Posts Tagged ‘Warner Bros’

Batman: Arkham Knight Drops New Batpatch

Batman: Arkham Knight [official site] returned to sale in October, after months of work fixing the poor performance that saw it pulled from sale. It was still wonky. That’s a shame, becase it’s a pretty good game according to our Adam. Work still continues, and this week has brought another patch which fixes more things but, apparently, still has issues.

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Dying Light DLC Season Pass’s Price Is… Going Up $10?

I don’t know anything about business but I know that if you’re not disrupting, you’re bankrupting. This isn’t 2014, grandma. Here in 2015, we’ve disrupted the economic paradigm with an innovative shareconomy. Just the other day, I used the app Walk A Mile to rent my shoes to someone who wanted a smarter pair for a business lunch.

So yeah, you might be used to DLC and DLC season passes becoming cheaper over time, but pssh! We can disrupt that. Get this: the Dying Light [official site] DLC season pass’s price is about to go up from $20 to $30. Its makers say the upcoming expansion included with it, The Following, has grown big enough to warrant a higher price.

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Batman: Arkham Knight – Warner Bros Offer Full Refunds For Steam PC Version

UPDATE: Green Man Gaming will also be honouring full refunds until the end of 2015. I’ve updated the article to reflect this.

Warner Bros have announced they will offer a full refund to Steam owners of their troubled PC port of Batman: Arkham Knight [official site].

“Until the end of 2015, we will be offering a full refund on Batman: Arkham Knight PC, regardless of how long you have played the product,” announced the company on the game’s Steam page. I’m flagging up the Steam stuff because it looks like this is an offer or an attempt at damage limitation which relies on Steam’s refund system.

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The Red-Faced Knight Returns: Batman’s Back On Steam

So, let’s try this again. After a three and a half month hiatus, Batman: Arkham Knight [official site] is now available on Steam again. It was pulled off sale in July after criticisms of the PC version’s poor performance reached fever pitch, but I don’t think any of us really expected it would take this long to return. But now it has, along with all the DLC released for the untroubled console versions in the meantime. Warner are also offering all previous Arkham games for free to folk who purchased Arkham Knight between its initial release and November 16, along with a forthcoming Community Challenge Pack DLC and “Batman: Arkham inspired Team Fortress 2 items created by the Batman: Arkham community.”

The re-release hasn’t gone completely smoothly, however. SLI and Crossfire aren’t playing nice, and some folk with single GPUs are even reporting issues on newer drivers. Meanwhile, “For Windows 10 users, we’ve found that having at least 12GB of system RAM on a PC allows the game to operate without paging and provides a smoother gameplay experience.” Holy high disposable incomes, Batman – 12 Gigabytes?
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Batman Returns: Arkham Knight Re-Released Next Week

Batman: Arkham Knight [official site] will be re-released on October 28th, just over four months after it was pulled from sale for launching with big performance problems, publishers Warner Bros. announced today. After months of interim patches fixing it up for folks who bought it while it was available, they’re planning one big final patch including extra content that has since arrived for console versions.

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Batman Returns: Arkham Knight Due End Of October

Bam! Bif! Pow! Those noises and more may finally emerge from your computer at the end of this month when Batman: Arkham Knight [official site] finally really for real reals will be fixed enough to be re-released. Its delayed DLC will arrive then too.

This isn’t much more specific than the last update from Warner Bros. on their broken game, but it’s at least a relatively firm time. Just in time for folks to be distracted by shiny new end-of-year mega-franchise releases like Fallout 4, Assassin’s Creed Syndicate, Cod Blops 3, and StarCraft II: Legacy of the Void.

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Batman: Arkham Knight Maybe Back Out In A Few Weeks

“Coo-ee! Is that the Batcar from the Batfilms?” you might wonder. “That’ll be more Batman: Arkham Knight [official site] DLC, I’m sure,” you’ll intuit, and I’ll be both impressed and a bit weirded out by your adherence to RPS formatting. “But what does this matter to us when the game still isn’t back on sale on PC?” I’m glad you asked!

The announcement of yet more Batknight DLC has also brought the clearest indication we’ve had of when the game’s performance woes will be fixed and it’ll be released again: “in the coming weeks.”

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Wot I Think: Mad Max

After some impressions of the first few hours of Avalanche’s Mad Max [official site] open-world action-me-do, I return having spent another week with the Road Warrior, ready to tell you wot I think.

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Batman: Arkham Knight’s New Batperformance Batpatch

The thing about Batman, people have repeatedly told me in pubs, is that he can overcome any situation and anyone because he plans for everything. Confirming that Warner Bros. are not run by an billionaire who gets his jollies wearing a wacky costume to beat up poor people, the launch of Batman: Arkham Knight [official site] was such a shambles WB pulled the game from sale, and their recovery plan has gone awry too.

After a delay, and a too-early launch-then-unlaunch this week, one of the planned performance-boosting patches is properly out. The game’s still not back on sale.

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Impressions: Mad Max

I’m trying to work out what I think of the early hours of Mad Max [official site] through a fog of flu and headaches, which is something I’d hoped might help enliven an interpretation of George Miller’s ultra-violent feverish post-apocalyptic peculiarity. Oddly, I’m increasingly convinced that my fever is the closest this massive open desert world will get to capturing that distinct tone of the films. But what about the rest? The driving, the punching, the quest for silence?

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