Looking back at the coverage of the officially licensed DC MOBA game Infinite Crisis, it’s clear that the game is protected by some form of memory spell: Adam forgot all about it, it slid by Jim, and I was about to write something similar, and … hey, there’s a DC MOBA coming out/is out in paid beta. Fancy that. Infinite Crisis is a free-to-play lane-pusher set in the DC universe. It had to happen, eh? Below is a development diary that shows how the game’s destructible environments and a dynamic event system will make the maps a bit more varied. Why didn’t anyone tell whoever I am about this?
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Posts Tagged ‘Warner Bros’
By Craig Pearson on October 10th, 2013.
By Jim Rossignol on October 1st, 2013.
LEGO Marvel Super Heroes is pretty much one of those games we can’t help getting excited about. LEGO Spider-Man! LEGO The Hulk! That’s the stuff. Anyway, some folk talked about it at the Eurogamer Expo, which made for some entertaining watching. Join in with that, below.
The game is due on 18th October for North America, and 15th November in the UK and Europe, which seems completely like they are just trying to make us unhappy. Way to ruin pre-Christmas Christmas, you soulless distribution villains!
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By Jim Rossignol on September 30th, 2013.
While we’re honking the tune of Eurogamer Expo happenings, it’s worth pointing to the appearance of Batman: Arkham Oranges at the developer sessions. Montrealians from Warner Bros swooped in on their Batcapes to London’s spired gothamscape, and explained a whole bunch of what to expect from the latest street-vigilante skullthumper. It’s looking absolutely astonishing, as you might expect.
By Craig Pearson on September 26th, 2013.
I think we can all agree that the only DLC the upcoming Batman: Arkham Oranges needs is an “Adam West Mode”, where every punch is received with an awesome orchestral blare, where the goons go down with “POW!” and “KERBLOINK!” floating over their heads, and where Batman’s disturbingly manly pecs are replaced with the flat, grey tube that was Batman’s chest before he discovered nippled Kevlar. To me that’s proper DLC: the sort of silly, experimental nonsense that developers should be attempting with those gaming buboes. Meanwhile, in the stupid real world where gritty and humourless is easier to sell than whimsy and delight, the first DLC will be the “Deathstroke Challenge Pack”, and will focus on the hitting things. Trailer below.
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By Nathan Grayson on September 16th, 2013.
I wonder if, back in the day, when Batman’s creators were first putting ink to paper and bat to man, they thought to themselves, “OK, this is cool, but we won’t be truly satisfied until we can add Nvidia PhysX, realistic fog effects, and DirectX 11 tessellation.” I bet that’s exactly where their minds drifted as they imagined a future of chrome jumpsuits, cities in the sky, and people with slug-like appendages instead of legs. And now, finally, their dreams have come true. Batman: Arkham Origins‘ PC utility belt is loaded with more bells and whistles than a Shiny Things And Loud Noises factory, and Gotham’s looking quite spiffy as a result. By which I of course mean dingy, frigid, and crime-ridden. Also foggy. We cannot forget the fog. We can never forget the fog.
By Adam Smith on September 5th, 2013.
The headline may well give away the identity of the latest addition to the Lego Marvel Super Heroes roster but I’m not going to tell you who it is here. The video below explains all and, in its gleeful enthusiasm, makes the game seem like one of the most enticing prospects on the release horizon. I’ve been playing lots of Saints Row IV recently and, as my muscular goth hobo was plummeting from an enormous alien tower, I realised that the Lego games and the Saints Row series have a great deal in common. They both favour a toybox approach to play, forgoing mechanical complexity, and instead piling on ideas, characters, customisation and objectives until only Alan Apathy could be bored. Mr Apathy is not on the Marvel roster.
By Craig Pearson on August 22nd, 2013.
When I play online shooters, the only thing that goes bump in the night is my mouse. If I get killed, I usually give the poor pointing device a fair old whack on the table, which I do to make sure it’s calibrated. It’s in no way a childish act of petulance that has sent at least one mouse off to Logitech’s “calibration support team” in bits and pieces. And the scream I let off is to make sure my microphone works. Anyway, those bumps will soon be joined by bumps of fear and terror, as Warner Bros. attempts to resurrect its horror shooter series F.E.A.R. as a free-to-play multiplayer game. If there is true evil in the world, it’s found in the marketing meeting room where F.E.A.R. Online was first floated.
