When I play online shooters, the only thing that goes bump in the night is my mouse. If I get killed, I usually give the poor pointing device a fair old whack on the table, which I do to make sure it’s calibrated. It’s in no way a childish act of petulance that has sent at least one mouse off to Logitech’s “calibration support team” in bits and pieces. And the scream I let off is to make sure my microphone works. Anyway, those bumps will soon be joined by bumps of fear and terror, as Warner Bros. attempts to resurrect its horror shooter series F.E.A.R. as a free-to-play multiplayer game. If there is true evil in the world, it’s found in the marketing meeting room where F.E.A.R. Online was first floated.
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Posts Tagged ‘Warner Bros’
By Craig Pearson on August 22nd, 2013.
By Nathan Grayson on August 17th, 2013.
Oh my, Techland’s totally-not-a-Dead-Island-sequel-despite-being-set-on-an-island-of-the-dead game Dying Light actually looks good. Really good. After Dead Island: Riptide capsized into a swirling maelstrom of disappointment, I was expecting the worst, but I think I’m actually excited. For another zombie game. Will wonders never cease? Techland’s put out 12 minutes of gameplay footage, and its blend of Mirror’s-Edge-inspired sprintleaping, undead slide-kicking, and sheer, adrenaline-soaked night flight terror looks wonderfully promising. Watch below.
By Nathan Grayson on July 26th, 2013.
For being couched in so many specific characters and mythos, FEAR has become a bizarrely well-traveled series. First it started at Monolith, then TimeGate developed a bunch of expansions – only for Monolith to completely ignore those adventures in slow-mo and mediocrity with FEAR 2. After that, the series crept up on Day 1 Studios without ever actually moving its feet how did it do that, and Fuh-three-arrrr was born/about birth. And now Korean developer Inplay Interactive is taking the reins for a free-to-play multiplayer spin-off. Sounds like FEAR’s real fear is one of commitment hahaha welp time to hang myself.
By Adam Smith on July 22nd, 2013.
LEGO people are so tiny! Sometimes I like to spread some out on the floor, stretch to my full height of five foot and a bit, then tower above them like a powerful overlord. The delusion of grandeur ends when I accidentally step on one and end up cured in a foetal position, clutching the sole of my foot, which LEGO tears like bullets bursting through a jellyfish. I am Gulliver, brought low in Lilliput. Not all LEGO figures are quite so small. If the average Minifig is a bullet, The Hulk should be a mortar round and so he is, as are several of his LEGO Marvel Super Heroes stablemates. Identify them all in the video below.
By Nathan Grayson on July 22nd, 2013.
I think, at some point or another in our lives, we’ve all needed a hero. Someone to swoop in, save the day, and then feed us warm soup until the tummy ache goes away. As kids, sometimes we even imagined them, conjuring them out of thin air like so many baddie-melting laser beams from our mind’s eye. Scribblenauts Unmasked is kind of like that, only really, really dumb. It is dumb because you will inevitably make it dumb. If the Scribblenauts series has proven anything, it’s that when given the power to mold life into whatever shape we see fit, humanity will choose contorted monstrosities, fire kraken, and robot dinosaurs. Now take that and add every part and power of every DC hero and villain. Ponder the terrifyingly silly possibilities. Or just watch the video below.
By Nathan Grayson on July 20th, 2013.
Look, it’s Copperhead! You remember Copperhead, don’t you? You know, the guy in the ridiculous outfit that makes it look like he’s a rat with his toes wedged in a snake’s rib cage and wait that’s not a guy at all. Yes, it seems that Armature has been inspired by Copperhead’s New 52 makeover, so the nefarious contortionist is a she now. Which is great, except she’s hardly wearing anything because videogames. And comic books. The two mediums are pretty chummy on that one. Sigh. But, if nothing else, a new Batman: Arkham Origins trailer makes her seem pretty capable, slipping around Batman like a hundred slippery nooses and rendering his combat skills moot. Have a look and see what you think.
By Nathan Grayson on June 8th, 2013.
