Posts Tagged ‘Warhammer’

God Foot: Total War Warhammer’s Wonderfully Weird Units

By Philippa Warr on June 19th, 2015.

When I go to watch the Creative Assembly team show off units from their upcoming Total War: Warhammer [official site] game, what really sticks out to me is the sense of humour. I’ve been to Total War previews before and the emphasis is very definitely on serious historical epic battles. This time around I watch a goblin with scrappy-looking wooden wings clamber into a catapult, preparing to fling himself into the ranks of the opposition.

“That’s called the Doomdiver catapult,” grins battle designer Simon Mann. “Goblins volunteer – I don’t know why you would – to have a pair of wooden wings strapped to their backs, get loaded into a catapult and then just get launched. In our game it is kind of silly, and there’s a lot of humour in the Warhammer franchise.”

The demo we’ve just seen didn’t involve a hands-on but it did give a decent peek at a lot of the units from the Empire and Greenskins factions. (Dwarfs and Vampire Counts will come a bit later, with Chaos also very strongly implied in trailers.) The Greenbacks are all manner of weird and wonderful, while the Empire occupies relatively familiar Total War territory – give or take the odd demigryph.

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Orcs Have Tithing Problems In Total War: Warhammer

By Jem Alexander on June 19th, 2015.

The Warhammer war game Total War: Warhammer [official site] will have a shifting campaign that will differ hugely in style depending on which of the four announced factions you are playing as. This is according to battle designer Simon Mann, who chatted with Pip in LA this week, in a full interview to follow shortly.

Mann confirms my long-held suspicions when he tells her that Orcs “aren’t really into taxation”. To be fair, neither are most humans unless they’re high enough up the food chain to directly benefit. The Empire, meanwhile, is all about skullduggery.

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Rats, They’re Back: New Warhammer Vermintide Trailer

By Jem Alexander on June 17th, 2015.

Here’s a trailer you may have missed among the bigger news of E3 2015, but fans of anthropomorphised rat slaughter will nevertheless want to check out. This short Warhammer: End Times – Vermintide [official site] trailer shows off the variety of environments you’ll be trudging through with friends once the co-op FPS releases this autumn.

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City Of The Slightly Less Damned: Mordheim Phase 6

By Alec Meer on June 2nd, 2015.

Shame on all of you! I just came here to see Honk If You're Horny in peace

While I’m in a Games Workshop mood – which is most of the time, and most of that time is spent agonising that I can’t afford Games Workshop stuff* – let’s have a peek at the new update for Warhammer-themed turn-based strategy-RPG Mordheim: City of the Damned. It’s been somewhere near the top of my Yes I Must Make Time For That Somehow list since release, but as both Adam and Marsh have reported that it’s got its issues I figured – figure like in figurine hahah – I’d wait until it clawed a little further through the Early Access warrens. There’s a new ‘Phase 6′ update out now, which is tickling my Skaven-bothering fancy.
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First Look At Total War: Warhammer Is Totally Warhammer

By Alec Meer on April 22nd, 2015.

you're at the wrong audition, Tobias

This is a good trailer. It’s a good trailer even though it doesn’t contain even a picosecond of in-game footage. This first ‘cinematic’ trailer for the Creative Assembly’s RTS adaptation of Games Workshop’s Warhammer Fantasy Battles is a good trailer because it’s got a big old dust-up between the Orcs (on boars!) and the Empire (on Griffons!) with a side-helping of Zombie Dragons, dwarfs fighting Arachnarok spiders and what looks an awful lot like mother-lovin’ Tzeentch. I might be wrong in that, but lord I hope not, because Tzeentch has always been my Chaos god, and sadly he’s gotten a raw deal in videogames to date

Anyway, you’ll want to watch this.
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Burns Night: Warhammer 40K Armageddon Expansion

By Adam Smith on March 20th, 2015.

Warhammer 40K Armageddon [official site] is a solid wargame – Panzer Corps with Orks and stonking great Titans – and the new ten-mission campaign will make for a pleasant evening of hex-bothering. The Salamanders Chapter of Space Marines are the focus. They’re the ones who use volcanoes as jacuzzis and gulp down magma as if it were fizzy pop. They consider fire such a central part of their faith and philosophy that many members of the Salamanders’ Promethean Cult don’t consider themselves ready to face the day until they’ve taken a blowtorch to their stubble, and then splashed their face with Nocturne-brand Napalm. Invigorating.

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It’s Time: Total War – Warhammer Confirmed

By Adam Smith on January 14th, 2015.

