Posts Tagged ‘warhammer 40k’

Burns Night: Warhammer 40K Armageddon Expansion

Warhammer 40K Armageddon [official site] is a solid wargame – Panzer Corps with Orks and stonking great Titans – and the new ten-mission campaign will make for a pleasant evening of hex-bothering. The Salamanders Chapter of Space Marines are the focus. They’re the ones who use volcanoes as jacuzzis and gulp down magma as if it were fizzy pop. They consider fire such a central part of their faith and philosophy that many members of the Salamanders’ Promethean Cult don’t consider themselves ready to face the day until they’ve taken a blowtorch to their stubble, and then splashed their face with Nocturne-brand Napalm. Invigorating.

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Dakka’s Delight – Space Hulk: Deathwing Trailer

I am hopeful that Warhammer 40K FPS-RPG Space Hulk: Deathwing [official site] will be, at the very least, a weird game. Developers Streum On Studio were behind E.Y.E.: Divine Cybermancy, another FPS-RPG about an order of warrior monks stomping around a dystopian future in ornate power armour. It was hugely ambitious, baffling and wonky yet fascinating and endearing, which I’ll take over mediocre any day. So a new trailer choosing a soundtrack with mariachi-tinged rap from a Swiss pop band, well, that’s certainly unconventional for a 40K game. I’m quietly hopeful.

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Wot I Think: Warhammer 40,000 – Armageddon

This is one of the nicer people in the world of Warhammer

This is the third Warhammer feature I’ve written in since revisiting Space Hulk a couple of weeks ago. If I’m not careful, I’m going to end up actually going into a Games Workshop and spending all of my Christmas shopping money on a pile of codices. I always liked the books more than the figures, truth be told, and as I was playing through the solidly hexy Warhammer 40K: Armageddon, I had almost as much fun taking trips down memory lane as I did strategically picking my way to victory.

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The New Millennium: Warhammer 40K – Eternal Crusade

John is the man to ask about upcoming Warhammer 40K MMO, Eternal Crusade. Or at least he’s the right man to ask the questions of the people in the know, as he demonstrated last year when he interviewed Behaviour about their project. He discovered that Eternal Crusade is likely to be more Planetside than World of Warcraft, which makes sense. Space Marines don’t quest, they WAR. It will be a game of territorial control, against both player-controlled enemies and NPCs. The first footage is available below, along with a teaser trailer. It’s pre-alpha. The real kind, with grayboxes, stuttering and explosion animations plucked from 1952.

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Soon Among Us: Warhammer 40,000: Space Wolf

Space wolves, yesterday.

It seems like MOBAs have a rival for in the race to be the current wrong-headed obsession of the industry. Games Workshop have announced that, like everyone else, they’re making a free-to-play collectible card game. It’s called Warhammer 40k: Space Wolf, it’s out next Spring, and there’s a brief, underwhelming trailer below.
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Interview: Behaviour On Warhammer 40K: Eternal Crusade

Yesterday we heard the news that there was to be a new Warhammer 40K MMO. Games Workshop announced that Eternal Crusade is to step into the gap left by the failed Dark Millennium Online, this time developed by MMO first-timers, Behaviour. It’s not an immediately obvious choice – the studio is primarily known for ports, and their in-house games haven’t been met with critical success. So we reached out to Behaviour, specifically studio online boss Miguel Caron and 40K’s creative director David Ghozland (The Secret World, Far Cry), to find out how the deal came about, why they believe they’re up to the mammoth task, and the direction the game is taking.

The big news here is that this isn’t looking to be a WoW-style game, but rather aim for something more in the ballpark of PlanetSide or EVE. Essentially following the ethos that There Is Only War.

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Waaagh-Face: Slitherine Announce Turn-Based 40K Game

First there was SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK and now there’s, erm, a turn-based Warhammer 40K strategy game of indeterminate nature a turn-based Warhammer 40K strategy game of indeterminate nature a turn-based Warhammer 40K strategy game of indeterminate nature! A few days ago, Games Workshop announced that they had made a deal with the developer but I didn’t expect news of a game to arrive so quickly.

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Treadful Mistank: EA Explains Tiberium Alliances’ Tanks

Total coincidence, I'm sure.
So EA made a bit of boo-boo. The publishing behemoth recently came under fire for seemingly commandeering and conquering tank designs from Warhammer 40K for use in bite-sized browser-based disaster C&C: Tiberium Alliances. The resemblance was pretty much unmistakable. Every turret, tread, and grindy, mashy thing was replicated almost 1:1. So, EA, it all looks pretty incriminating, and I’ve heard prison is a rough place for giant multi-national conglomerates like yourself. What say you in your own defense?

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Oh Dear: C&C Tiberium Alliances May Have ‘Borrowed’

Oh now this is just bad timing.

If I were EA, it would be right about now I’d be issuing a memo to all my employees and contracted developers to say, “Hey guys, um, can we all stop doing overtly dumb things for a bit? Cheers, thanks, love EA.” With an internet backlash against the company, part deserved, part self-entitled arsetits leaping on the latest channel for their boundless streams of hate, now was perhaps not the best time for it to be noticed that Command & Conquer Tiberium Alliances has – allegedly – been copying its tanks from Warhammer 40K. (Usually slapping in an “allegedly” is a coward’s way of making an accusation, but you might want to see just how similar they are in the pics below.)

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Gaming Made Me: Games Workshop Made Me


I’m ten. I’m sitting in the solvent-soaked school art room doodling, when my friends sneak in. They’ve got something amazing to show me. It’s a little dwarf made out of lead, and Fat Winnie has just bought it off Big-Nosed Will, who actually painted it. It’s like got an AXE! Will’d mainly used red paint on it (“For the blood” he says. He now works in advertising) but it’s soooo cool. This is the start.
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RPS Verdict – Dawn of War II: Retribution

In the grim darkness of the future, not all of eHarmony's match-ups proved ideal.

Last week Alec gifted us with his opinionations on Dawn of War II: Retribution, the latest standalone expansion for Relic’s Dawn of War II. When the game was released on Friday Kieron and Quinns, as ever, found themselves in the mood for some bombastic hyper-war. And lo, this very lunchtime the three men gathered and holstered their guns for the official RPS Verdict.
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DoW2: Retribution Gets Tyranids


Yep, the hive-dwelling bio-weaponised ones join Orks and Eldar as the next playable faction – playable in the single-player campaign, that is – for the big Dawn Of War 2 expansion, Retribution, as revealed in PC Gamer’s scoop. There’s also a trailer of the handsome aliens in action, which I’ve posted below. Go team ‘Nids!
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There Will Be Space Marines In 40k MMO!

Now this is a surprise. Everyone was expecting the forthcoming Vigil 40K MMO to focus on the ever-commercial Zoat vs Jokero battles. But it seems that, at least in some small way, the game will feature the obscure “Space Marine” characters, as shown in the new gallery at Kotaku. As you’ll probably be unaware of, these are heavily-armoured genetically-modified space-fascists. It’s certainly a surprise that they’ll feature so prominently in an MMO – with the enormous development costs, you’d have suspected they’d have played it safer. Let’s hope the risk pays off.

Some less sarcastic commentary follows…
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