Posts Tagged ‘Warlock: Master of the Arcane’

Early Impressions: Warlock 2 – The Exiled

By Adam Smith on March 20th, 2014.

Warlock II is everything I wanted from a sequel to Masters of the Arcane, which, as I’ve implied before, felt like the decent gig before a killer afterparty. Taking place across the fragments of a broken world, it’s 4X strategy in a compact form, as dense as a spoonful of iridium and seemingly built from the ground-up to avoid the cycle of ‘End Turn’ clicking that is a hallmark of the genre. I’ve spent a few days with a near-complete build and have many thoughts to share.

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Hands-On: Warlock II – The Exiled

By Adam Smith on January 30th, 2014.

Warlock: Master of the Arcane was a solid game that promised a great sequel. The interface and map had similarities to Civ V, some of which were slightly more than skin-deep, but the game had ideas of its own, bolstered by a sense of the ridiculous that was bizarre and humorous but avoided the lure of wackiness. The Exiled expands upon its precursor’s strongest elements and brings the turn-based exploration and conquest to a fascinating multiverse. I played for a little over an hour and didn’t want to walk away.

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Mightier Magic: Warlock 2 Annnounced

By Adam Smith on October 3rd, 2013.

Paradox have produced a rather amusing trailer to announce the upcoming Warlock 2: The Exiled. A sequel to Master of the Arcane is certainly worth paying attention to. The original was a tightly packaged fantasy-civ, with alternate planes of reality to conquer and gentlemanly werewolves. The sequel looks like more of the same – much more – and the slightly unhinged streak is still on display, making the world far more interesting than the usual goblins versus elves malarkey. Prepare for ‘wolves the size of cities’ and ‘cities shaped like wolves’. That sort of thing.

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The RPS Verdict – Warlock: Master of the Arcane

By Alec Meer on July 30th, 2012.

And lo did the two RPS Hivemind nodes who would always be picked first in any alphabetical order-based selection process gather to discuss Paradox/Ino-Co Plus’ turn-based, Master of Magic-esque strategy game Warlock: Master of the Arcane. Adam and Alec spaketh words at each other. Occasionally, they even listened to each other. To what end? Not a soul doth know. Here are those words.

Alec: WARLOCK: MASTER OF THE ARCANE is a turn-based strategy game about fantasy kingdoms at war that came out a little while back, but is one of those increasingly rare cases where more than one of us have played it. You’ve played tons of it, right?

Adam:Tons. If you could actually measure it as a weight or mass it would be like a spoonful of Mercury, or whichever that planet is. The one that the Flaming Lips sang about.

Alec: I think they sing about all of them, all the time, in quadraphonic sound.
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One For The Mages: Warlock Multiplayer Beta

By Adam Smith on July 17th, 2012.

Strategic spell-biffing is now available in a multiplayer form with the release of Warlock’s 1.2 patch. Multiplayer is still in beta and you can read what happened when I tested it or, if you own the game, jump into a match yourself. The patch also adds Lords and Artifacts, powerful heroes and items to bolster your uncanny forces, as well as addressing balance issues and tweaking the AI. Patch notes are here, although there seem to be lots of minor alterations that people are discovering, so it’s worth reading deeper into the thread if you want to know more. There’s no hotseat, unfortunately, with multiplayer working solely through Steam, but maybe that could change if there’s enough demand.

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Masters Of The Profane: Warlock Multiplayer

By Adam Smith on July 12th, 2012.

When Warlock was announced I was so pleased at the prospect of turn-based spellbiffing that I didn’t notice that multiplayer was missing from the list of features. By the time someone pointed out to me that I’d be unable to challenge other budding masters of magic to spelling bees I’d already imagined raining fire on the armies of friends and enemies alike, so I just chose to accept multiplayer would be added closer to release. It wasn’t. But a multiplayer mode will be going into beta in the not too distant future and, being one of the foremost magicians in the land, I was invited to try it out. Four players, four and a half hours, stalemate. So why do I feel like I lost?