Total War: Warhammer is coming. Confirmation comes in the form of a single line in the upcoming Art of Total War book. Mike Simpson, the creative director of the series, is discussing the future of Total War and after writing about Total War: Arena’s exploration of multiplayer, he lands the hammer blow.

“…taking the series to a fantasy setting with Total War: Warhammer.”

It might not be called Total Warhammer but at least it has a name. The artbook is officially released on 23rd Jan but the quote was plucked out by StormOfRazors, a TWCenter poster who received an early copy. Thoughts below.

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Wot I Think: Warhammer Quest

By Adam Smith on January 8th, 2015.

Warhammer Quest is a port of a tablet adaptation of a tabletop game originally released by Games Workshop in the mid-nineties. Its problems include a stack of day one DLC, an in-game gold shop and an interface that hasn’t made the transition from touchscreen quite as smoothly as you might hope. Despite all of that, it’s simple turn-based tactical combat is weirdly compelling and sundering skaven and snotlings can be a fine way to while away a few lazy evenings.

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Wot I Think: Warhammer 40,000 – Armageddon

By Adam Smith on December 5th, 2014.

This is one of the nicer people in the world of Warhammer

This is the third Warhammer feature I’ve written in since revisiting Space Hulk a couple of weeks ago. If I’m not careful, I’m going to end up actually going into a Games Workshop and spending all of my Christmas shopping money on a pile of codices. I always liked the books more than the figures, truth be told, and as I was playing through the solidly hexy Warhammer 40K: Armageddon, I had almost as much fun taking trips down memory lane as I did strategically picking my way to victory.

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Mount & Skaven: Warband Warhammer Mod Rides Out

By Alice O'Connor on May 9th, 2014.

Waaaagh!

If I were riding into battle, I’d rather be atop something fearsome like a wolf or a lion than a pony. And I’d ideally be an eight-foot orc or undead skeleton too. It just seems like common sense. If you’re also a sensible person, say, perhaps you’d fancy the newly-released Warsword Conquest mod, which fills Mount & Blade: Warband with races, places, and units from Games Workshop’s Warhammer Fantasy setting. I understand the RPS Constitution means I’m obliged to say something excited about the Skaven* now but it’s Friday and I know for a fact that the RPS Guard will have been in the pub for at least three hours now, so blow that.

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From Tabletop To Desktop: Games Workshop’s Mordheim

By Alice O'Connor on March 26th, 2014.

Rattus Mordheimicus

Everyone at RPS has their niche, they tell me as I start my first day. We’re hyper-specialised predators feasting upon our own corners of the gaming kingdom. Clearly, I suggest, a new adaptation of a Games Workshop wargame would be news for Kieron to sink his grooved fangs into. They nod sagely and turn back to their gilded plates, then remember. Ah no, another mutters, it’s for the flaying claws of Quinns. I wait patiently. Say, new kid, they hiss, what do you know about toy rats?

Mordheim: City of the Damned, then, is the latest of publisher Focus Home’s licensed adaptations of vintage tabletop wargames–Games Workshop’s Mordheim, in this case. Announced today, it’s due to launch later this year.

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Phwoarhammer: Warhammer 40K: Armageddon

By Craig Pearson on May 23rd, 2013.


I’ve been all around the world. I’ve worked in the Australian desert, getting up in the middle of the night and toiling until the sun’s heat boiled the sweat off my skin. I’ve stood within a few hundred metres of the man-made hole to hell in Chernobyl, pondering the invisible fire that lay under the crumbling concrete sarcophagus. I’ve visited an island on a Scottish loch that has a colony of wild wallabies. But I’ve never actually been inside a Games Workshop. So don’t expect any puns based on Warhammer franchises in this story. That’s for Alec, who is away this week. With me you’ll get raw facts like these: Slitherine’s recent joining of the Games Workshop family picnic has resulted in Warhammer 40K: Armageddon, a turn-based, hex-based strategy game based on Games Workshop’s “Battle for Armageddon”. It’ll be released next year.
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Waaagh! Slitherine Gets Warhammer 40K License

By Alec Meer on March 15th, 2013.

Ultraboringmarines

Huh, I didn’t expect this. The disintegration of THQ seems to have resulted in Games Workshop renting its Warhammer 40,000 license to all and sundry rather than keeping them locked up in one place. So we’ve got Space Hulk coming from Full Control, potentially, maybe, who knows Relic keeping hold of something Dawn of War-related when Sega snapped them up, and now strategy publisher/developer Slitherine announcing they’ve been granted a 40K license too.
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