Posts Tagged ‘wargame’

Naval War: Arctic Circle Ships Out On April 10th

An eggshell with several hammers

If you’re a budding naval commander who was planning to blow all his ready money on chocolate ovoids in celebration of a resurrected rabbit, I’d suggest you keep your wallet sealed just a little longer. Rising from the waters as if preparing to sink all of your battleships, Naval War: Arctic Circle will be released surprisingly soon. Consulting various charts and staring at a sexton for a while has led me to the conclusion that April 10th is the date the waters will be troubled by this accessible game of high stakes tactical hide and seek. Tim Stone describes it as a game “that teaches you to be afraid of little crimson arrows”. Read his thoughts here, an interview here and see explosions below.

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The Flare Path: Pole Stars

The Flare Path knows what it takes to plod across plateaus of pristine whiteness for day after day. Perhaps that’s why he has a picture of Robert Falcon Scott marmaladed to his fridge door, and a stuffed Avro Shackleton dangling from his bedroom ceiling. It could also explain why he’s decided to visit both the Arctic and the Antarctic in the deep-frozen hunk of seal blubber that is this week’s column.

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Team Assault: Baptism Of Fire Bursts Into Action

Commandeer the tractor at once

Apparently taking some cues from Silent Storm (a good thing), Zeal Game Studio’s Team Assault: Baptism of Fire is a turn-based, skirmish level WWII tactical wargame. With an emphasis on realism, including morale management, and bullets that penetrate cover and have a tendency to kill rather than chip away at health bars, it sounds like exactly the sort of thing I often rudely expect other games to be. Put a point and click adventure in front of me and even if I’m enjoying the plot and humour, I’ll be making mental notes about the lacklustre attention to damage modelling and the over-simplified chain of command. Trailer and more details cowering in the foxhole below.

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The Flare Path: Cod Wars

People of Argentina, people of Britain, for the past week The Flare Path Strategic Studies Institute has been conducting detailed simulations of a possible Second Falklands War. Using Custer II – an engine built with the assistance of Bohemia Interactive,, Turbo Tape Games and PopCap – we’ve run over 1000 separate conflict scenarios. Of these, 54% ended in stalemate, 19% were won by the defence industry, 12% by TV news networks, 8% by politicians, 5% by oil companies and 2% by anthropomorphic sunflowers. The FPSSI boffins are still analysing defeat data, but preliminary findings indicate that the biggest losers in any future Falklands bust-up would be hapless civilians, and servicemen and their families.

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The Flare Path: Set To Idle

Has anybody seen a brown and white Protestant Work Ethic, about this big? He answers to the name of Scamp. I was walking him in the park yesterday morning when the little so-and-so ran off. I’ve contemplated searching for him, and I was going to print some ‘LOST’ posters, and stick them up in the local area, but – well – I just don’t seem to have got round to it yet. Right now, I’m not even sure I can summon-up the gumption to tell you about the delights of Combat Mission: Battle For Normandy Commonwealth Forces and Accu-Feel. Read the rest of this entry »

The Flare Path: Asparagus Tips

The Flare Path thought he knew almost everything about Operation Overlord, but this week he read something in a book by Max Hastings, that left him flabbergasted. Apparently, in the weeks leading up to D-Day, instead of training, the Axis troops manning the Atlantic Wall spent most of their time planting Rommel’s asparagus. Max didn’t go into detail, but obviously the famous Generalfeldmarschall was either extremely partial to the speary vegetable, or – and this seems more likely – he was using Heer manpower in some sort of massive market-gardening scam. Was it Berlin’s discovery of this illicit project that caused the Desert Fox to take his own life in October ’44? The official histories say ‘no’, but FP was sorely tempted to postpone coverage of Conflict of Heroes: Awakening the Bear (a new Matrix wargame) and Accu-Feel (a gizmo from A2A that looks set to revolutionise FSX) and use this week’s column to thoroughly examine the matter. Read the rest of this entry »

Wargame: European Escalation On The Brink

This is perhaps slight overkill. OVERKILL! GEDDIT?!?!

The title of Wargame: European Escalation makes me think of all those grey-and-white products you see in the background of adverts for washing powder. There in the front is the packed of Whizzi-Wash, bright and colourful, and behind are stacked greyscale box after box of “SOAP” and “CLEANING POWDER”. I’m saying it’s a bland name. Is that clear? Bland. But it doesn’t look bland at all, as the launch trailer below proves.

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Combattlemissnormanwealthforce Videos

Accurately modelled, all the way down to the grass

Combat Mission: Battle for Normandy – Commonwealth Forces, or Norman to friends, aka the game that clogged the RPS title cannon, is sneaking up on the release battle. The generals at Battlefront have instigated manoeuvres, launching the first volley of in-game video at the front lines of the enemy browsers. Expect casualties of at least 13 minutes of work, the time it’ll take to examine these videos and report your detailed analysis in the comments below. Are you ready, soldiers? Time to go over the top.

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The Flare Path: Vapour And Vapidity

Early one August morning in 1999, the residents of Shrapnelton, Grogshire were woken by the sound of an overloaded Gooney Bird leaving its roost. Rattling chimney pots and spinning weather vanes, the struggling C-47 carried the hopes of thousands of sequel-hungry 101: The Airborne Invasion of Normandy fans within its narrow fuselage. Almost thirteen years on, those fans are still waiting for the plane to reach France.

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The Flare Path: Serious Matterhorns

When Rebecca Teacakes offers Flare Path a penny for his thoughts, Flare Path seldom answers honestly. Admitting you’ve let your porridge go cold or your pilsner go flat because you’ve been contemplating questions like “How many looted harpsichords could be squeezed onto the back of a Kettenkrad?” or “What would Boudica, queen of the Iceni, have smelled like?” takes courage. Much better to pretend you were pondering column-related conundrums like “Why does Steam appear to discriminate against wargames and their makers?” and “Why aren’t more sims as staggeringly beautiful as aerofly FS?”.

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