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Wot I Think: Warlock – Master Of The Arcane

By Adam Smith on May 10th, 2012.

Perhaps it was a mistake to send a jack of few trades to become a master of one, but strategic sorcery monsterbasher, Warlock: Master of the Arcane, has been in my sights for a good while now. After a great deal of conjuring and conquering, with very little in between, I have the flowing beard and haunted visage of a man who is accustomed to peeling back the fabric of reality and fashioning new life from the celestial clay that lurks beyond. I’ve also got a pretty good idea wot I think about this Warlocking business.

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Speak & Spell: Warlock – Master Of The Arcane Interview

By Adam Smith on May 4th, 2012.

A tale of two cities, three pigs and a fire mage's quest for the perfect bacon butty.

With only a few days until release, we asked some of the questions raised by beta experiences in Warlock: Master of the Arcane, and also found out how much of an influence Master of Magic really was and why. Plans for multiplayer are discussed, as is the reasoning for avoiding tactical battle screens and sticking to the strategic map.

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Warlock Demo Allows Assessment Of The Arcane

By Adam Smith on April 27th, 2012.

I do not know why one settlement is more pungent than the rest. A wizard probably did it.
On the cold floor, a summoning circle has been drawn and, around it, several Paradox employees sway, their forms disguised by wizard’s robes. A susurration builds to a roar, like the scratching of the pebbles at Dover Beach, the air trembles, twisting into new intangible forms, and then a demo version of Warlock: Master of the Arcane appears. Unnatural, I know, but it’s just the way things are done in that neck of the woods. Bet you didn’t know that Crusader Kings II was actually built by a blacksmith, hammering away in his forge? Fact. The Warlock demo can be found on Steam and it includes the tutorial, a preset map, two enemy mages and one to play as. The full game allows customisation of both mages and maps. My thoughts on the beta are here and we’ll have more on the game as the May 8th launch approaches.

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Hands On – Warlock: Master Of The Arcane

By Adam Smith on January 23rd, 2012.

People who live in blighted lavaland are not necessarily BAD people

When I was a much younger person, I rarely stopped playing Enemy Unknown and Jagged Alliance. If I did put them to one side, it was usually because I was playing Master of Magic instead. There were other games, of course, but in terms of the amount of time devoted to them, those three were probably the dominant forces for at least a few years. UFO and Jagged Alliance are both receiving new versions this year and, lo and behold, Warlock: Master of the Arcane is the best attempt to emulate Master of Magic’s best features as anything I’ve played in the sixteen years since I bought it. It’s more than a clone though, with plenty to say for itself.

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Lo! Warlock: Master of the Arcane Closed Beta

By Jim Rossignol on December 7th, 2011.


Hey, you look ripe for some testing of a turn-based fantasy strategy game with RPG-elements. Yes, I knew you would be, and that’s why you’re going to click over here and apply for the Warlock: Master of the Arcane beta, which has just been announced by the Paradoxes. They explain: “Set in the Majesty series’ fantastical world of Ardania, players have to manage cities, muster armies and enlist the help of three unique races without neglecting their wizardly training- dedicated scholars will find that a new spell combinations or powerful enchantments can be as dangerous as an army.” If you need more convincing there’s a baffling teaser trailer below, voiced by someone pretending to the Sean Connery. I wish I knew who to blame.
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P’dox Confirm Warlock: Master of the Arcane*

By Jim Rossignol on August 29th, 2011.


Paradox are totally making a new game! There’s no stopping those crazy Swedes as they announce that Warlock will be a “turn-based strategy game set in the fantastical land of Ardania, popularized in Majesty franchise.” It seems like it’s going to be a game of empire-building and army-gathering, with players battling against rival wizards for (turn-based) control of the land.

The game is scheduled for “Q2 2012″, but there are no real images or details other than the fact that it will contain units, races, and spells. Vague teaser-type trailer below!
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