Posts Tagged ‘Warhorse Studios’

Kingdom Come: Deliverance’s Rural Idyll

By Alice O'Connor on October 8th, 2014.

Ah, this is the life!

Kingdom Come: Deliverance makes medieval life look so pleasant in its latest trailer. Developers Warhorse have built something beautiful in CryEngine, and are showing off its fields, ponds, meadows, sheep, villages, and taverns in little slices of life. How splendid. They don’t show any of the warfare the open-world not-fantasy RPG’s actually built around, though. Still, just imagine men with swords hitting each other in the background of these tranquil scenes. Soldiers march between the pines. The fisherman stares intently at his rod, hoping the two blokes duking it out ignore him. A severed head flies past the praying lady’s window, briefly obscuring the moon.

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Space Team: Kingdom Come And Star Citizen Collaborating

By Nathan Grayson on February 19th, 2014.

I don't even know what I was thinking.

But not on a version of the delightful mobile game Space Team. Sometimes my headlines get away from me, take on lives of their own, and begin pulling nefarious pranks on innocent passersby. I apologize. I blame the public schooling system. But anyway, the two members of Kickstarter’s Might As Well Be Triple-A contingent, Star Citizen and Kingdom Come: Deliverance, are joining forces to sensually swap technology and probably tell each other all kinds of deeply personal secrets. I hope Star Citizen gets space horses. (Which, when couched in the previous metaphor, sounds like some kind of infectious disease. Clarification: I do not hope that Star Citizen gets the fictitious disease Space Horses.)

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Kingdom Come: Deliverance Is Doing Awfully Well

By John Walker on January 30th, 2014.

Warhorse pitched an ambitious project. Kingdom Come: Deliverance wants to be Skyrim meets The Witcher, but without all the pretend stuff like dragons. NO DRAGONS?! you cry in fear and rage. No, but it’s okay, because there are just so many swords. This ultro-historical epic comes from a Czech team of super-developers, they behind things like Mafia and ARMA, and they say things like, “Combat is calculated entirely with inverse kinematics, so it’s not even animated.”

It’s working. So far Deliverance has made well over half a million pounds, and they only asked for £300,000. What are people doing?! They’ve gone mad! But give give give we all are, and there’s now a new video explaining more about the game’s world.

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Come In: Kingdom Come Will Be ‘Very Open’ To Modding

By Nathan Grayson on January 25th, 2014.

Would this scene still be historically accurate if nobody was wearing clothes?

Kingdom Come: Deliverance didn’t quite win me over during a recent demo, but it certainly got me galloping toward its corner. Evidently, I’m not the only one, given that it’s already made enough money to buy its own kingdom. It’s preposterous with a capital Osterous, and I doubt it’ll be slowing down any time soon. But maybe you’re still on the fence. And that’s fine. I respect your most-annoying-person-in-the-ice-cream-line-like discernment. But I must say, Warhorse sure seems to be on the right track, and its approach to modding is no different.

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It Didn’t Dragon: Kingdom Come: Deliverance Funded

By Craig Pearson on January 24th, 2014.

*Police Squad music*
Nathan’s excitement over Kingdom Come: Deliverance, a realistic open-world medieval RPG, has translated to Kickstarter success. The project is now funded, defeating the dragon (£300,000 funding target) with a swinging blow after only three days. With 27 days still remaining, they might be able to buy their own castle.
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Mega-Impressions – Kingdom Come: Deliverance

By Nathan Grayson on January 22nd, 2014.

hashtag longreads

Kingdom Come: Deliverance has kind of a silly name, but it’s one heck of an intriguing prospect. The hyper-detailed historical RPG heralds from a small army of developers who once steered the creation of Mafia and Arma, among many others. Despite coming from a relatively small team by triple-A standards, the game’s production values are through the roof, and the dev team really wants it all: Skyrim-like exploration, a Mount and Blade-style world, entirely procedural combat, and choice reactivity inspired by The Witcher. Can Warhorse pull it off? I checked out an early build of the game and talked extensively with project director Daniel Vávra to find out if they’re on the right track.

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Warhorse On Kingdom Come’s Kickstarter, Episodic Plans

By Nathan Grayson on January 22nd, 2014.

If Mafia-director-led team Warhorse has its way, Kingdom Come: Deliverance will be gigantic. Like, hundreds of hours gigantic, when it’s all said and done. But this is a smaller team designing a colossal open world full of stories, NPCs, and – yes – warhorses. It was never going to be easy. So Warhorse is doing two things to stave off the monetary death siege banging down its doors: 1) slicing the main plot up into three episodic acts and, yes, 2) going to Kickstarter. But even a successful £300,000 crowdfunding drive won’t be enough to pull this cart over the figurative mountain. A mysterious outside benefactor will handle the rest, apparently. I spoke with director Daniel Vávra about how that will affect the game, if players will still influence development, and whether hacking such a cohesive world into pieces will hurt the final product. 

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Kingdom Come Promises ‘A Different Kind Of RPG’

By Nathan Grayson on December 19th, 2013.

'Tis truly a glorious day to gaze down from the smoky hill of perfectly innocent naps.

A hyper-detailed historical RPG from the main folks behind Mafia? Yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes.

Ahem. Kingdom Come: Deliverance is a nonlinear role-player set in the dying days of the Holy Roman Empire, and it features precisely zero monsters, magic, or mythical overtones. Instead, the focus is on accuracy, and who better to head up that effort than the former director of Mafia and Mafia II? Developer Warhorse is made up of vets from 2K Czech and Arma powerhouse Bohemia, so expect obsessive attention to detail. Sadly (and somewhat paradoxically) insubstantial teaser trailer below.

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Czech Veterans Form New Studio, Warhorse

By Jim Rossignol on July 26th, 2011.


There are occasions when a studio forms and you just know that we’re going to be writing more about them in the near future. This is one such happening: veterans of 2K Czech and Bohemia have come together to form Warhorse Studios. Games under the collective belt of this team include Mafia, Mafia II, Arma, Arma II, UFO: Aftermath, and Hidden & Dangerous. The team is apparently working on an RPG project which they describe as follows: “There is a common thread running through our previous games: open worlds, strong storyline and, last but not least, realistic design. We can proudly say that the games Mafia and Operation Flashpoint were the vanguard of this approach and millions of players worldwide clearly share our view. Even if our new project is different in many respects, it is a game that is not going to disappoint fans of open realistic worlds and quality stories. We are positive we are not making this game for ourselves only but for you as well.” And given the name, and art, I think we can expect a medieval setting.

Needless to say, we’ve got in touch to find out more. Watch this space.

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