World of Warships [official site] has set sail for… oh god, I don’t know enough naval terminology for this news story. World of Warships is out. In the water. The water of the internet. The game has released. That’s what I’m trying to say.
I’d entirely forgotten that Wargming.net, publisher of the World of WarVehicles games, had acquired the rights to the Master of Orion and Total Annihilation licenses back in 2013, so when the news of a Master of Orion reboot arrived this morning I was taken aback.
“What?” I said. “Who?”
I didn’t ask why though because I can fully understand the desire to revisit one of the original and best 4X strategy series. Details and video below.
World of Tanks [official site] is hardly a simulator, but if you fancy pootling around in tank battles that are a little more arcadey, you’re in luck. Developers Wargaming have kicked off the free-to-play game’s Domination event, which for one month adds a new mode that has tanks zooming around trying to capture flags, with respawning, repair and ammo pickup points, nae friendly fire, and a selection of swish Tier 10 tanks that everyone gets to choose from.
Tank Fortress. Capture Tank Flag. Tank The Flag. Tank The Capture. Capture The Flag With A Tank (Which You Drive As An Avatar In An Online Video Game Space).
From a two-day event of brutality and tough but somehow sensual tank action has emerged a single victor. Wargaming [official website] has announced the winners of its official Dudes Who Are The Best Ever At Playing World Of Tanks award, better known as the Grand Finals Champions of Wargaming eSports Poland 2015.
The winner is a group of Russia-born lads called HellRaisers.
Where Blizzard tread, so the world follows – which I suppose is good news if you like digital card games based on existing multiplayer franchises. World of Tanks Generals [official site] is specifically good news if you like tanks and if the existing free-to-play shooter hasn’t yet sated your appetite for making them fight. It’s a turn-based, one-on-one, free-to-play card game in the same mold as
World of Warships was the game I found most surprising at last year’s Gamescom, because it seemed unclear how Wargaming.net’s fast-paced, competitive formula from Worlds of Tanks and Warplanes would translate to the slow, maritime maneuvering of carrier fleets. In practice, it felt fairly straightforward: make ‘em faster, make ‘em mouse controlled, and begin with a focus on PvE.
RPS Feature Tank Rush
I’ve interviewed a lot of CEOs over the past ten years, and while they each project the same unnatural, media-trained sangfroid, they’re each different, too.
Victor Kislyi, CEO of Wargaming, seems like one of the most genuine human beings I’ve seen in the role. His enthusiasm for his job is palpable. I asked him a single question at this year’s Gamescom and he spoke for nine minutes straight in response.
RPS Feature Shipshape?
World of Tanks makes sense. It’s Counter-Strike with moveable turrets; angry houses hiding behind placid houses, streets like corridors, cannons like machineguns, machineguns also like machineguns.
World of Warplanes makes sense, sort of, on paper. Planes. They’re like tanks but they fly. Except there’s no cover in the sky, and enemies could be in front, behind, beside or above you. So you sort of just wheel around in circles forever and it’s alright.
World of Warships? That doesn’t make sense at all. How the hell would you make a multiplayer game out of something like that?
Given its low media coverage, limited popularity and remote location, you might be forgiven for not knowing that the FIFA World Cup of foot-to-ball football soccer begins today. But it does – this very afternoon!
I guess someone at Wargaming.net must have fortuitously discovered the information while browsing Wikipedia, because they’ve found the time to put together a special Football Battles mode for World of Tanks to commemorate the occasion. It’s exactly as it sounds: two teams of tanks do battle by firing at and shunting around a ball in an attempt to score goals against one another. There’s a trailer below.
The only bad thing I can see about World Of Warplanes coming out of beta is that it signals an end of innocence for all children. After seeing the free sky sorties that Wargaming’s free-to-play action game is capable off, there will be no more childhood games of ‘Spitfire’, where kids run around with their arms out pretending to be planes, and occasionally gob on the other team’s coats. No-one will want to bother when it turns out you can do it for free and with much less phlegm involved. And when kids aren’t spitting on one another, then their innocence is gone. Though there might be some drool, because World Of Warplanes is a rather handsome game of sky violence. When can you expect it to peel the beta sticker off? I’ve posted that information, along with a new trailer, beneath.
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Everything is in place for Chris Taylor to make a sequel to Total Annihilation, thanks to Wargaming picking up the Total Annihilation IP in a recent auction of Atari properties. Taylor, of course, came under the armoured umbrella the World Of Tanks company when they purchased Gas Powered Games earlier this year. By connecting the inevitabilities, we can see what needs to happen here. Wargaming also picked up Masters Of Orion, while Rebellion got Battlezone (I predict a speculative nostalgia Kickstarter there) and Stardock got the Star Control IP.
Wargaming.net believe that war should take place on a level playing field. Money may make the world go round but it won’t buy you any extra-powerful rounds for your weaponry, whether those weapons be attached to tanks, planes or
automobiles ships. In an interview with Gamasutra, Andrei Yarantsau, VP of publishing at the Belarusian behemoth, stated that the World of Tanks and other forthcoming titles, including World of Warplanes and World of Warships, would operate on a ‘free to win’ basis. This seems like good news.