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Posts Tagged ‘warner bros’

Bastion Launch Trailer, But No PC Date

By Jim Rossignol on July 19th, 2011.


Awesome-looking (and even better sounding) esoteric action-RPG Bastion has arrived on the console boxes this week, but should also making its way to PC soon. Supergiant told us that the PC version has no set release date yet and explained: “We’re still sorting out the controls and making a few other changes to make sure the PC version feels like a proper PC game.”

You can check out the trailer below, and read my hands-on impressions of the PC version of the game.
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Batman: Arkham City Will Use GFWL

By Quintin Smith on June 16th, 2011.

Holler if you can remember the exact sound effect that grapple makes

It’s been confirmed. Yesterday Warner Bros released the box art for Batman: Arkham City (due this October), which turned out to be an amusingly back-handed way of announcing that the game would use Microsoft’s less-than-perfect PC gaming frontend, Games For Windows Live, seeing as the GFWL logo is stuck there right at the top of the box like some kind of barnacle of bad taste. (Edit: Arkham Asylum also used GFWL, of course.)

Never mind. At least the box art is nice. Which means nothing in this day and age of digital downloads. NEVER MIND.
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Robin Confirmed In Batman: Arkham City

By Quintin Smith on June 13th, 2011.

It takes years of drama school to learn to make that shape with your mouth

The three most exciting words in the English language today are “Batman: Arkham City”. It’s a fact. So you should be very interested to know that US game retailer Best Buy yesterday published a listing for Batman: Arkham City touting Robin as an exclusive, downloadable playable character for two challenge maps if you pre-order from them. See the listing for yourself and read my hasty conclusions after the jump.
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BUT THEN: Batman: Arkham Asylum

By Jim Rossignol on June 6th, 2011.

Beats the LA Noire interrogation techniques.
Ah, these beers are working a treat, which is great because I beginning to get brain qualms from all the game footage. Next: Batman: Arkham City. The first game was rather special in the RIGHT nature of its action, but the open world of this game is what is selling it to me. I mean just look at it. Rocksteady were saying earlier today that they are aiming for the open-world here to be detail over size, and that’s paying off. I can’t wait to do some fancy swooping.
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Batman Means Cat-Biff

By Jim Rossignol on June 1st, 2011.

Combat yoga
It’s true. Looks like the chaps and chaplets of Gamespot got their hands on Batman: Arkham City for some caped fun times, because there’s a trailer doing the rounds. It’s new. It’s below. It shows Catwoman.

She’s playable, apparently. I want to come up with some kind of ultimate innuendo, but it’s late. I’m sorry.
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Scare Tactics: Fear 3 Multiplayer Trailer

By Quintin Smith on April 15th, 2011.

F**k off.

A trailer’s been released covering upcoming horror FPS F.E.A.R. 3′s range of innovative multiplayer modes, namely Contractions, Soul Survivor, Soul King (which sounds like “Sulking” to me) and, of course, F**king Run. Turns out F.E.A.R. 3′s getting released on May 24th, just a couple of weeks after Brink, which is coming out one week after Section 8: Prejudice. Hmm. That’s unlikely to turn out well for anyone involved.
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I Forgot About LoTR: War In The North

By Jim Rossignol on February 17th, 2011.


Okay, I have to admit that despite our last headline for this game being “Don’t Forget About LotR: War In The North“, I had forgotten about it. I am the worst. But wait! There’s a new developer diary for Snowblind’s hack and/or slash adventure game, which reminded me, and which you can see below. The devs talk about the fun they’re having making giant metal citadels in which people fight giant metal monsters, and, well, that does seem like it might be fun.

No exact release date for this, just “2011″. So that’s pretty vague.
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Ferocious Fettel Footage From F3AR

By Jim Rossignol on February 14th, 2011.

Popping a zit had unexpected consequences
Ferocious! That’s right: it’s some single-player footage of F.E.A.R. 3‘s psychic badman in action. Paxton Fettel will be the second playable character in the third Fear game, and he’s going to be distinctly unpleasant to his enemies, as you can see here. The footage (below) also shows off the results of various telekinetic evisceration procedures. It’s a bit messy.
This way! WooooOOOOooo>>

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No F3AR: Not Until May, Anyway

By Jim Rossignol on January 13th, 2011.


Here is the news about F.E.A.R. 3: it has been delayed. Warner Bros confirmed last night that the spooky shooter sequel would not arrive until May. We are going to assume that is because Day 1 Studios are making it awesome. Also, did everyone know that Jon Carpenter was helping with the cutscenes? I’d missed that somehow, but there it is.

I really liked the original game, but the subsequent stuff has been a bit tedious. I’m rather hoping this, with its superstar plot people and “evolved cover system” might be a bit better. It’s troubling me a bit that the trailers have all been live action rubbish and stuff.

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F.E.A.R. 3′s Obligatory Halloween Spooks

By Jim Rossignol on October 29th, 2010.


Hell, if anyone was going to make an effort for Halloween, it should probably be the studio making FEAR 3. The new trailer is suitable something-curdling. Also, the game has been dated for 25th March 2011 in the UK, and the 22nd everywhere else. Boo. And I mean that in a derisory/commiseratory sense, rather than the Halloween sense.
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F.E.A.R. 3 Is A Mech Worrier

By Jim Rossignol on October 15th, 2010.


Fear 3 has mechs in, and developers Day 1 are keen for us to get to know them a bit better. Don’t worry about the mechs looking all big and scary, they’re almost entirely friendly! They’re called the PA (Power Armor), which we first saw in FEAR1, and EPA (Enhanced Power Armor), which we first saw in FEAR2 (I think), and they both just want to be piloted by a single, caring pilot. They’re also both going to feature heavily in this game, as you can see in the trailer below. Day 1 have sent out a bunch of details about the history and use of mechs, the rambling from which I will spare you, but essentially it suggests that there will be some more depth to what these suits can do, particularly in co-op, in addition to some new features for both PA and EPA. It’s not clear exactly what this will amount to in the game itself, but it’s a tantalising mention, especially with regard to co-op use. Hell, I’ve not been particularly interested in Fear 3 up to this point but, well, maybe…
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