Posts Tagged ‘Warhammer’

Total War: Warhammer Trailer Shows Campaign Map

I’ve yet to watch any of the Total War: Warhammer trailers, because I know nowt about Warhammer and so normally leave that kind of thing to Adam. I do like a good map though, and the latest trailer shows the game’s campaign map for the first time in between scenes of battle.

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Shroom For Improvement: Total Warhammer’s Night Goblins

Total War: Warhammer’s [official site] latest reveal shows Night Goblins in action. In this case, ‘in action’ translates as ‘standing around like static models until one of their own kind starts wailing on them with a giant ball and chain’. The culprit is a Night Goblin Fanatic and for today’s confession, I declare that the uncontrollable random paths of destruction that those wee fungi-filled blighters tore across battlefields made them my favourite Warhammer units. It was between them and the Doom Divers at any rate. We received confirmation they’d be in the game way back when.

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Mordheim: City Of The Damned Preparing For Launch

Oh, Mordheim [official site], (semi)turn-based Games Workshop adaptation of my dreams. It was love at first sight when we met last year and I’ve endured the somewhat dissatisfying Early Access period of our courtship in the hope that something special would blossom.

With its full release set for an as-yet unannounced date this month, Mordheim is finally looking like the game I remember falling for. The latest trailer explains how the four faction-based campaigns work.

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Wot I Think: Warhammer End Times – Vermintide

Left 4 Dead with Skaven. That was surely the elevator pitch for Fatshark’s Warhammer: End Times – Vermintide [official site] and the game, now released, hews fairly close to that mash-up. Four players, each taking on the role of a specific character, must fight their way through swarms of Skaven, including special variants, to achieve objectives that vary from one level to the next.

At first glance it’s all very familiar. At second and third glance there’s little to change that initial judgement. I’ve been glancing for days though and can report that Vermintide does have its own identity. Here’s wot I think.

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Mordheim: City Of The Damned Explained In New Trailer

When I was much younger, primary school age, I was into Games Workshop stuff. By the time I’d reached high school I’d begun to grudgingly disassociate myself with it for fear of being bullied, such was life at the educational establishment I attended in Glasgow. Which is shit, really, because besides anything else I missed the boat with Mordheim: City Of The Damned [official site ], thus only know anything about the once-tabletop-now-desktop Warhammer mashup via what I’ve read on these here pages of RPS.

Now as if the above examples of fine wordsmith-ery weren’t enough, Mordheim’s latest information-laden overview trailer does such a good job of describing what it’s about – in just over two minutes, I may add – that I now think all games should face this sort of word-weaving treatment pre-release. Let’s have a gander.

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Ten Minutes Of Waaagh: Total War – Warhammer In-Game Footage

Here it is then – the first footage of an actual war in Total War: Warhammer [official site]. It looks more or less how I’d imagine Total War with fantasy units would look and that is a good thing. The developer commentary does a good job explaining how certain aspects will work. Flying units, giant units and spells in particular. Speaking of spells, the Foot of Gork stomps down onto the battlefield in the video. I remember the cardboard template for it being my favourite Warhammer Fantasy accessory.

Word of warning: there’s a horrid giant spider.

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Imperial: Total Warhammer’s First In-Engine Video

There’s a moment in this first in-engine trailer for Total War: Warhammer [official site] when the Emperor Karl Franz rallies his troops on the battlefield. It’s a reminder of one of my favourite parts of any Total War game – the pre-combat speeches that draw on the context of the coming battle to deliver bravadao in the face of certain doom, or the swaggering arrogance of a general whose forces outnumber the enemy ten to one. When the forces in this video meet, everybody seems to lose. Some are stabbed, some are stomped…one poor chap gets eaten.

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Total War – Warhammer Introduces Noble Cat-Birds

We’re probably not going to be covering all of these individually, but here’s the first of Sega and Creative Assembly’s unit-specific videos for the upcoming Total War: Hammer Time [official site]. Whether we post every single video or not, one thing’s for sure – if there’s a night goblin fanatic video at any point, I’ll be posting it several times.

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God Foot: Total War Warhammer’s Wonderfully Weird Units

When I go to watch the Creative Assembly team show off units from their upcoming Total War: Warhammer [official site] game, what really sticks out to me is the sense of humour. I’ve been to Total War previews before and the emphasis is very definitely on serious historical epic battles. This time around I watch a goblin with scrappy-looking wooden wings clamber into a catapult, preparing to fling himself into the ranks of the opposition.

“That’s called the Doomdiver catapult,” grins battle designer Simon Mann. “Goblins volunteer – I don’t know why you would – to have a pair of wooden wings strapped to their backs, get loaded into a catapult and then just get launched. In our game it is kind of silly, and there’s a lot of humour in the Warhammer franchise.”

The demo we’ve just seen didn’t involve a hands-on but it did give a decent peek at a lot of the units from the Empire and Greenskins factions. (Dwarfs and Vampire Counts will come a bit later, with Chaos also very strongly implied in trailers.) The Greenbacks are all manner of weird and wonderful, while the Empire occupies relatively familiar Total War territory – give or take the odd demigryph.

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Orcs Have Tithing Problems In Total War: Warhammer

The Warhammer war game Total War: Warhammer [official site] will have a shifting campaign that will differ hugely in style depending on which of the four announced factions you are playing as. This is according to battle designer Simon Mann, who chatted with Pip in LA this week, in a full interview to follow shortly.

Mann confirms my long-held suspicions when he tells her that Orcs “aren’t really into taxation”. To be fair, neither are most humans unless they’re high enough up the food chain to directly benefit. The Empire, meanwhile, is all about skullduggery.

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