Posts Tagged ‘Warner Bros’

LEGO Duo: Avengers & Jurassic World Announced

By Alice O'Connor on January 30th, 2015.

No, I know. This is from 2013's LEGO Marvel Super Heroes.

The simultaneous announcement of two new LEGO games makes me suddenly pained that they don’t let you mix-and-match parts from different games in the way one can with real LEGO [possibly the only capitalised brand name I’ll respect -ed.]. Obviously I’ll want to take the Black Widow from LEGO Marvel’s Avengers over into LEGO Jurassic World to zap raptors with her Widow’s Sting, and yes I absolutely would like to whack Loki with an ankylosaurus’s clubbed tail. Alas, the two games are separate for, one imagines, innumerable legal and technical reasons.

To celebrate this announcement, loads of LEGO games are on sale on Steam too.

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Shadow of More-dor: Playing With Permadeath In The DLC

By Matthew Cox on January 19th, 2015.

Middle-earth: Shadow of Mordor came out last year to widespread appeal. Sure, the combat’s just a gorier, hyper deadly version of what we’ve already seen in the Batman Arkham games. Yeah, open world icon assassination was clearly lifted from Assassin’s Creed. But this time those icons were orcs, with actual memories and personalities, balanced on a power structure which the player was free to tinker with.

It’s great, but by the end of the game, messing with those systems felt unnecessary. You were powerful enough to just wade into the fortresses and kill your targets willy-nilly. What’s held my attention instead are the extra modes added since launch (one free, the rest paid-for DLC), which allow you to play the game as something approximating a roguelike. The free ‘Test of Defiance’ is the only mode that actually limits you to a single death, but it also doesn’t randomize the enemies or require you to gather intel on them.. Instead, I’m playing the ‘Test of the Wild’, which tasks you with ‘killing all 5 Warchiefs plus all 20 Captains’. I’m only giving myself one life, and to make things more interesting I’ll only use runes which I find as I play, ignoring the haul I gathered while playing the main game. Bring it on, hordes of Sauron.

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Fan Service: Mortal Kombat X Enlists Kitana

By Alice O'Connor on January 15th, 2015.

FIGHT!

Fighting with fans is, of course, cool as all heck, so I never understand how Mortal Kombat’s fanfight lady Kitana managed to make it goofy. If the very-much-flesh-and-blood Jackie Chan can make fan fighting look so exciting and skilled, why is the unreal Kitana so boring? The answer is probably “because the other fighter is actually trying to punch her, and not only punch her but stab her, set her ablaze, and tear her spine out too.” But still! The point is: Kitana is returning to the rebooted Mortal Kombat, a new trailer for Mortal Kombat X reveals. She’s still not cool.

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The Bestest Best Action: Middle-earth: Shadow Of Mordor

By RPS on December 16th, 2014.

Middle-earth: Shadow of Mordor‘s moment-to-moment biffing is a trick we’ve seen before, but it’s still impressive to watch your wraith-Ranger shift and flip with seamless animations between punching one gribbly uruk and gutting another. Yet it’s the Nemesis system, which gives the action context within the larger army of Sauron and world of Mordor, that makes every assassination matter so much more and which makes Middle-earth the best action game of 2014.

John: The highest compliment I can pay Mordor is to say it was 2014’s Kingdoms Of Amalur: Reckoning. Which is to say, the game I found the most enjoyable, the most effortlessly absorbing, this year. Yes, it’s vapid, but that’s part of its appeal.

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Where Do Zombies Come From? Dying Light Explains

By Alice O'Connor on December 10th, 2014.

Give grandma a hug.

“Where do zombies come from?” my little niece asked the other day. As The Cool Aunt, I thought I could handle this. “Well, small child,” I said, “when two zombies love each other very much, and want to… ah.” Sweat poured down my brow. I started over, “The thing about flesh is… no, no. Okay, so, you may have noticed that people…” If only Dying Light‘s cinematic intro had arrived in trailer form a little sooner, I might be welcome at this year’s family Christmas dinner.

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Commander Ladystab: Another Shadow Of Mordor Outfit

By Alice O'Connor on November 24th, 2014.

Stabs.

Dear Video Games,
Please observe what Monolith are doing with Middle-earth: Shadow of Mordor. Recognising that its bland-o hero could be anything with two legs, two arms, and two blades, they’ve been releasing free outfits that turn Johnny Stabman into other people. First he became gothy villain the Black Hand of Sauron, and now we can play as a lady – Lithariel, the warrior commander met in the campaign. If your story is mostly dressing, why not let us stab-stab away as a variety of people?

Yr pal,
A

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Lego Batman 3 Launches, Heads For Outer Space

By Philippa Warr on November 13th, 2014.

