Posts Tagged ‘Wargaming’

World Of Warships Hands-On: Overcoming Skepticism

By Graham Smith on September 9th, 2014.

World of Tanks makes sense. It’s Counter-Strike with moveable turrets; angry houses hiding behind placid houses, streets like corridors, cannons like machineguns, machineguns also like machineguns.

World of Warplanes makes sense, sort of, on paper. Planes. They’re like tanks but they fly. Except there’s no cover in the sky, and enemies could be in front, behind, beside or above you. So you sort of just wheel around in circles forever and it’s alright.

World of Warships? That doesn’t make sense at all. How the hell would you make a multiplayer game out of something like that?

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Rounding Off: World Of Tanks Prettification

By Craig Pearson on March 21st, 2014.

Here’s an interesting aspect of long-term game development: if you build a game where you’re continually adding units across a number of years, you will see a marked difference in model quality between the first creations and the newer models. It can’t be helped. For some games that might not matter, but World of Tanks is about tanks and the people who love to pay for them, so it benefits Wargaming to ensure that those earlier models are returned to the high standards of the latterly built ones. That process has been captured in a video, and there’s a lot to be excited about if you care about polygon counts and the smoothness of tank barrels.

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World Of Tanks Getting Gloriously Detailed Destructibility

By Nathan Grayson on March 6th, 2014.

Destructo-porn ahoy! World of Tanks continues to be massively (almost bewilderingly) popular, but there’s no two ways about it: its underlying systems are getting a little creaky. Thus, Wargaming is getting ready to oil up the free-to-play phenom’s crunchiest gears by introducing large-scale destructibility. When shells hit buildings, they will crumble literally brick-by-brick. Unless they are not made of bricks, in which case they will crumble other-thing-by-other-thing. I haven’t played World of Tanks in a bit, but I’m not gonna lie: this is pretty darn impressive. Take that, uh, Battlefield 4 I guess.

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World To Remain World Of Warplanes-Less Until Nov

By Nathan Grayson on September 21st, 2013.

Oh what a strange state of affairs. Ours is a world that’s had war since time immemorial and planes since the Wright brothers realized that flapping their arms really hard would only make birds laugh at them, but a combination of all those elements? A World of Warplanes, if you will? That’s apparently a much taller order. The World of Tanks stablemate has been in beta for a decent many months, but it’s still not quite ready for primetime. So instead of revving up for takeoff this month, it’ll stay in the hangar until November.

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Chocks Away: World Of Warplanes Beta Opens

By Craig Pearson on July 3rd, 2013.


The skies used to be such a peaceful place: birds, clouds, rain. Then man invented the plane and everything went very wrong. World of Warclouds would be an excellent, relaxing way to spend an afternoon: you scoop up water from the ground, silently stalk around mountains and over airports, building up a tummy rumble to make thunder and lightning. At most you could make things wet, zap a tree with a lightning bolt, or divert a plane to another airport. That’s a lot more relaxing than World of Warplanes. Wargaming’s online sky shooter has been in closed beta for a few months now, but it’s finally ready to open the hanger doors and let everyone in.
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World Of Tanks Chinese Tanks Now Tanks… Er, Live

By Nathan Grayson on January 17th, 2013.

I'm envisioning something like March of the Penguins, but more heartwarming. And also with tanks.

I can’t be the only one who appreciates the ever-narrowing gap between official World of Tanks footage and nature documentaries, can I? There’s a certain grace to their low-speed loping, and recent products of Wargaming’s virtual camerawork have captured that in a way that just begs for overly embellished narration. But I digress. New tanks! After originally being announced for update 8.2, Chinese tanks are instead marching eager treads onto the battlefield as part of 8.3. You can hop in right this second, too. Or you can watch the trailer and audition to narrate my upcoming National Geographic tank special.

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World Of Tanks Adding Chinese Pottery. Kidding: Tanks

By Nathan Grayson on November 9th, 2012.

Well, that was quick. World of Tanks‘ Britain-themed 8.1 update – unfortunately not titled “Sir, You Are Being Hunted (By Tanks)” – came out just a hair over a week ago, and now Wargaming’s already rallying the troops for update 8.2. This time around, the focus is mainly on a new Chinese tank tree, which actually houses creaking death machines you can buy in succession, but sounds like something humanity must never genetically engineer. And while that’s certainly the main event of 8.2, it’s lugging in a smattering of other bits and bobs as well.

