Posts Tagged ‘warcraft’

Mars Defends: The Red Solstice

By Adam Smith on April 1st, 2014.

The Red Solstice is currently heading to the mid-point of a fairly solid Kickstarter campaign but I predict great things for the future. It’s an eight player coop squad shooter based on a Warcraft mod called Night Of The Dead and one may be the only game in existence to jettison zombies rather than cramming in as many as possible like the deranged operator of a bilious battery farm. It’s the Warcraft origins that caught my attention though – by 2021, will people be travelling around the world to play The Red Solstice in enormous tournaments, larger and more cash-corrupted than the FIFA Pepsi Gazprom World Cup? Stranger things draw a crowd.

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Blizzard Suggest They May Be Updating Warcraft I – 3

By John Walker on November 11th, 2013.

This is a bit of an ambiguous one at this point, but it’s the way of these things that if they realise there’s enough desire out there, it’ll spur them to get on with it. The suggestion is, learned via a question from a fan at Blizzcon, that Blizzrd may well be working to get the classic Warcraft and Warcraft II to run on modern machines. In fact, production direct J. Allen Brack went so far as to say that there are a number of people in his team working on a “side project” to see that happen.

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Shatner, Shaman

By Alec Meer on November 20th, 2007.

If there’s one thing that could possibly lure me back to World of Warcraft, it’s William Shatner talking about throwing lightning bolts from his hands. Read the rest of this entry »

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Homecoming

By Alec Meer on October 23rd, 2007.

It was inevitable. There’ve been more and more World of Warcraft references on RPS lately, and to a lapsed addict like me, it’s been like someone pumping bacon smell into a vegetarian’s home. Sooner or later, I was going to sink my fangs back into its moreish flesh. Adding to this was my foolish reading of the patch notes for the next update, which seem focused on improving the solo and small group play, rather than pandering to the infuriating large groups of humourless statistic obsessives who currently rule the game. Levelling from 1-60 will be faster, there’ll be more well-specced items in the wild rather than purely in the super-dungeons and there’ll be far fewer Elite beasties rendering sections of the great outdoors inaccessible to anyone not travelling under an all-purple armed guard.

The faster levelling’s the fascinating thing, and what risks me going back in earnest. Read the rest of this entry »

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World Of EveCraft

By Jim Rossignol on October 19th, 2007.

Following on from this thread, some MMO theory gibber.

So here’s the thing: Eve Online is a better model for making an MMO than World Of Warcraft. If someone, right now, was looking for a way to create an interesting MMO they should take Eve as their mechanical gameplay model, and not WoW.

Now that doesn’t necessarily mean that Eve Online is a better MMO than World Of Warcraft. Eve is messed up and broken in all kinds of outrageous ways, and the PvP-heavy spaceship-centric world design puts most people off the idea completely. What it does mean is that there’s the potential for a better MMO to be built using the principles that Eve has pioneered. So forget what you know, or think you know, about Eve Online and imagine instead what World Of Warcraft would be like if it were designed with the same principles as Eve Online.
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