You know how Dead Island dev Techland can’t resist pairing zombies with CG trailers and dismally sad twists even though their games aren’t at all about the latter two things? Well, they’ve done it again, though I will admit that Dying Light seems to have clambered into the Realm Where Gameplay Dares Not Tread with a bit more of its overarching concept intact. Running! Jumping! Thwacking with objects that weren’t designed with thwacking in mind! You’ll find all of that Mirror’s-Edge-meets-zombies action with a shiny, cut-heavy makeover after the break.
By Nathan Grayson on May 24th, 2013.
ZOMBIES ARE EVERYWHERE. In the schools, under your refrigerator, buried deep within the collective cultural conscience. Especially that last one, which is probably why a new zombie game gets announced every 0.4674 seconds. That brings us to the current undead re-deadifier du seconde: Dying Light. It comes from Techland and takes place in a balmy, bloody tropical setting, but it’s not part of the Dead Island series. The main differences? Fleet-footed, Mirror’s-Edge-esque parkour and a Minecraft-like survival element. Don’t worry, though: you can still make an electrified machete.
By Craig Pearson on May 20th, 2013.
Well, my cynicism was WELL placed [engage smug mode]. After staring at the teaser trailer for the new Batman: Arkham Origins and grumpily reporting that it provided no game footage, I’d hoped Warner Bros. would sneak in a few moments of in-game action somewhere into the full trailer. Nope, they instead created a CGI story and fight sequence that stretches to nearly five minutes. It’s Batman, goons, Deathstroke, and Black Mask. At least it provides a little bit of context this time, and there are a few screenshots to coo over now.
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By Nathan Grayson on May 16th, 2013.
Or at least, as real as tiny god people from the bottomless depths of mute rooster boy’s imagination can be. But yes, the oft-rumored DC edition of 5th Cell’s boundless bowl of alphabet soup – titled Scribblenauts Unmasked – is now official, and it looks to be quite the thing. Adam expressed concern that attaching an official license to Scribblenauts might leave players with a world they can’t truly own, but this one has far more up its sleeve than DC’s tried-and-true roster of people who don’t understand how underwear work. On top of boasting every hero ever (incredibly obscure ones included, of course), you can make your own from a veritable toy factory of bits and pieces. Leap the break in a single bound for the debut trailer.
By Nathan Grayson on May 3rd, 2013.
Here at RPS, we make a policy of loving Scribblenauts in spite of its flaws, and sometimes we use it to construct elaborate, oddly poignant superhero parodies. And yet, even before DC license announcements entered the picture, I was always impressed by how carefully the series balanced on the glossy lip of pop culture without falling into a bottomless well of legal troubles. No, it’s never applied names (or any proper nouns at all) to its homages, but some of the candy coated likenesses are uncanny. So naturally, it’s finally happened: a lawsuit. But it didn’t come from Rick Astley, Barack Obama, or even a wacky waving inflatable arm-flailing tube man. Oh no. So then, who are 5th Cell’s mighty legal foes? Why, none other than the folks who created Keyboard Cat and Nyan Cat. Welcome, ladies and gentlemen, to the Internet.
By Jim Rossignol on April 29th, 2013.
I have to admit that it had passed me by entirely that there was a DC Universe MOBA going on. But there is! It’s being made by Turbine and is called Infinite Crisis, and there’s a whole beta application thing going on over here. Seems like things are pretty quiet on this front, though, since the only reason I realised it existed at all was the appearance of two new videos on my video-detector, one showing Gaslight Batman, and one showing the lovely Doomsday. Sure looks MOBA-y.
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By Adam Smith on March 25th, 2013.
Oh no! The DC multiverse is exploding again. Heroes and villains will have to work together to save it by engaging in some sort of free-to-play MOBA called Infinite Crisis. I know quite a lot about DC comics but I don’t know anything about MOBA games but since I’m all alone in Castle RPS at the moment, I’m going to have to tackle this anyway. In place of informed opinion, I present to you a brief anecdote. I installed and played DOTA 2 for the first time this weekend and played through the tutorial, which involved hitting things and then getting dressed. Then I tried to play a game with bots and realised that I didn’t even know what my objectives were, beyond wearing armour. Here is the trailer for Infinite Crisis.