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From Our Tank Correspondent, Part 2: The As-Liveblog

By Brendan Caldwell on September 21st, 2012.


[Part one is here.]

I found myself in Moscow at the weekend, reporting on the Ural Steel 2012, a World of Tanks tournament with a top prize of $35,000. There were many tanks, as evidenced in part one of my adventures. But there was also lots of tense team-based drama. Being both unprepared and a terrible person, I found myself unable to liveblog the event as it happened. So, I just wrote down everything on paper which I would otherwise have scribed onto the vast scroll of the internet. God bless paper. For a more detailed rundown of results, best check Wargaming.
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From Our Tank Correspondent, Part 1: Cats And Hats

By Brendan Caldwell on September 20th, 2012.


We sent Brendan to the World Of Tanks convention in Russia. This is his report.

They sent me to Russia this time. They sent me. To Russia. I’m standing in the middle of Moscow because the call went out for people who would like to see some tanks. And being something of an expert in this field, the Hive Mind saw fit to put my name down on the passenger list. I’m here to cover Ural Steel, an international World of Tanks tournament with a total prize pool of $77,000. Before my trip I took the time to learn the Russian for numbers one, two, three, four and five, along with the word “koshka” which means “cat”. It’s probably indicative of my trip that the only extra things I will have learned by the time I leave are the phrases “fuck yes!”, “go fuck yourself” and “sorry”. But right now the sum of my usefulness in this city remains the ability to walk into a shop and demand anything ranging from one to five felines.
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Clan Wars To Connect World of Tanks And Warplanes

By Nathan Grayson on August 25th, 2012.

Think hard, everyone. Can you remember ever *not* being in the cockpit of an airplane? Ever? Oh god. What form of vile wizardry is shaping our lives?

Believe it or not, most of the wars waged over the course of human history haven’t been confined to a single variety of vehicle at all times. I mean, tanks are great and all, but they’re a bit rubbish when it comes to swimming and flying, and I imagine the subtle nuances of both thumb wars and food fights elude them as well. So Wargaming, naturally, is slowly but surely expanding its F2P empire into new arenas of war. First up, it’s taking to the skies with World of Warplanes. That, however, doesn’t mean tanks are taking a backseat. Wargaming’s been planning to connect its major franchises all along, and it’s taking the first step with World of Warplanes’ extension of Clan Wars.

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Magic: The Tankening – World Of Tanks Generals

By Nathan Grayson on August 14th, 2012.

The twist is that WoT players have actually just been reenacting a giant card game all along.

Huh, this one sort of came out of nowhere. You know World of Tanks? The game with all the explosions and tactical action and worlds and tanks? Well, it’s a collectible card game now. Or rather, Wargaming’s releasing an F2P TCG extension of the absurdly popular mechanized carnage semi-sim, because why not? These sorts of things tend to be pretty hit-or-miss, of course, but as a childhood TCG fiend, I must confess slight interest in World of Tanks Generals and maybe a relapse-borne cold sweat or two.

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Full Ahead: World Of Battleships Announced

By Jim Rossignol on August 16th, 2011.

Always a bit of a shame when announcements are made without accompanying images.
Those cheeky chaps at Wargaming.net first announced that World Of Tanks would be followed up by World Of Warplanes, and today they’re saying it will also see a free-to-play sequel in World of Battleships. Wargaming.net’s disembodied PR voice explained: “The large assortment of available warships will give various tactical opportunities, as all the machines have a unique combination of firepower, speed, armor, and endurance. Various naval maps with changing weather conditions will enrich the gameplay, and the realistic graphics will transport players into the epic battles that changed the course of human history.” This apparently “completes” the World Of trilogy, although there’s no clear indication of when it will arrive.

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World Of Tanks Beta, Continued

By Jim Rossignol on August 31st, 2010.


We absolutely haven’t posted enough about World Of Tanks, the free tank-battling game. Sorry about that. It’s in beta at the moment, and is just about to launch into another round of testing after 70,000 people played in the first stage. I’ve not really spent enough time with it to feel confident of writing a preview, but the few hours I’ve had in the belly of the beast have been great. The combat and tank-equipping is detailed enough and deep enough to be compelling, but I’m yet to really get a handle on the wider world-conquering stuff, or the way in which you level up through the tiers of tanks. It’s seems interesting, and deserves more time. Anyway, you can probably have a gander at it for yourself, as the beta is taking another round of sign-ups just here.

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