Two people I actually recognise! Green Lantern and Spiderman

And in “opportunities to teach your child more about vigilante justice using playthings they know and love” news, Lego Batman 3: Beyond Gotham launched yesterday – you can take it for a spin with a free demo.

I confess I’ve not kept up with all the recent Lego releases. At this point it feels less like a franchise and more of a brick-based pop culture library. Lego are basically the modern equivalent of a monastic scriptorium, where the Lego monks transcribe plots and concepts from television, movies and books and then add illuminated letters in the form of construction flourishes.

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How Very Soulsian: Dying Light’s Multiplayer Invasions

By Alice O'Connor on October 3rd, 2014.

'I better hide so they don't see how ruddy goofy I look.'

Pretty good game, that there Dark Souls, isn’t it? Pret-ty good games. And influential too. The most obvious trace we’re starting to see in other games is invasions, when some bully from That Internet comes swaggering into your game to ping your knicker elastic, tear pages out your copybook, and stuff you into a locker. We saw it in Watch_Dogs, and now it’s in Dying Light too, Dead Island creators Techland’s new zombie ‘em up.

Sort of. In a pretty gross way, ‘Be the Zombie’ mode is split off into a DLC pack that publishers Warner Bros. are waving around as a pre-order bonus. Without it, you can be invaded but not invade.

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Shadow Of Mordor Out 30th, But We Won’t Have A Review

By John Walker on September 17th, 2014.

Middle-Earth: Shadows Of Mordor looks like quite the prospect. An open world RPG in Tolkein’s universe, developed by Monolith. And you play as the best of all the classes, a ranger! It sounds rather exciting, but we’ve just learned that we’re not going to be able to tell you if it is or not before the game’s released, on the 30th September in the US. Huh.

Update: We’re being informed that console outlets already have review code, after attending a special event, and will have reviews online by the 26th. It seems this is a special treat for the PC version. We will keep you up to date.

Second update: Sadly, when we asked for details as to why PC code was not available when console was, we were told by Warner, “We have no further comment… at this stage.”

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Full Motion Video: Dying Light

By Adam Smith on August 29th, 2014.

Dying Light is a 1-4 player cooperative first-person game set in an urban location that is full of zombies. Under development at Techland and originally conceived as a sequel to Dead Island, it contains all the expected gore and giblets, but also goes in for some of that parkour that the kids use to commute to their office jobs these days. Graham went hands-on at Gamescom and found the controls fussy, which I take to mean that he jumped off a building and landed in a zombie’s gob by mistake. I’m glad to have a sprinkling of doubt because a Mirror’s Edge/Left 4 Dead mash-up is mighty tempting and the brand new video below is brill. Graham keeps expectations in check, like a glum father explaining the queue sizes and fatality rates before a trip to the funfair.

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Smell The Glove: The Magicka Devs’ Gauntlet Revamp

By Alice O'Connor on August 28th, 2014.

Hey. I love my mum. Thanks.

“Cor, Gauntlet yeh, remember playing it in the chippie, yeah?” I don’t, no, and I’ll thank you to stop dripping fag ash on my foot you awful drunken lout. However, my interest in a new game with co-op by the Magicka wizards at Arrowhead Game Studios is enough to overcome my general disdain for cynical attempts by publishers to cash in on old names they’ve remembered they own the rights to.

A new trailer gives a look at several gameplay minutes of Arrowhead’s reboot-o-revamp-a-namesake of the arcade magical murderfest, simply Gauntlet, and a new release date.

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The ‘Z’ Word Is Zipline: Dying Light

By Adam Smith on August 11th, 2014.

Dying Light is an impatient game, which might explain all of the running around and jumping and firing of grappling hooks. My personal response to a zombie uprising would most likely involve barricading myself into a Waitrose store and attempting to live on toasted almonds, feta dirigibles and the Duchy’s pink fizz. The characters in Techland’s latest have a very different reaction to the end times – they run around, leaping off buildings, severing rotten limbs as they go. They’re indulging in ‘Creative Brutality’, the new trailer below reckons, and I have to admit it looks like they’re making the best of a bad situation.

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Boom Clap: Mortal Kombat X’s Three Flavours Of Raiden

By Alice O'Connor on August 6th, 2014.

I was thinking 'Zap!' but I just don't know whether that's a better electrical onomatopoeia than 'Bzzzzt!' or perhaps 'Fzzzap!'

When Mortal Kombat X‘s announcement talked of characters having variants which play differently, I quietly hoped the man-puncher’s lightning-charged “thunder god” Raiden might get one with actual thunder powers. Perhaps he could clap loudly to stun opponents, set off car alarms to distract them, or scare dogs into panicking and biting people.

A new trailer introducing the variant system with Raiden as the example shows that while his three new flavours might all taste quite different, none make opponents blithely ignore him because they’ve counted five seconds between the flash and clap and are quite confident he’s a mile away.

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