’

Take A Bow: War Of The Roses Ranged Combat

By Adam Smith on July 31st, 2012.

Potential Battle of the Hastings spoiler

War of the Roses’ ranged combat is as messily violent as the up close and personal sheathing of swords in skulls, as shown in a video of arrows puncturing arteries and organs. Impressively horrible and anarchically comedic at the same time, my deathmatch instincts quiver with anticipation. The way that arrows bend as they lodge in a target is the kind of detail that could make every kill all the more deliciously memorable. The footage is edited together from tournament footage gathered during Paradox’s trip to San Francisco and the entire conflict can be viewed here.

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Paradox’s DLC Policy: Don’t Piss Off The Community

By Nathan Grayson on July 25th, 2012.

It’s easy to feel cynical about DLC. John took a stroll through that particular minefield a couple days ago, and while he found plenty of good buried beneath all the righteous fury, worrisome practices still abound. Day-one DLC, season passes, and the like litter the current landscape, and – despite what some might claim – business models do┬áinfluence game design. It’s unavoidable. With some fervent passion, Paradox senior producer (and former Battlefield maestro) Gordon Van Dyke, however, argues that this doesn’t have to be a bad thing, and lets rip at others who make it one. It’s only when companies lose sight of what’s best for their communities, he told me during a recent interview, that we have a serious problem.

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Warhorse: War Of The Roses Shows Off Mounted Combat

By Jim Rossignol on June 1st, 2012.


The latest trailer for Paradox’s medieval combat title, War Of The Roses, is below. In it you can see horse-based combat for the first time. Players are going to be able to fight from horseback, wielding axes, sword, lances and so forth. There’s plenty more footage of archery, swordsmanship, and general stabbery, too.

Take a look!
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Hands On: War Of The Roses

By Craig Pearson on April 24th, 2012.

He's called Lance
When I play a big multiplayer combat game, I like to stop fighting and look around. I judge a lot of games on what I see at those moments, seeing how the battle feels when I’m not a part of it: In Battlefield, it’s thrilling to see jets gracefully curving through the air as tanks blast them from below; In Team Fortress 2, ubered Heavies leading a charge as the enemy hastily rework their defenses makes me happy. During a lull in my hands-on of War of the Roses, I took stock: to my right, through grasses and the trees, I watched a knight stand up, yanking his sword up out of the face of an unseen body on the ground. The effort it took to wrench metal from skull was beautifully transparent from the animation. Behind him, a galloping horse dropped in that heavy way horses do, crashing to the ground and out of sight in seconds, spilling its lance-wielding rider. A lot of intimate battles formed as the slow, deliberate combat locked people together.
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A Thorny Issue: War Of The Roses

By Adam Smith on April 5th, 2012.

Never visit a dentist whose clinic is in a field and whose helmet obscures his view. Also he is a murderer from the past instead of a dentist.

Every time I see War of the Roses it appeals to me more. A multiplayer game that features knights killing each other instead of space marines? Yes, that’ll do. And that’s knights killing knights, by the way, not knights killing space marines, miraculous as such a thing would be. Here is a developer diary that handily features the developer floating in front of in-game footage, thereby managing to be informative and entertaining at the same time. It’s all about ranged combat, with Gears of War cited as an influence, although for its active reload mechanic rather than its chainsaw-guns. Observe.

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Behold: First War Of The Roses Footage

By Jim Rossignol on March 8th, 2012.

Nasty.
We’ve been a-rambling about War Of The Roses before now, but this is the first chance for the world at large to see the game in action. The Medieval melee combat game is reportedly the most expensive project ever undertaken by Swedish publisher Paradox, and it’s also a big deal for its developer Fatshark, who have built the thing from the ground up. It’s looking fairly solid, too.
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Paradox Hint At Three New Games, Revealed Next Month

By John Walker on February 8th, 2012.

I prefer tulips.

Paradox have announced their line-up for next month’s GDC and it contains three new games. They’re waiting until the convention to say what they are, but they’ve dropped some hints and codenames, including a new game from the Magicka team, an action multiplayer.

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First Look: War Of The Roses

By Jim Rossignol on February 1st, 2012.


Fatshark’s medieval melee combat game War Of The Roses is a big deal for their publishers, Paradox. It’s the most expensive game the company has ever made, but it is also one of the games that the creative team at the head of the company have always wanted to make. Talking to the company’s CEO, Fredrik Wester, it’s clear that the idea of a full-blown multiplayer combat game with swords, bows, castles, and horses, is something of an ideal project for the man at the top. He gazes off into the distance wistfully as he talks about the dynamic sword combat.
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Kingdoms/Horses: War of the Roses Interview

By Dan Grill on August 29th, 2011.


Following on from our reveal of Paradox’s “team-based multiplayer melee combat experience”, the medieval horse-and-sword game War Of The Roses, our roving reporter Dan Griliopoulos interviewed the developers at GamesCom; when he wrote this, he was stuck in an open-top car on a motorway somewhere in Italy in 40 degree heat, transcribing furiously and dying of exposure. The interviewees are Martin Wahlund of developer Fatshark and Gordon Van Dyke of Paradox.
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Paradox’s Project Posted: War Of The Roses

By Dan Grill on August 17th, 2011.


Apparently, Paradox CEO Fred Wester’s dream game is set…in Staffordshire, England. Or so you’d think from the very limited CGI trailer we’ve just been shown at GamesCom, which intones “Staffordshire, 1471″ at its beginning and shows a Very Serious armour-clad Lord scowling as his horse climbs through a wood, scowling when he sees a castle under siege, and scowling as he raises his sword and rides away. He probably scowled when his first child was born. Formerly “Project Postman”, this is Paradox’s big mystery game: a roaming medieval melee combat game, now revealed as War Of The Roses.
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