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By Nathan Grayson on August 17th, 2013.
Oh my, Techland’s totally-not-a-Dead-Island-sequel-despite-being-set-on-an-island-of-the-dead game Dying Light actually looks good. Really good. After Dead Island: Riptide capsized into a swirling maelstrom of disappointment, I was expecting the worst, but I think I’m actually excited. For another zombie game. Will wonders never cease? Techland’s put out 12 minutes of gameplay footage, and its blend of Mirror’s-Edge-inspired sprintleaping, undead slide-kicking, and sheer, adrenaline-soaked night flight terror looks wonderfully promising. Watch below.
By Nathan Grayson on July 26th, 2013.
For being couched in so many specific characters and mythos, FEAR has become a bizarrely well-traveled series. First it started at Monolith, then TimeGate developed a bunch of expansions – only for Monolith to completely ignore those adventures in slow-mo and mediocrity with FEAR 2. After that, the series crept up on Day 1 Studios without ever actually moving its feet how did it do that, and Fuh-three-arrrr was born/about birth. And now Korean developer Inplay Interactive is taking the reins for a free-to-play multiplayer spin-off. Sounds like FEAR’s real fear is one of commitment hahaha welp time to hang myself.
By Adam Smith on July 22nd, 2013.
LEGO people are so tiny! Sometimes I like to spread some out on the floor, stretch to my full height of five foot and a bit, then tower above them like a powerful overlord. The delusion of grandeur ends when I accidentally step on one and end up cured in a foetal position, clutching the sole of my foot, which LEGO tears like bullets bursting through a jellyfish. I am Gulliver, brought low in Lilliput. Not all LEGO figures are quite so small. If the average Minifig is a bullet, The Hulk should be a mortar round and so he is, as are several of his LEGO Marvel Super Heroes stablemates. Identify them all in the video below.
By Nathan Grayson on July 22nd, 2013.
I think, at some point or another in our lives, we’ve all needed a hero. Someone to swoop in, save the day, and then feed us warm soup until the tummy ache goes away. As kids, sometimes we even imagined them, conjuring them out of thin air like so many baddie-melting laser beams from our mind’s eye. Scribblenauts Unmasked is kind of like that, only really, really dumb. It is dumb because you will inevitably make it dumb. If the Scribblenauts series has proven anything, it’s that when given the power to mold life into whatever shape we see fit, humanity will choose contorted monstrosities, fire kraken, and robot dinosaurs. Now take that and add every part and power of every DC hero and villain. Ponder the terrifyingly silly possibilities. Or just watch the video below.
By Nathan Grayson on July 20th, 2013.
Look, it’s Copperhead! You remember Copperhead, don’t you? You know, the guy in the ridiculous outfit that makes it look like he’s a rat with his toes wedged in a snake’s rib cage and wait that’s not a guy at all. Yes, it seems that Armature has been inspired by Copperhead’s New 52 makeover, so the nefarious contortionist is a she now. Which is great, except she’s hardly wearing anything because videogames. And comic books. The two mediums are pretty chummy on that one. Sigh. But, if nothing else, a new Batman: Arkham Origins trailer makes her seem pretty capable, slipping around Batman like a hundred slippery nooses and rendering his combat skills moot. Have a look and see what you think.
By Nathan Grayson on June 8th, 2013.
You know how Dead Island dev Techland can’t resist pairing zombies with CG trailers and dismally sad twists even though their games aren’t at all about the latter two things? Well, they’ve done it again, though I will admit that Dying Light seems to have clambered into the Realm Where Gameplay Dares Not Tread with a bit more of its overarching concept intact. Running! Jumping! Thwacking with objects that weren’t designed with thwacking in mind! You’ll find all of that Mirror’s-Edge-meets-zombies action with a shiny, cut-heavy makeover after the break.