Posts Tagged ‘Warner Bros’

Commander Ladystab: Another Shadow Of Mordor Outfit

By Alice O'Connor on November 24th, 2014.

Stabs.

Dear Video Games,
Please observe what Monolith are doing with Middle-earth: Shadow of Mordor. Recognising that its bland-o hero could be anything with two legs, two arms, and two blades, they’ve been releasing free outfits that turn Johnny Stabman into other people. First he became gothy villain the Black Hand of Sauron, and now we can play as a lady – Lithariel, the warrior commander met in the campaign. If your story is mostly dressing, why not let us stab-stab away as a variety of people?

Yr pal,
A

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Lego Batman 3 Launches, Heads For Outer Space

By Philippa Warr on November 13th, 2014.

Two people I actually recognise! Green Lantern and Spiderman

And in “opportunities to teach your child more about vigilante justice using playthings they know and love” news, Lego Batman 3: Beyond Gotham launched yesterday – you can take it for a spin with a free demo.

I confess I’ve not kept up with all the recent Lego releases. At this point it feels less like a franchise and more of a brick-based pop culture library. Lego are basically the modern equivalent of a monastic scriptorium, where the Lego monks transcribe plots and concepts from television, movies and books and then add illuminated letters in the form of construction flourishes.

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How Very Soulsian: Dying Light’s Multiplayer Invasions

By Alice O'Connor on October 3rd, 2014.

'I better hide so they don't see how ruddy goofy I look.'

Pretty good game, that there Dark Souls, isn’t it? Pret-ty good games. And influential too. The most obvious trace we’re starting to see in other games is invasions, when some bully from That Internet comes swaggering into your game to ping your knicker elastic, tear pages out your copybook, and stuff you into a locker. We saw it in Watch_Dogs, and now it’s in Dying Light too, Dead Island creators Techland’s new zombie ‘em up.

Sort of. In a pretty gross way, ‘Be the Zombie’ mode is split off into a DLC pack that publishers Warner Bros. are waving around as a pre-order bonus. Without it, you can be invaded but not invade.

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Shadow Of Mordor Out 30th, But We Won’t Have A Review

By John Walker on September 17th, 2014.

Middle-Earth: Shadows Of Mordor looks like quite the prospect. An open world RPG in Tolkein’s universe, developed by Monolith. And you play as the best of all the classes, a ranger! It sounds rather exciting, but we’ve just learned that we’re not going to be able to tell you if it is or not before the game’s released, on the 30th September in the US. Huh.

Update: We’re being informed that console outlets already have review code, after attending a special event, and will have reviews online by the 26th. It seems this is a special treat for the PC version. We will keep you up to date.

Second update: Sadly, when we asked for details as to why PC code was not available when console was, we were told by Warner, “We have no further comment… at this stage.”

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Full Motion Video: Dying Light

By Adam Smith on August 29th, 2014.

Dying Light is a 1-4 player cooperative first-person game set in an urban location that is full of zombies. Under development at Techland and originally conceived as a sequel to Dead Island, it contains all the expected gore and giblets, but also goes in for some of that parkour that the kids use to commute to their office jobs these days. Graham went hands-on at Gamescom and found the controls fussy, which I take to mean that he jumped off a building and landed in a zombie’s gob by mistake. I’m glad to have a sprinkling of doubt because a Mirror’s Edge/Left 4 Dead mash-up is mighty tempting and the brand new video below is brill. Graham keeps expectations in check, like a glum father explaining the queue sizes and fatality rates before a trip to the funfair.

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Smell The Glove: The Magicka Devs’ Gauntlet Revamp

By Alice O'Connor on August 28th, 2014.

Hey. I love my mum. Thanks.

“Cor, Gauntlet yeh, remember playing it in the chippie, yeah?” I don’t, no, and I’ll thank you to stop dripping fag ash on my foot you awful drunken lout. However, my interest in a new game with co-op by the Magicka wizards at Arrowhead Game Studios is enough to overcome my general disdain for cynical attempts by publishers to cash in on old names they’ve remembered they own the rights to.

A new trailer gives a look at several gameplay minutes of Arrowhead’s reboot-o-revamp-a-namesake of the arcade magical murderfest, simply Gauntlet, and a new release date.

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The ‘Z’ Word Is Zipline: Dying Light

By Adam Smith on August 11th, 2014.

