Posts Tagged ‘Wargaming’

Master of Orion Trailer Gives First Look At Combat

Master of Orion [official site], a remake of the 4X game which came out in 1993, was announced by World of Tanks developers at this year’s E3 with a very short teaser. Now they’ve released the first video of the game in action. If you’d like to see two very awkward robots talk you through what’s coming in the new game, the video’s below.

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All Aboard: World Of Warships Launches

World of Warships [official site] has set sail for… oh god, I don’t know enough naval terminology for this news story. World of Warships is out. In the water. The water of the internet. The game has released. That’s what I’m trying to say.

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World Of Warships Weighing Anchor On The 17th

Mate, I would swim in this sea.

After two months of ships circling each other honking and making puffy smoke clouds in open beta, and probably some cannon fire too now I think about it, World of Warships [official site] is almost ready to properly launch. Developers Wargaming today announced that on September 17th they’ll smash a bottle over the free-to-play naval battler’s bow and christen it the HMS Totes Released before sending it down the digital slipway into the virtual sea.

Release it. They’ll release it. World of Warships is coming out on September 17th.

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Weigh Anchor: World Of Warships Plunges Into Open Beta


After invading land of air, World of Tanks and World of Warplanes developer Wargaming has launched the third arm of their attack against free-to-play wargames. World of Warships [official site] entered open beta today, letting all and sundry in to roam the seven years blasting the heck out of each other for funsies.

I’m still impressed that they’ve made mainstream a type of game that was once quite niche (not that they’re sims, but y’know what I mean), and even more surprised that they’ve got away with the World of Warthings naming. I suppose a gnome isn’t much match for a shell bigger than they are.

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Master of Orion: A Hands-Off Peek

Vroom vroom!

Remake or reboot? That’s the question I asked Jacob Beucler, director of global operations at Wargaming during an E3 demonstration of Master of Orion [official site].

“Definitely a reboot,” he says. “We’re taking things very seriously in terms of what made this franchise great.” By this he means Master of Orion and its first sequel, not the curious but problematic Master of Orion 3 (which our Adam likes to pretend never even happened).

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Bombs Away: $300K In Prizes At World Of Tanks Finals

Did you leave the house today? Did you sense something in the air? That electricity is the feeling I exude when I hear about how I could have had a career making $300,000 playing World of Tanks [official website] in Warsaw if I hadn’t spent my formative years on my “education.”

This weekend is the Grand Finals for the League, a big eSports expo that’s headed by the now omnipresent Tanks people. Twelve teams will go head-to-head for 300,000 clams, with matches taking place until Sunday evening.

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World Of Warships Gameplay Video Released


Well, Wargaming are releasing another World of Warthing game soon! World of Warships is in beta. *Takes DEEP BREATH* But what about World of Warbicycles? World of Warballoons? World of Wargo-karts? World of Warjetskis? World of WarVespas? How about SEASONAL World of WarSleighs? Anyway click ‘more’ to see the first gameplay trailer, I promise I’ll shut up.

Will I though

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Interview: Victor Kislyi On Wargaming In A Single Breath

I’ve interviewed a lot of CEOs over the past ten years, and while they each project the same unnatural, media-trained sangfroid, they’re each different, too.

Victor Kislyi, CEO of Wargaming, seems like one of the most genuine human beings I’ve seen in the role. His enthusiasm for his job is palpable. I asked him a single question at this year’s Gamescom and he spoke for nine minutes straight in response.

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World Of Warships Hands-On: Overcoming Skepticism

World of Tanks makes sense. It’s Counter-Strike with moveable turrets; angry houses hiding behind placid houses, streets like corridors, cannons like machineguns, machineguns also like machineguns.

World of Warplanes makes sense, sort of, on paper. Planes. They’re like tanks but they fly. Except there’s no cover in the sky, and enemies could be in front, behind, beside or above you. So you sort of just wheel around in circles forever and it’s alright.

World of Warships? That doesn’t make sense at all. How the hell would you make a multiplayer game out of something like that?

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Rounding Off: World Of Tanks Prettification

Here’s an interesting aspect of long-term game development: if you build a game where you’re continually adding units across a number of years, you will see a marked difference in model quality between the first creations and the newer models. It can’t be helped. For some games that might not matter, but World of Tanks is about tanks and the people who love to pay for them, so it benefits Wargaming to ensure that those earlier models are returned to the high standards of the latterly built ones. That process has been captured in a video, and there’s a lot to be excited about if you care about polygon counts and the smoothness of tank barrels.

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