The saga of WARFACE, the free-to-play shooter from Crytek that RPS has treated with all the respect we could muster, is finally coming to some sort of conclusion. It is out. It is live. Everyone in North America, Europe and Turkey can sign into their social netwrok thing GFACE (really) and play on the game’s co-op or multiplayer maps for nothing. I’m impressed that they managed to sneak it out before Battlefield 4 and the next Call of Duty, and I don’t think the timing is coincidental. The mighty thunder of those games won’t be stolen, but a free and decent alternative to those is a nice October bonus.
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Posts Tagged ‘Warface’
By Craig Pearson on October 21st, 2013.
By Ben Barrett on August 21st, 2013.
Just think: two million years of evolution got us to this point, give or take one divine intervention. Hundreds of billions of humans have lived and died to get the world to the state it’s in now. We’ve sent men, women, dogs and monkeys into space. Mapped the globe. Put the internet and all of human knowledge into every pocket. Landed on the moon. Made Bulletstorm. And after all that, all those struggles and triumphs and long rainy days the best name Crytek could come up with for their free to play multiplayer shooter is WARFACE?! WARFACE! Say it out loud and listen to how ridiculous you sound while you watch the trailer below.
By Alec Meer on March 27th, 2013.
Warface. Here’s your first look at a new trailer for Crytek’s free to play FPS WARFACE, which has a presumably extremely warfaced narrator talk very sternly about the importance of choice and opposites. Warface. What he means is that there are two sides in WARFACE, and perhaps you’d like to play as one or the other of them. Warface.
Our Craig recently described WARFACE as “the quiet one that’s smarter and more likeable than CoD, and not as handsome as Battlefield.” Warface. I suppose the latter is extra-true in the wake of last night’s Battlefield 4 reveal, but even so this is some pretty darn-tootin’ snazzy pixel-magicks as these things go.
By Craig Pearson on February 28th, 2013.
“War. Face. WARFACE. War? FACE! Warrrrrrrrrrrrrrrrr faceceeeeeeeeeee!”. The University of Bielefeld’s articulatory phonetics department has me hooked me up to their consonant stretching apparatus. The Cawood Minnesota cheek holder made it sound rounder, while the Roser Koenig* mouth gag made me drool it out in wet clods. I said it over and over for a full hour. At one point only dogs could hear me, and they howled in derision. It’s no good. I can’t configure my mouth to make Warface sound any less ridiculous, not even with academic help. After extensive testing, we concluded that it was a silly name. So I approached my day at Crytek with swollen jawed trepidation. I was going to hear that name.
By Nathan Grayson on January 18th, 2013.
Here at RPS, we like to have a little fun every once in a while, but it’s time for real talk: Warface is no laughing matter. It afflicts several billion people per day, and chronic Warface has stumped even the techno-magic of modern medicine for years. Recently, it took Alec from us. Now he just sits in a corner all day, banging his head against the wall and mumbling about how he “must forever live in the shadow of his own Sistine Chapel.” And well, you’ve seen what it does to RPS comment threads. Really, it’s a misnomer: Warface is actually a disease of the mind. An apparition of the soul. Friends don’t let friends face Warface face war war war face far wace wa rface w arfac e.
W… who am I? I’ve suddenly forgotten everything about myself. Oh, but I do have this note saying Warface is now in closed beta. Seems innocent enough.
By Nathan Grayson on December 11th, 2012.
If you climb to the top of Mt Videogameland, you’ll see that Crysis 3 is just over the thoroughly tessellated, HDR-lit horizon. That, however, is hardly the only thing that’s got Crytek’s tear-powered mega-lair whirring along at maximum efficiency. There’s also Homefront 2, Warface, Ryse, an entire F2P social platform, piracy concerns, and a brand new Crysis – which is totally not Crysis 4, but also kind of is. I spoke with Crytek CEO Cevat Yerli about all of this things and also asked him the question that’s almost certainly been devouring your every idle thought for far too many months: why’s it called “Warface”?
By Nathan Grayson on December 7th, 2012.
In the future, nothing will cost anything. Ever. Well, except when it costs something. Which will be sometimes, but not always. Or ever, unless you want it to. Those are the sorts of wonderful logical fallacies somewhat – shall we say – misleading phrases like “free-to-play” conjure up, but there’s no denying the business model’s effectiveness. Even so, there are plenty of kinks to work out, which is why life’s great big studio audience emitted a collective gasp when Crytek CEO Cevat Yerli announced that his company was closing up the non-F2P part of its shop as soon as possible. During a recent interview with RPS, however, he clarified that stance and noted, among other things, that it’s “too early to say” whether or not Crysis 4 will be F2P.
By Jim Rossignol on June 8th, 2012.
Warface is, apparently, the future. Crytek boss-captain Cervat Yerli has said that once Crytek’s current projects – Crysis 3, Homefront 2, and some Kinect game – are done, then they’ll be off to a world where they make downloadable AAA shooters that cost zero bucks to play. Talking to Videogamer he explained: “Right now we are in the transitional phase of our company, transitioning from packaged goods games into an entirely free-to-play experience,” said Yerli. “What this entails is that our future, all the new games that we’re working on, as well new projects, new platforms and technologies, are designed around free-to-play and online, with the highest quality development.” He insisted that this was the best solution to the future of manshoots: “I think this is a new breed of games that has to happen to change the landscape, and be the most user-friendly business model.”
By Lewie Procter on March 14th, 2012.
Is it unfashionable to be cynical about free-to-play these days?* I’m a bit of a stick in the mud when it comes to this stuff. I don’t like the idea that game design, balance and content are all elements of a game that can and should be fiddled with depending on how many little chunks of money a player throws at the developer. I also think that the some examples of microtransactions are at best poor value, and at worst deeply exploitative. I’m open minded though. Especially open minded when the free-to-play game in question has got very shiny graphics, and lets you shoot robots. I sat down with Crytek’s Michael Krach & Michael Khaimzon at GDC to find out more about their upcoming Microtransaction based game, Warface, and it seems as though they saw me coming. Read the rest of this entry »