Dying Light is an impatient game, which might explain all of the running around and jumping and firing of grappling hooks. My personal response to a zombie uprising would most likely involve barricading myself into a Waitrose store and attempting to live on toasted almonds, feta dirigibles and the Duchy’s pink fizz. The characters in Techland’s latest have a very different reaction to the end times – they run around, leaping off buildings, severing rotten limbs as they go. They’re indulging in ‘Creative Brutality’, the new trailer below reckons, and I have to admit it looks like they’re making the best of a bad situation.

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Boom Clap: Mortal Kombat X’s Three Flavours Of Raiden

By Alice O'Connor on August 6th, 2014.

I was thinking 'Zap!' but I just don't know whether that's a better electrical onomatopoeia than 'Bzzzzt!' or perhaps 'Fzzzap!'

When Mortal Kombat X‘s announcement talked of characters having variants which play differently, I quietly hoped the man-puncher’s lightning-charged “thunder god” Raiden might get one with actual thunder powers. Perhaps he could clap loudly to stun opponents, set off car alarms to distract them, or scare dogs into panicking and biting people.

A new trailer introducing the variant system with Raiden as the example shows that while his three new flavours might all taste quite different, none make opponents blithely ignore him because they’ve counted five seconds between the flash and clap and are quite confident he’s a mile away.

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The Placing Of Products: Middle Earth – Shadows Of Mordor

By Adam Smith on August 4th, 2014.

While watching the latest trailer for Middle Earth: God of War-dor, I realised that I’d started to think of the Lord of the Rings references as a sort of product placement. There’s a splatter of blood, a decapitation, a roaring of monsters, and then the narrator mentions something about Sauron. It’s branded decapitation, y’see. In the latest video, a ranger uses ‘wraith’ powers to see into the minds of his enemies, seeking their weaknesses and fears. It seems like a perfect opportunity for more product placement, which is something I’d like to encourage in games as in films. The industry needs a new pair of shoes, after all.

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It Takes Thirty-Two, Baby: Infinite Crisis Adding Supergirl

By Alice O'Connor on June 19th, 2014.

A shame she's not wearing her Superskirt.

How many guns should an FPS have? What’s the correct number of levels for a platformer? How long should a game take to complete? How many playable characters does an RPG need? How about a MOBA? Debate rages between boffins up and down the land, but Turbine have an answer for that last question when it comes to Infinite Crisis. 32 characters is the point where their DC Comics punch-up will allow interesting team picks and compositions, they’ve said. Infinite Crisis will hit that supposed magic number next month with the addition of Supergirl.

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Batman: Arkham Knight’s Batmobile Looks Really Fun

By Alice O'Connor on June 10th, 2014.

And where is the Batman? He's at home! Polishing his hubcaps!

Pootling around Gotham City in the Batmobile on a sunny Sunday afternoon certainly sounds pleasant, but what the dickens is Batman doing in Arkham Knight that he needs that all that firepower? Battling tanks in the streets for some baffling reason, a five-minute gameplay trailer out of E3 shows. But look, I won’t harp on that because oh my giddy aunt the game looks gorgeous as he swoops above the city and screeches through its streets. It’s the Batexperience I Batdreamed of.

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E3 Trail-o-rama 2014: Hey, It’s Dying Light!

By Alice O'Connor on June 6th, 2014.

You be nice to your grandma, now.

With E3 just around the corner, you know the score: it’s time to get hyped! Do a Dew, chug some Doritos, mainline that Monster, shotgun that Red Bull, ransack that Rustlers, and get ready for a non-stop 24/7 gameblast announcefest trailer-o-rama! Not quite yet, though. Calm down. Chill out. Hey, cough up that cigarette you’d inhaled whole, you. E3 doesn’t officially begin until Tuesday, so let’s take it nice and easy and warm up with the E3 trailer for Dying Light.

A cynic might call Techland’s latest “Dead Island with jumping” but this trailer shows it’s Dead Island with jumping and a grappling hook, which is a very important distinction to draw.

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Today On The Bat O’Clock Batnews: Batdelays & Batmobiles

By Alice O'Connor on June 4th, 2014.

But I want one!

If I didn’t know better, I’d swear this new Batman: Arkham Knight trailer was attempting to sell toy Batmobiles. Pop and lock the wheels for battle mode! Awesome! Deploy the 60mm cannon! Radical! Actual working missile barrage firing eight foam warheads! No way! Dispense justice with the armor-piercing vulcan cannon! Pow pow pow! And put badguys down for the count with the riot suppressor cannon! Take that, Joker! Yeah! [The two boys high-five.]

No, it’s just to accompany the marketing campaign now starting to show off the Batmobile (see, US Gamer played with it) and to soften the blow of Warner Bros. delaying the game into 2015.

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